Flappy-Bird_GX2/src/game/SplashScreen.cpp
2020-07-05 13:34:13 +02:00

87 lines
2.3 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "SplashScreen.h"
#include "gui/GuiTrigger.h"
#include "gui/GuiController.h"
/**
* Constructor for the GuiButton class.
*/
SplashScreen::SplashScreen(GuiImageData *img) {
img_real = new GuiImage(img);
img_real->setAlignment(ALIGN_CENTER | ALIGN_CENTER);
img_real->setPosition(0, 0);
}
/**
* Destructor for the GuiButton class.
*/
SplashScreen::~SplashScreen() {
state = 0;
delete (img_real);
}
void SplashScreen::setSplashImageData(GuiImageData *img) {
img_real->setImageData(img);
}
void SplashScreen::FadeExit() {
trasparency = 1.0f;
state = 1;
img_real->setAlpha(trasparency);
}
void SplashScreen::FadeEnter() {
trasparency = 0.0f;
state = 2;
img_real->setAlpha(trasparency);
}
/**
* Draw the button on screen
*/
void SplashScreen::draw(CVideo *v) {
if (state != 0) {
switch (state) {
case 1:
if (trasparency > 0.0f) {
trasparency = trasparency - 0.05f;
img_real->setAlpha(trasparency);
} else state = 0;
break;
case 2:
if (trasparency < 1.0f) {
trasparency = trasparency + 0.05f;
img_real->setAlpha(trasparency);
} else state = 0;
break;
}
}
if (!this->isVisible())
return;
// draw images
img_real->draw(v);
}
void SplashScreen::update(GuiController *c) {
}