Genesis-Plus-GX/source/z80/osd_cpu.h

67 lines
3.0 KiB
C
Raw Normal View History

2008-08-07 14:26:07 +02:00
/*******************************************************************************
[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-04-01 00:11:05 +02:00
* *
* Define size independent data types and operations. *
* *
* The following types must be supported by all platforms: *
* *
* UINT8 - Unsigned 8-bit Integer INT8 - Signed 8-bit integer *
* UINT16 - Unsigned 16-bit Integer INT16 - Signed 16-bit integer *
* UINT32 - Unsigned 32-bit Integer INT32 - Signed 32-bit integer *
* UINT64 - Unsigned 64-bit Integer INT64 - Signed 64-bit integer *
* *
* *
2008-08-07 14:26:07 +02:00
* The macro names for the artithmatic operations are composed as follows: *
[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-04-01 00:11:05 +02:00
* *
* XXX_R_A_B, where XXX - 3 letter operation code (ADD, SUB, etc.) *
* R - The type of the result *
* A - The type of operand 1 *
* B - The type of operand 2 (if binary operation) *
* *
* Each type is one of: U8,8,U16,16,U32,32,U64,64 *
* *
2008-08-07 14:26:07 +02:00
*******************************************************************************/
#ifndef OSD_CPU_H
#define OSD_CPU_H
#ifndef NGC
#ifndef DOS
#include "basetsd.h"
#endif
#undef TRUE
#undef FALSE
#define TRUE 1
#define FALSE 0
#endif
typedef unsigned char UINT8;
typedef unsigned short UINT16;
2008-08-07 14:26:07 +02:00
typedef unsigned int UINT32;
__extension__ typedef unsigned long long UINT64;
typedef signed char INT8;
typedef signed short INT16;
2008-08-07 14:26:07 +02:00
typedef signed int INT32;
__extension__ typedef signed long long INT64;
/******************************************************************************
* Union of UINT8, UINT16 and UINT32 in native endianess of the target
* This is used to access bytes and words in a machine independent manner.
* The upper bytes h2 and h3 normally contain zero (16 bit CPU cores)
* thus PAIR.d can be used to pass arguments to the memory system
* which expects 'int' really.
******************************************************************************/
[Core/VDP] --------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-04-01 00:11:05 +02:00
2008-08-07 14:26:07 +02:00
typedef union {
#ifdef LSB_FIRST
2008-12-11 18:38:29 +01:00
struct { UINT8 l,h,h2,h3; } b;
struct { UINT16 l,h; } w;
2008-08-07 14:26:07 +02:00
#else
2008-12-11 18:38:29 +01:00
struct { UINT8 h3,h2,h,l; } b;
struct { UINT16 h,l; } w;
2008-08-07 14:26:07 +02:00
#endif
2008-12-11 18:38:29 +01:00
UINT32 d;
} PAIR;
2008-08-07 14:26:07 +02:00
2008-12-11 18:38:29 +01:00
#endif /* defined OSD_CPU_H */