Genesis-Plus-GX/source/unused/dos/dos.c

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C
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2007-08-10 22:34:06 +02:00
/*
dos.c --
DOS interface code for the emulator
*/
#include "osd.h"
#define FRAMES_PER_SECOND 60
RGB vdp_palette[3][0x200];
PALETTE gen_pal;
BITMAP *gen_bmp;
volatile int frame_skip = 1;
volatile int frame_count = 0;
volatile int frames_rendered = 0;
volatile int frame_rate = 0;
volatile int tick_count = 0;
volatile int old_tick_count = 0;
volatile int skip = 0;
int quit = 0;
int main (int argc, char *argv[])
{
if(argc < 2) {
printf("Genesis Plus - Sega Mega Drive emulator (v1.0)\n");
printf("(C) 1999, 2000, 2001, 2002, 2003 Charles MacDonald\n");
printf("Usage %s file.[bin|smd|zip] [-options]\n", argv[0]);
printf("Type `%s -help' for a list of options.\n", argv[0]);
exit(1);
};
if(stricmp(argv[1], "-help") == 0)
{
print_options();
return (0);
}
if(!load_rom(argv[1]))
{
printf("File `%s' not found.\n", argv[1]);
return (0);
}
init_machine();
error_init();
system_init();
if(option.sound)
{
audio_init(option.sndrate);
}
system_reset();
for(;;)
{
frame_count += 1;
if(quit) break;
dos_update_input();
if(frame_count % frame_skip == 0)
{
system_frame(0);
dos_update_video();
}
else
{
system_frame(1);
}
if(option.sound) dos_update_audio();
}
trash_machine();
system_shutdown();
error_shutdown();
return (0);
}
/* Timer handler */
void tick_handler(void)
{
tick_count += 1;
if(tick_count % FRAMES_PER_SECOND == 0)
{
frame_rate = frames_rendered;
frames_rendered = 0;
}
}
END_OF_FUNCTION(tick_handler);
int load_file(char *filename, char *buf, int size)
{
FILE *fd = fopen(filename, "rb");
if(!fd) return (0);
fread(buf, size, 1, fd);
fclose(fd);
return (1);
}
int save_file(char *filename, char *buf, int size)
{
FILE *fd = NULL;
if(!(fd = fopen(filename, "wb"))) return (0);
fwrite(buf, size, 1, fd);
fclose(fd);
return (1);
}
void dos_update_input(void)
{
if(key[KEY_ESC] || key[KEY_END])
{
quit = 1;
}
input.pad[0] = 0;
/* Is the joystick being used ? */
if(option.joy_driver != JOY_TYPE_NONE)
{
poll_joystick();
/* Check player 1 joystick */
if(joy[0].stick[0].axis[1].d1) input.pad[0] |= INPUT_UP;
else
if(joy[0].stick[0].axis[1].d2) input.pad[0] |= INPUT_DOWN;
if(joy[0].stick[0].axis[0].d1) input.pad[0] |= INPUT_LEFT;
else
if(joy[0].stick[0].axis[0].d2) input.pad[0] |= INPUT_RIGHT;
if(joy[0].button[0].b) input.pad[0] |= INPUT_A;
if(joy[0].button[1].b) input.pad[0] |= INPUT_B;
if(joy[0].button[2].b) input.pad[0] |= INPUT_C;
if(joy[0].button[3].b) input.pad[0] |= INPUT_START;
if(joy[0].button[4].b) input.pad[0] |= INPUT_X;
if(joy[0].button[5].b) input.pad[0] |= INPUT_Y;
if(joy[0].button[6].b) input.pad[0] |= INPUT_Z;
if(joy[0].button[7].b) input.pad[0] |= INPUT_MODE;
/* More than one joystick supported ? */
if(num_joysticks > 2)
{
/* Check player 2 joystick */
if(joy[1].stick[0].axis[1].d1) input.pad[1] |= INPUT_UP;
else
if(joy[1].stick[0].axis[1].d2) input.pad[1] |= INPUT_DOWN;
if(joy[1].stick[0].axis[0].d1) input.pad[1] |= INPUT_LEFT;
else
if(joy[1].stick[0].axis[0].d1) input.pad[1] |= INPUT_RIGHT;
if(joy[1].button[0].b) input.pad[1] |= INPUT_A;
if(joy[1].button[1].b) input.pad[1] |= INPUT_B;
if(joy[1].button[2].b) input.pad[1] |= INPUT_C;
if(joy[1].button[3].b) input.pad[1] |= INPUT_START;
if(joy[1].button[4].b) input.pad[1] |= INPUT_X;
if(joy[1].button[5].b) input.pad[1] |= INPUT_Y;
if(joy[1].button[6].b) input.pad[1] |= INPUT_Z;
if(joy[1].button[7].b) input.pad[1] |= INPUT_MODE;
}
}
if(key[KEY_UP]) input.pad[0] |= INPUT_UP;
else
if(key[KEY_DOWN]) input.pad[0] |= INPUT_DOWN;
if(key[KEY_LEFT]) input.pad[0] |= INPUT_LEFT;
else
if(key[KEY_RIGHT]) input.pad[0] |= INPUT_RIGHT;
if(key[KEY_A]) input.pad[0] |= INPUT_A;
if(key[KEY_S]) input.pad[0] |= INPUT_B;
if(key[KEY_D]) input.pad[0] |= INPUT_C;
if(key[KEY_F]) input.pad[0] |= INPUT_START;
if(key[KEY_Z]) input.pad[0] |= INPUT_X;
if(key[KEY_X]) input.pad[0] |= INPUT_Y;
if(key[KEY_C]) input.pad[0] |= INPUT_Z;
if(key[KEY_V]) input.pad[0] |= INPUT_MODE;
if(check_key(KEY_TAB))
system_reset();
if(check_key(KEY_F1)) frame_skip = 1;
if(check_key(KEY_F2)) frame_skip = 2;
if(check_key(KEY_F3)) frame_skip = 3;
if(check_key(KEY_F4)) frame_skip = 4;
}
void dos_update_audio(void)
{
osd_play_streamed_sample_16(option.swap ^ 0, snd.buffer[0], snd.buffer_size * 2, option.sndrate, FRAMES_PER_SECOND, -100);
osd_play_streamed_sample_16(option.swap ^ 1, snd.buffer[1], snd.buffer_size * 2, option.sndrate, FRAMES_PER_SECOND, 100);
}
void dos_update_palette(void)
{
if(is_border_dirty)
{
uint16 data = *(uint16 *)&cram[(border << 1)];
RGB *color;
is_border_dirty = 0;
if(reg[12] & 8)
{
int j;
for(j = 0; j < 3; j += 1)
{
color = &vdp_palette[j][data];
set_color((j << 6), color);
}
}
else
{
color = &vdp_palette[1][data];
set_color(0x00, color);
set_color(0x40, color);
set_color(0x80, color);
}
}
if(is_color_dirty)
{
int i;
uint16 *p = (uint16 *)&cram[0];
is_color_dirty = 0;
for(i = 0; i < 64; i += 1)
{
if((color_dirty[i]) && ((i & 0x0F) != 0x00))
{
RGB *color;
color_dirty[i] = 0;
if(reg[12] & 8)
{
int j;
for(j = 0; j < 3; j += 1)
{
color = &vdp_palette[j][p[i]];
set_color((j << 6) | i, color);
}
}
else
{
color = &vdp_palette[1][p[i]];
set_color(0x00 | i, color);
set_color(0x40 | i, color);
set_color(0x80 | i, color);
}
}
}
}
}
void dos_update_video(void)
{
int width = (reg[12] & 1) ? 320 : 256;
int height = (reg[1] & 8) ? 240 : 224;
int center_x = (SCREEN_W - width) / 2;
int center_y = (SCREEN_H / (option.scanlines ? 4 : 2)) - (height / 2);
/* Wait for VSync */
if(option.vsync) vsync();
if(bitmap.viewport.changed)
{
bitmap.viewport.changed = 0;
if(bitmap.remap)
{
clear(screen);
}
else
{
clear_to_color(screen, 0xFF);
}
}
if(bitmap.remap == 0)
{
dos_update_palette();
}
if(option.scanlines)
{
int y;
for(y = 0; y < height; y += 1)
{
blit(gen_bmp, screen, 0x20, y, center_x, (center_y + y) << 1, width, 1);
}
}
else
{
blit(gen_bmp, screen, 0x20, 0, center_x, center_y, width, height);
}
}
void init_machine(void)
{
do_config("gen.cfg");
if(option.sound)
{
msdos_init_sound(&option.sndrate, option.sndcard);
}
allegro_init();
install_keyboard();
install_joystick(option.joy_driver);
install_timer();
LOCK_FUNCTION(tick_handler);
LOCK_VARIABLE(tick_count);
LOCK_VARIABLE(frame_rate);
install_int_ex(tick_handler, BPS_TO_TIMER(FRAMES_PER_SECOND));
set_color_depth(option.video_depth);
gen_bmp = create_bitmap(512, 512);
clear(gen_bmp);
memset(&bitmap, 0, sizeof(bitmap));
bitmap.data = (uint8 *)&gen_bmp->line[0][0];
bitmap.width = gen_bmp->w;
bitmap.height = gen_bmp->h;
bitmap.depth = option.video_depth;
switch(option.video_depth)
{
case 8:
bitmap.granularity = 1;
break;
case 15:
bitmap.granularity = 2;
break;
case 16:
bitmap.granularity = 2;
break;
case 32:
bitmap.granularity = 4;
break;
}
bitmap.pitch = (bitmap.width * bitmap.granularity);
bitmap.viewport.w = 256;
bitmap.viewport.h = 224;
bitmap.viewport.x = 0x20;
bitmap.viewport.y = 0x00;
bitmap.remap = 0;
if(option.remap) bitmap.remap = 1;
else
if(bitmap.depth > 8) bitmap.remap = 1;
make_vdp_palette();
memcpy(gen_pal, black_palette, sizeof(PALETTE));
gen_pal[0xFE].r = \
gen_pal[0xFE].g = \
gen_pal[0xFE].b = 0x3F;
dos_change_mode();
}
void trash_machine(void)
{
if(option.sound)
{
msdos_shutdown_sound();
}
clear(screen);
destroy_bitmap(gen_bmp);
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
}
void make_vdp_palette(void)
{
uint8 lut[3][8] =
{
{0x00, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x18, 0x1C},
{0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38},
{0x20, 0x24, 0x28, 0x2C, 0x30, 0x34, 0x38, 0x3C},
};
int j;
for(j = 0; j < 0x600; j += 1)
{
int r = (j >> 6) & 7;
int g = (j >> 3) & 7;
int b = (j >> 0) & 7;
int i = (j >> 9) & 3;
vdp_palette[i][j & 0x1FF].r = lut[i][r];
vdp_palette[i][j & 0x1FF].g = lut[i][g];
vdp_palette[i][j & 0x1FF].b = lut[i][b];
}
}
void dos_change_mode(void)
{
int ret;
int width = option.video_width;
int height = option.video_height;
if(option.scanlines) height *= 2;
ret = set_gfx_mode(option.video_driver, width, height, 0, 0);
if(ret != 0)
{
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
printf("Error setting graphics mode (%dx%d %dbpp).\nAllegro says: `%s'\n", width, height, option.video_depth, allegro_error);
exit(1);
}
if(bitmap.depth == 8)
{
if(bitmap.remap)
{
int i;
for(i = 0; i < 0x100; i += 1)
{
gen_pal[i].r = ((i >> 5) & 7) << 3;
gen_pal[i].g = ((i >> 2) & 7) << 3;
gen_pal[i].b = ((i >> 0) & 3) << 4;
}
set_palette(gen_pal);
}
else
{
clear_to_color(screen, 0xFF);
gen_pal[0xfe].r = 0xff;
gen_pal[0xfe].g = 0xff;
gen_pal[0xfe].b = 0xff;
set_palette(gen_pal);
inp(0x3DA);
outp(0x3C0, 0x31);
outp(0x3C0, 0xFF);
}
}
else
{
clear(screen);
}
}
/* Check if a key is pressed */
int check_key(int code)
{
static char lastbuf[0x100] = {0};
if((!key[code]) && (lastbuf[code] == 1))
lastbuf[code] = 0;
if((key[code]) && (lastbuf[code] == 0))
{
lastbuf[code] = 1;
return (1);
}
return (0);
}