2016-10-05 16:03:29 +02:00
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef SPLASHSCREEN_H_
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#define SPLASHSCREEN_H_
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#include "gui/GuiElement.h"
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#include "gui/GuiText.h"
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#include "gui/GuiController.h"
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#include "gui/GuiImage.h"
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#include "gui/GuiSound.h"
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#include "gui/GuiTrigger.h"
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//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
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2020-07-05 13:34:13 +02:00
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class SplashScreen : public GuiElement {
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public:
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SplashScreen(GuiImageData *img);
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virtual ~SplashScreen();
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void setSplashImageData(GuiImageData *img);
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void FadeExit();
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void FadeEnter();
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void draw(CVideo *video);
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void update(GuiController *c);
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protected:
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GuiImage *img_real;
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int state;
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float trasparency = 1.0f;
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int tmp_xpos;
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2016-10-05 16:03:29 +02:00
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};
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#endif
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