10 Commits

Author SHA1 Message Date
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running (#1137) 2024-03-26 13:09:24 +01:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window (#825) 2023-05-20 02:46:12 +02:00
Michael
d27935a1bd
Update URLs related towards cemu_graphic_packs repo. (#764) 2023-04-13 04:37:53 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
SSimco
d6ba61cf64
Add support for non portable mode (#356) 2022-10-12 08:03:26 +02:00
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files (#190) 2022-09-07 02:42:25 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Exzap
ef1ce59931
Update graphic pack url query request (#154)
Fixed bad request url and changed URL to separate post 2.0 releases.
Also updated .gitignore
2022-09-02 20:54:22 +02:00
Exzap
d8da8a54a6
Infrastructure for shipping and auto-updating experimental releases (#131) 2022-08-31 12:04:09 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00