Flappy-Bird_GX2/src/game/SplashScreen.h
2020-07-05 13:34:13 +02:00

52 lines
1.5 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SPLASHSCREEN_H_
#define SPLASHSCREEN_H_
#include "gui/GuiElement.h"
#include "gui/GuiText.h"
#include "gui/GuiController.h"
#include "gui/GuiImage.h"
#include "gui/GuiSound.h"
#include "gui/GuiTrigger.h"
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class SplashScreen : public GuiElement {
public:
SplashScreen(GuiImageData *img);
virtual ~SplashScreen();
void setSplashImageData(GuiImageData *img);
void FadeExit();
void FadeEnter();
void draw(CVideo *video);
void update(GuiController *c);
protected:
GuiImage *img_real;
int state;
float trasparency = 1.0f;
int tmp_xpos;
};
#endif