Genesis-Plus-GX/source/gx/gui/menu.h

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/****************************************************************************
* menu.c
*
* Genesis Plus GX menu
*
* code by Eke-Eke (march 2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#ifndef _MENU_H
#define _MENU_H
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#include "Background_intro_c1.h"
#include "Background_intro_c2.h"
#include "Background_intro_c3.h"
#include "Background_intro_c4.h"
#include "Banner_main.h"
#include "Banner_bottom.h"
#include "Banner_top.h"
#include "Background_main.h"
#include "Background_overlay.h"
#include "Frame_s1.h"
#include "Frame_s2.h"
#include "Frame_title.h"
#include "Overlay_bar.h"
#include "Browser_dir.h"
#include "Star_full.h"
#include "Star_empty.h"
#include "Snap_empty.h"
#include "Snap_frame.h"
#include "Main_logo.h"
#include "Main_play.h"
#include "Main_load.h"
#include "Main_options.h"
#include "Main_file.h"
#include "Main_reset.h"
#include "Main_info.h"
#include "Option_ctrl.h"
#include "Option_ggenie.h"
#include "Option_sound.h"
#include "Option_video.h"
#include "Option_system.h"
#include "Load_recent.h"
#include "Load_sd.h"
#include "Load_dvd.h"
#include "Button_text.h"
#include "Button_text_over.h"
#include "Button_icon.h"
#include "Button_icon_over.h"
#include "Button_up.h"
#include "Button_down.h"
#include "Button_up_over.h"
#include "Button_down_over.h"
#ifdef HW_RVL
#include "Load_usb.h"
#include "Key_A_wii.h"
#include "Key_B_wii.h"
#include "Key_home.h"
#include "generic_point.h"
#include "generic_openhand.h"
#else
#include "Key_A_gcn.h"
#include "Key_B_gcn.h"
#include "Key_trigger_Z.h"
#endif
#include "button_select.h"
#include "button_over.h"
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Menu Inputs */
typedef struct
{
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} t_input_menu;
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_item;
/* Button descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u16 x; /* button image or text X position (upper left corner) */
u16 y; /* button image or text Y position (upper left corner) */
u16 w; /* button image or text width */
u16 h; /* button image or text height */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
u8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons (not necessary identical) */
u8 shift; /* number of items by line */
gui_item *items; /* menu items table */
gui_butn *buttons; /* menu buttons table */
gui_image *overlay; /* overlay image */
gui_image *background; /* background image */
gui_image *logo; /* logo image */
gui_image *frames[2]; /* windows (max. 2) */
gui_image *banners[2]; /* bottom & top banners */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* items list up & down arrows */
} gui_menu;
/* Global data */
extern u8 SILENT;
extern t_input_menu m_input;
/*****************************************************************************/
/* Common GUI images */
/*****************************************************************************/
extern gui_image logo_main;
extern gui_image logo_small;
extern gui_image top_banner;
extern gui_image bottom_banner;
extern gui_image main_banner;
extern gui_image bg_right;
extern gui_image bg_center;
extern gui_image bg_overlay_line;
extern gui_image left_frame;
extern gui_image right_frame;
/*****************************************************************************/
/* Common GUI buttons data */
/*****************************************************************************/
extern butn_data arrow_up_data;
extern butn_data arrow_down_data;
extern butn_data button_text_data;
extern butn_data button_icon_data;
/*****************************************************************************/
/* Common GUI items */
/*****************************************************************************/
extern gui_item action_cancel;
extern gui_item action_select;
extern gui_item action_exit;
#endif