Genesis-Plus-GX/libretro/libretro-common/include/libretro.h

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/* Copyright (C) 2010-2018 The RetroArch team
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*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro API header (libretro.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
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#ifndef LIBRETRO_H__
#define LIBRETRO_H__
#include <stdint.h>
#include <stddef.h>
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#include <limits.h>
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#ifdef __cplusplus
extern "C" {
#endif
#ifndef __cplusplus
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#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
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/* Hack applied for MSVC when compiling in C89 mode
* as it isn't C99-compliant. */
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#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif
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#ifndef RETRO_CALLCONV
# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
# define RETRO_CALLCONV __attribute__((cdecl))
# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
# define RETRO_CALLCONV __cdecl
# else
# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
# endif
#endif
#ifndef RETRO_API
# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
# ifdef RETRO_IMPORT_SYMBOLS
# ifdef __GNUC__
# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
# else
# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
# endif
# else
# ifdef __GNUC__
# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
# else
# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
# endif
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
# else
# define RETRO_API RETRO_CALLCONV
# endif
# endif
#endif
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/* Used for checking API/ABI mismatches that can break libretro
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* implementations.
* It is not incremented for compatible changes to the API.
*/
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#define RETRO_API_VERSION 1
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/*
* Libretro's fundamental device abstractions.
*
* Libretro's input system consists of some standardized device types,
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* such as a joypad (with/without analog), mouse, keyboard, lightgun
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* and a pointer.
*
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* The functionality of these devices are fixed, and individual cores
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* map their own concept of a controller to libretro's abstractions.
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* This makes it possible for frontends to map the abstract types to a
* real input device, and not having to worry about binding input
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* correctly to arbitrary controller layouts.
*/
#define RETRO_DEVICE_TYPE_SHIFT 8
#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
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/* Input disabled. */
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#define RETRO_DEVICE_NONE 0
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/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
* controller, but with additional L2/R2/L3/R3 buttons, similar to a
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* PS1 DualShock. */
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#define RETRO_DEVICE_JOYPAD 1
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/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
* X and Y coordinates are reported relatively to last poll (poll callback).
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* It is up to the libretro implementation to keep track of where the mouse
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* pointer is supposed to be on the screen.
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* The frontend must make sure not to interfere with its own hardware
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* mouse pointer.
*/
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#define RETRO_DEVICE_MOUSE 2
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/* KEYBOARD device lets one poll for raw key pressed.
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* It is poll based, so input callback will return with the current
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* pressed state.
* For event/text based keyboard input, see
* RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
*/
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#define RETRO_DEVICE_KEYBOARD 3
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/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
* It reports X/Y coordinates in screen space (similar to the pointer)
* in the range [-0x8000, 0x7fff] in both axes, with zero being center.
* As well as reporting on/off screen state. It features a trigger,
* start/select buttons, auxiliary action buttons and a
* directional pad. A forced off-screen shot can be requested for
* auto-reloading function in some games.
*/
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#define RETRO_DEVICE_LIGHTGUN 4
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/* The ANALOG device is an extension to JOYPAD (RetroPad).
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* Similar to DualShock2 it adds two analog sticks and all buttons can
* be analog. This is treated as a separate device type as it returns
* axis values in the full analog range of [-0x8000, 0x7fff].
* Positive X axis is right. Positive Y axis is down.
* Buttons are returned in the range [0, 0x7fff].
* Only use ANALOG type when polling for analog values.
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*/
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#define RETRO_DEVICE_ANALOG 5
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/* Abstracts the concept of a pointing mechanism, e.g. touch.
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* This allows libretro to query in absolute coordinates where on the
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* screen a mouse (or something similar) is being placed.
* For a touch centric device, coordinates reported are the coordinates
* of the press.
*
* Coordinates in X and Y are reported as:
* [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
* and 0x7fff corresponds to the far right/bottom of the screen.
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* The "screen" is here defined as area that is passed to the frontend and
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* later displayed on the monitor.
*
* The frontend is free to scale/resize this screen as it sees fit, however,
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* (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
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* game image, etc.
*
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* To check if the pointer coordinates are valid (e.g. a touch display
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* actually being touched), PRESSED returns 1 or 0.
*
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* If using a mouse on a desktop, PRESSED will usually correspond to the
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* left mouse button, but this is a frontend decision.
* PRESSED will only return 1 if the pointer is inside the game screen.
*
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* For multi-touch, the index variable can be used to successively query
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* more presses.
* If index = 0 returns true for _PRESSED, coordinates can be extracted
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* with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
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* index = 1, and so on.
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* Eventually _PRESSED will return false for an index. No further presses
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* are registered at this point. */
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#define RETRO_DEVICE_POINTER 6
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/* Buttons for the RetroPad (JOYPAD).
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* The placement of these is equivalent to placements on the
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* Super Nintendo controller.
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* L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
* Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
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#define RETRO_DEVICE_ID_JOYPAD_B 0
#define RETRO_DEVICE_ID_JOYPAD_Y 1
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
#define RETRO_DEVICE_ID_JOYPAD_START 3
#define RETRO_DEVICE_ID_JOYPAD_UP 4
#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
#define RETRO_DEVICE_ID_JOYPAD_A 8
#define RETRO_DEVICE_ID_JOYPAD_X 9
#define RETRO_DEVICE_ID_JOYPAD_L 10
#define RETRO_DEVICE_ID_JOYPAD_R 11
#define RETRO_DEVICE_ID_JOYPAD_L2 12
#define RETRO_DEVICE_ID_JOYPAD_R2 13
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
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/* Index / Id values for ANALOG device. */
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#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2
#define RETRO_DEVICE_ID_ANALOG_X 0
#define RETRO_DEVICE_ID_ANALOG_Y 1
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/* Id values for MOUSE. */
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#define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1
#define RETRO_DEVICE_ID_MOUSE_LEFT 2
#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
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#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9
#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10
/* Id values for LIGHTGUN. */
#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/
#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/
#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12
/* deprecated */
#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/
#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/
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/* Id values for POINTER. */
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#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
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/* Returned from retro_get_region(). */
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#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
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/* Id values for LANGUAGE */
enum retro_language
{
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RETRO_LANGUAGE_ENGLISH = 0,
RETRO_LANGUAGE_JAPANESE = 1,
RETRO_LANGUAGE_FRENCH = 2,
RETRO_LANGUAGE_SPANISH = 3,
RETRO_LANGUAGE_GERMAN = 4,
RETRO_LANGUAGE_ITALIAN = 5,
RETRO_LANGUAGE_DUTCH = 6,
RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7,
RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
RETRO_LANGUAGE_RUSSIAN = 9,
RETRO_LANGUAGE_KOREAN = 10,
RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12,
RETRO_LANGUAGE_ESPERANTO = 13,
RETRO_LANGUAGE_POLISH = 14,
RETRO_LANGUAGE_VIETNAMESE = 15,
RETRO_LANGUAGE_ARABIC = 16,
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RETRO_LANGUAGE_LAST,
/* Ensure sizeof(enum) == sizeof(int) */
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RETRO_LANGUAGE_DUMMY = INT_MAX
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};
/* Passed to retro_get_memory_data/size().
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* If the memory type doesn't apply to the
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* implementation NULL/0 can be returned.
*/
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#define RETRO_MEMORY_MASK 0xff
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/* Regular save RAM. This RAM is usually found on a game cartridge,
* backed up by a battery.
* If save game data is too complex for a single memory buffer,
* the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
* callback can be used. */
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#define RETRO_MEMORY_SAVE_RAM 0
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/* Some games have a built-in clock to keep track of time.
* This memory is usually just a couple of bytes to keep track of time.
*/
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#define RETRO_MEMORY_RTC 1
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/* System ram lets a frontend peek into a game systems main RAM. */
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#define RETRO_MEMORY_SYSTEM_RAM 2
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/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
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#define RETRO_MEMORY_VIDEO_RAM 3
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/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
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enum retro_key
{
RETROK_UNKNOWN = 0,
RETROK_FIRST = 0,
RETROK_BACKSPACE = 8,
RETROK_TAB = 9,
RETROK_CLEAR = 12,
RETROK_RETURN = 13,
RETROK_PAUSE = 19,
RETROK_ESCAPE = 27,
RETROK_SPACE = 32,
RETROK_EXCLAIM = 33,
RETROK_QUOTEDBL = 34,
RETROK_HASH = 35,
RETROK_DOLLAR = 36,
RETROK_AMPERSAND = 38,
RETROK_QUOTE = 39,
RETROK_LEFTPAREN = 40,
RETROK_RIGHTPAREN = 41,
RETROK_ASTERISK = 42,
RETROK_PLUS = 43,
RETROK_COMMA = 44,
RETROK_MINUS = 45,
RETROK_PERIOD = 46,
RETROK_SLASH = 47,
RETROK_0 = 48,
RETROK_1 = 49,
RETROK_2 = 50,
RETROK_3 = 51,
RETROK_4 = 52,
RETROK_5 = 53,
RETROK_6 = 54,
RETROK_7 = 55,
RETROK_8 = 56,
RETROK_9 = 57,
RETROK_COLON = 58,
RETROK_SEMICOLON = 59,
RETROK_LESS = 60,
RETROK_EQUALS = 61,
RETROK_GREATER = 62,
RETROK_QUESTION = 63,
RETROK_AT = 64,
RETROK_LEFTBRACKET = 91,
RETROK_BACKSLASH = 92,
RETROK_RIGHTBRACKET = 93,
RETROK_CARET = 94,
RETROK_UNDERSCORE = 95,
RETROK_BACKQUOTE = 96,
RETROK_a = 97,
RETROK_b = 98,
RETROK_c = 99,
RETROK_d = 100,
RETROK_e = 101,
RETROK_f = 102,
RETROK_g = 103,
RETROK_h = 104,
RETROK_i = 105,
RETROK_j = 106,
RETROK_k = 107,
RETROK_l = 108,
RETROK_m = 109,
RETROK_n = 110,
RETROK_o = 111,
RETROK_p = 112,
RETROK_q = 113,
RETROK_r = 114,
RETROK_s = 115,
RETROK_t = 116,
RETROK_u = 117,
RETROK_v = 118,
RETROK_w = 119,
RETROK_x = 120,
RETROK_y = 121,
RETROK_z = 122,
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RETROK_LEFTBRACE = 123,
RETROK_BAR = 124,
RETROK_RIGHTBRACE = 125,
RETROK_TILDE = 126,
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RETROK_DELETE = 127,
RETROK_KP0 = 256,
RETROK_KP1 = 257,
RETROK_KP2 = 258,
RETROK_KP3 = 259,
RETROK_KP4 = 260,
RETROK_KP5 = 261,
RETROK_KP6 = 262,
RETROK_KP7 = 263,
RETROK_KP8 = 264,
RETROK_KP9 = 265,
RETROK_KP_PERIOD = 266,
RETROK_KP_DIVIDE = 267,
RETROK_KP_MULTIPLY = 268,
RETROK_KP_MINUS = 269,
RETROK_KP_PLUS = 270,
RETROK_KP_ENTER = 271,
RETROK_KP_EQUALS = 272,
RETROK_UP = 273,
RETROK_DOWN = 274,
RETROK_RIGHT = 275,
RETROK_LEFT = 276,
RETROK_INSERT = 277,
RETROK_HOME = 278,
RETROK_END = 279,
RETROK_PAGEUP = 280,
RETROK_PAGEDOWN = 281,
RETROK_F1 = 282,
RETROK_F2 = 283,
RETROK_F3 = 284,
RETROK_F4 = 285,
RETROK_F5 = 286,
RETROK_F6 = 287,
RETROK_F7 = 288,
RETROK_F8 = 289,
RETROK_F9 = 290,
RETROK_F10 = 291,
RETROK_F11 = 292,
RETROK_F12 = 293,
RETROK_F13 = 294,
RETROK_F14 = 295,
RETROK_F15 = 296,
RETROK_NUMLOCK = 300,
RETROK_CAPSLOCK = 301,
RETROK_SCROLLOCK = 302,
RETROK_RSHIFT = 303,
RETROK_LSHIFT = 304,
RETROK_RCTRL = 305,
RETROK_LCTRL = 306,
RETROK_RALT = 307,
RETROK_LALT = 308,
RETROK_RMETA = 309,
RETROK_LMETA = 310,
RETROK_LSUPER = 311,
RETROK_RSUPER = 312,
RETROK_MODE = 313,
RETROK_COMPOSE = 314,
RETROK_HELP = 315,
RETROK_PRINT = 316,
RETROK_SYSREQ = 317,
RETROK_BREAK = 318,
RETROK_MENU = 319,
RETROK_POWER = 320,
RETROK_EURO = 321,
RETROK_UNDO = 322,
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RETROK_LAST,
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RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
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};
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enum retro_mod
{
RETROKMOD_NONE = 0x0000,
RETROKMOD_SHIFT = 0x01,
RETROKMOD_CTRL = 0x02,
RETROKMOD_ALT = 0x04,
RETROKMOD_META = 0x08,
RETROKMOD_NUMLOCK = 0x10,
RETROKMOD_CAPSLOCK = 0x20,
RETROKMOD_SCROLLOCK = 0x40,
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RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
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};
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/* If set, this call is not part of the public libretro API yet. It can
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* change or be removed at any time. */
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#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
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/* Environment callback to be used internally in frontend. */
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#define RETRO_ENVIRONMENT_PRIVATE 0x20000
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/* Environment commands. */
#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
* Sets screen rotation of graphics.
* Is only implemented if rotation can be accelerated by hardware.
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* Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
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* 270 degrees counter-clockwise respectively.
*/
#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
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* Boolean value whether or not the implementation should use overscan,
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* or crop away overscan.
*/
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
* Boolean value whether or not frontend supports frame duping,
* passing NULL to video frame callback.
*/
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/* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
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* and reserved to avoid possible ABI clash.
*/
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
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* Sets a message to be displayed in implementation-specific manner
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* for a certain amount of 'frames'.
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* Should not be used for trivial messages, which should simply be
* logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
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* fallback, stderr).
*/
#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
* Requests the frontend to shutdown.
* Should only be used if game has a specific
* way to shutdown the game from a menu item or similar.
*/
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#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
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/* const unsigned * --
* Gives a hint to the frontend how demanding this implementation
* is on a system. E.g. reporting a level of 2 means
* this implementation should run decently on all frontends
* of level 2 and up.
*
* It can be used by the frontend to potentially warn
* about too demanding implementations.
*
* The levels are "floating".
*
* This function can be called on a per-game basis,
* as certain games an implementation can play might be
* particularly demanding.
* If called, it should be called in retro_load_game().
*/
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#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
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/* const char ** --
* Returns the "system" directory of the frontend.
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* This directory can be used to store system specific
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* content such as BIOSes, configuration data, etc.
* The returned value can be NULL.
* If so, no such directory is defined,
* and it's up to the implementation to find a suitable directory.
*
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* NOTE: Some cores used this folder also for "save" data such as
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* memory cards, etc, for lack of a better place to put it.
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* This is now discouraged, and if possible, cores should try to
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* use the new GET_SAVE_DIRECTORY.
*/
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#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
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/* const enum retro_pixel_format * --
* Sets the internal pixel format used by the implementation.
* The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
* This pixel format however, is deprecated (see enum retro_pixel_format).
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* If the call returns false, the frontend does not support this pixel
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* format.
*
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* This function should be called inside retro_load_game() or
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* retro_get_system_av_info().
*/
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#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
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/* const struct retro_input_descriptor * --
* Sets an array of retro_input_descriptors.
* It is up to the frontend to present this in a usable way.
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* The array is terminated by retro_input_descriptor::description
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* being set to NULL.
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* This function can be called at any time, but it is recommended
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* to call it as early as possible.
*/
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#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
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/* const struct retro_keyboard_callback * --
* Sets a callback function used to notify core about keyboard events.
*/
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#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
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/* const struct retro_disk_control_callback * --
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* Sets an interface which frontend can use to eject and insert
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* disk images.
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* This is used for games which consist of multiple images and
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* must be manually swapped out by the user (e.g. PSX).
*/
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#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
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/* struct retro_hw_render_callback * --
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* Sets an interface to let a libretro core render with
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* hardware acceleration.
* Should be called in retro_load_game().
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* If successful, libretro cores will be able to render to a
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* frontend-provided framebuffer.
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* The size of this framebuffer will be at least as large as
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* max_width/max_height provided in get_av_info().
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* If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
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* NULL to retro_video_refresh_t.
*/
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#define RETRO_ENVIRONMENT_GET_VARIABLE 15
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/* struct retro_variable * --
* Interface to acquire user-defined information from environment
* that cannot feasibly be supported in a multi-system way.
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* 'key' should be set to a key which has already been set by
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* SET_VARIABLES.
* 'data' will be set to a value or NULL.
*/
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#define RETRO_ENVIRONMENT_SET_VARIABLES 16
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/* const struct retro_variable * --
* Allows an implementation to signal the environment
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* which variables it might want to check for later using
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* GET_VARIABLE.
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* This allows the frontend to present these variables to
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* a user dynamically.
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* This should be called as early as possible (ideally in
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* retro_set_environment).
*
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* 'data' points to an array of retro_variable structs
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* terminated by a { NULL, NULL } element.
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* retro_variable::key should be namespaced to not collide
* with other implementations' keys. E.g. A core called
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* 'foo' should use keys named as 'foo_option'.
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* retro_variable::value should contain a human readable
* description of the key as well as a '|' delimited list
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* of expected values.
*
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* The number of possible options should be very limited,
* i.e. it should be feasible to cycle through options
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* without a keyboard.
*
* First entry should be treated as a default.
*
* Example entry:
* { "foo_option", "Speed hack coprocessor X; false|true" }
*
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* Text before first ';' is description. This ';' must be
* followed by a space, and followed by a list of possible
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* values split up with '|'.
*
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* Only strings are operated on. The possible values will
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* generally be displayed and stored as-is by the frontend.
*/
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#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
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/* bool * --
* Result is set to true if some variables are updated by
* frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
* Variables should be queried with GET_VARIABLE.
*/
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#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
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/* const bool * --
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* If true, the libretro implementation supports calls to
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* retro_load_game() with NULL as argument.
* Used by cores which can run without particular game data.
* This should be called within retro_set_environment() only.
*/
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#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
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/* const char ** --
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* Retrieves the absolute path from where this libretro
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* implementation was loaded.
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* NULL is returned if the libretro was loaded statically
* (i.e. linked statically to frontend), or if the path cannot be
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* determined.
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* Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
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* be loaded without ugly hacks.
*/
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/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
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* It was not used by any known core at the time,
* and was removed from the API. */
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#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
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/* const struct retro_audio_callback * --
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* Sets an interface which is used to notify a libretro core about audio
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* being available for writing.
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* The callback can be called from any thread, so a core using this must
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* have a thread safe audio implementation.
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* It is intended for games where audio and video are completely
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* asynchronous and audio can be generated on the fly.
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* This interface is not recommended for use with emulators which have
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* highly synchronous audio.
*
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* The callback only notifies about writability; the libretro core still
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* has to call the normal audio callbacks
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* to write audio. The audio callbacks must be called from within the
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* notification callback.
* The amount of audio data to write is up to the implementation.
* Generally, the audio callback will be called continously in a loop.
*
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* Due to thread safety guarantees and lack of sync between audio and
* video, a frontend can selectively disallow this interface based on
* internal configuration. A core using this interface must also
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* implement the "normal" audio interface.
*
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* A libretro core using SET_AUDIO_CALLBACK should also make use of
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* SET_FRAME_TIME_CALLBACK.
*/
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#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
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/* const struct retro_frame_time_callback * --
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* Lets the core know how much time has passed since last
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* invocation of retro_run().
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* The frontend can tamper with the timing to fake fast-forward,
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* slow-motion, frame stepping, etc.
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* In this case the delta time will use the reference value
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* in frame_time_callback..
*/
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#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
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/* struct retro_rumble_interface * --
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* Gets an interface which is used by a libretro core to set
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* state of rumble motors in controllers.
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* A strong and weak motor is supported, and they can be
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* controlled indepedently.
*/
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#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
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/* uint64_t * --
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* Gets a bitmask telling which device type are expected to be
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* handled properly in a call to retro_input_state_t.
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* Devices which are not handled or recognized always return
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* 0 in retro_input_state_t.
* Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
* Should only be called in retro_run().
*/
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#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_sensor_interface * --
* Gets access to the sensor interface.
* The purpose of this interface is to allow
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* setting state related to sensors such as polling rate,
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* enabling/disable it entirely, etc.
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* Reading sensor state is done via the normal
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* input_state_callback API.
*/
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#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_camera_callback * --
* Gets an interface to a video camera driver.
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* A libretro core can use this interface to get access to a
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* video camera.
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* New video frames are delivered in a callback in same
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* thread as retro_run().
*
* GET_CAMERA_INTERFACE should be called in retro_load_game().
*
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* Depending on the camera implementation used, camera frames
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* will be delivered as a raw framebuffer,
* or as an OpenGL texture directly.
*
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* The core has to tell the frontend here which types of
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* buffers can be handled properly.
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* An OpenGL texture can only be handled when using a
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* libretro GL core (SET_HW_RENDER).
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* It is recommended to use a libretro GL core when
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* using camera interface.
*
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* The camera is not started automatically. The retrieved start/stop
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* functions must be used to explicitly
* start and stop the camera driver.
*/
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#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
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/* struct retro_log_callback * --
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* Gets an interface for logging. This is useful for
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* logging in a cross-platform way
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* as certain platforms cannot use stderr for logging.
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* It also allows the frontend to
* show logging information in a more suitable way.
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* If this interface is not used, libretro cores should
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* log to stderr as desired.
*/
#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
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/* struct retro_perf_callback * --
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* Gets an interface for performance counters. This is useful
* for performance logging in a cross-platform way and for detecting
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* architecture-specific features, such as SIMD support.
*/
#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
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/* struct retro_location_callback * --
* Gets access to the location interface.
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* The purpose of this interface is to be able to retrieve
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* location-based information from the host device,
* such as current latitude / longitude.
*/
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#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
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/* const char ** --
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* Returns the "core assets" directory of the frontend.
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* This directory can be used to store specific assets that the
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* core relies upon, such as art assets,
* input data, etc etc.
* The returned value can be NULL.
* If so, no such directory is defined,
* and it's up to the implementation to find a suitable directory.
*/
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
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/* const char ** --
* Returns the "save" directory of the frontend.
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* This directory can be used to store SRAM, memory cards,
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* high scores, etc, if the libretro core
* cannot use the regular memory interface (retro_get_memory_data()).
*
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* NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
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* similar things before.
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* They should still check GET_SYSTEM_DIRECTORY if they want to
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* be backwards compatible.
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* The path here can be NULL. It should only be non-NULL if the
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* frontend user has set a specific save path.
*/
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
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/* const struct retro_system_av_info * --
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* Sets a new av_info structure. This can only be called from
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* within retro_run().
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* This should *only* be used if the core is completely altering the
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* internal resolutions, aspect ratios, timings, sampling rate, etc.
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* Calling this can require a full reinitialization of video/audio
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* drivers in the frontend,
*
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* so it is important to call it very sparingly, and usually only with
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* the users explicit consent.
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* An eventual driver reinitialize will happen so that video and
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* audio callbacks
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* happening after this call within the same retro_run() call will
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* target the newly initialized driver.
*
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* This callback makes it possible to support configurable resolutions
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* in games, which can be useful to
* avoid setting the "worst case" in max_width/max_height.
*
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* ***HIGHLY RECOMMENDED*** Do not call this callback every time
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* resolution changes in an emulator core if it's
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* expected to be a temporary change, for the reasons of possible
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* driver reinitialization.
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* This call is not a free pass for not trying to provide
* correct values in retro_get_system_av_info(). If you need to change
* things like aspect ratio or nominal width/height,
* use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
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* of SET_SYSTEM_AV_INFO.
*
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* If this returns false, the frontend does not acknowledge a
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* changed av_info struct.
*/
#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
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/* const struct retro_get_proc_address_interface * --
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* Allows a libretro core to announce support for the
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* get_proc_address() interface.
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* This interface allows for a standard way to extend libretro where
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* use of environment calls are too indirect,
* e.g. for cases where the frontend wants to call directly into the core.
*
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* If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
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* **MUST** be called from within retro_set_environment().
*/
#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
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/* const struct retro_subsystem_info * --
* This environment call introduces the concept of libretro "subsystems".
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* A subsystem is a variant of a libretro core which supports
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* different kinds of games.
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* The purpose of this is to support e.g. emulators which might
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* have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
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* It can also be used to pick among subsystems in an explicit way
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* if the libretro implementation is a multi-system emulator itself.
*
* Loading a game via a subsystem is done with retro_load_game_special(),
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* and this environment call allows a libretro core to expose which
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* subsystems are supported for use with retro_load_game_special().
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* A core passes an array of retro_game_special_info which is terminated
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* with a zeroed out retro_game_special_info struct.
*
* If a core wants to use this functionality, SET_SUBSYSTEM_INFO
* **MUST** be called from within retro_set_environment().
*/
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
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/* const struct retro_controller_info * --
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* This environment call lets a libretro core tell the frontend
* which controller types are recognized in calls to
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* retro_set_controller_port_device().
*
* Some emulators such as Super Nintendo
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* support multiple lightgun types which must be specifically
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* selected from.
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* It is therefore sometimes necessary for a frontend to be able
* to tell the core about a special kind of input device which is
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* not covered by the libretro input API.
*
* In order for a frontend to understand the workings of an input device,
* it must be a specialized type
* of the generic device types already defined in the libretro API.
*
* Which devices are supported can vary per input port.
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* The core must pass an array of const struct retro_controller_info which
* is terminated with a blanked out struct. Each element of the struct
* corresponds to an ascending port index to
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* retro_set_controller_port_device().
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* Even if special device types are set in the libretro core,
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* libretro should only poll input based on the base input device types.
*/
#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_memory_map * --
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* This environment call lets a libretro core tell the frontend
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* about the memory maps this core emulates.
* This can be used to implement, for example, cheats in a core-agnostic way.
*
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* Should only be used by emulators; it doesn't make much sense for
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* anything else.
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* It is recommended to expose all relevant pointers through
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* retro_get_memory_* as well.
*
* Can be called from retro_init and retro_load_game.
*/
#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
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/* const struct retro_game_geometry * --
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* This environment call is similar to SET_SYSTEM_AV_INFO for changing
* video parameters, but provides a guarantee that drivers will not be
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* reinitialized.
* This can only be called from within retro_run().
*
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* The purpose of this call is to allow a core to alter nominal
* width/heights as well as aspect ratios on-the-fly, which can be
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* useful for some emulators to change in run-time.
*
* max_width/max_height arguments are ignored and cannot be changed
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* with this call as this could potentially require a reinitialization or a
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* non-constant time operation.
* If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
*
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* A frontend must guarantee that this environment call completes in
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* constant time.
*/
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#define RETRO_ENVIRONMENT_GET_USERNAME 38
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/* const char **
* Returns the specified username of the frontend, if specified by the user.
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* This username can be used as a nickname for a core that has online facilities
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* or any other mode where personalization of the user is desirable.
* The returned value can be NULL.
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* If this environ callback is used by a core that requires a valid username,
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* a default username should be specified by the core.
*/
#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
/* unsigned * --
* Returns the specified language of the frontend, if specified by the user.
* It can be used by the core for localization purposes.
*/
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#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_framebuffer * --
* Returns a preallocated framebuffer which the core can use for rendering
* the frame into when not using SET_HW_RENDER.
* The framebuffer returned from this call must not be used
* after the current call to retro_run() returns.
*
* The goal of this call is to allow zero-copy behavior where a core
* can render directly into video memory, avoiding extra bandwidth cost by copying
* memory from core to video memory.
*
* If this call succeeds and the core renders into it,
* the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
* If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
* the core must pass the exact
* same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
* i.e. passing a pointer which is offset from the
* buffer is undefined. The width, height and pitch parameters
* must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
*
* It is possible for a frontend to return a different pixel format
* than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
* needs to perform conversion.
*
* It is still valid for a core to render to a different buffer
* even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
*
* A frontend must make sure that the pointer obtained from this function is
* writeable (and readable).
*/
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#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* N/A (null) * --
* The frontend will try to use a 'shared' hardware context (mostly applicable
* to OpenGL) when a hardware context is being set up.
*
* Returns true if the frontend supports shared hardware contexts and false
* if the frontend does not support shared hardware contexts.
*
* This will do nothing on its own until SET_HW_RENDER env callbacks are
* being used.
*/
#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_vfs_interface_info * --
* Gets access to the VFS interface.
* VFS presence needs to be queried prior to load_game or any
* get_system/save/other_directory being called to let front end know
* core supports VFS before it starts handing out paths.
* It is recomended to do so in retro_set_environment */
/* VFS functionality */
/* File paths:
* File paths passed as parameters when using this api shall be well formed unix-style,
* using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
* Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
* Other than the directory separator, cores shall not make assumptions about path format:
* "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
* Cores may replace the basename or remove path components from the end, and/or add new components;
* however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
* The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
* Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
* Cores are allowed to try using them, but must remain functional if the front rejects such requests.
* Cores are encouraged to use the libretro-common filestream functions for file I/O,
* as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
* and provide platform-specific fallbacks in cases where front ends do not support VFS. */
/* Opaque file handle
* Introduced in VFS API v1 */
struct retro_vfs_file_handle;
/* File open flags
* Introduced in VFS API v1 */
#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
#define RETRO_VFS_FILE_ACCESS_WRITE (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
#define RETRO_VFS_FILE_ACCESS_READ_WRITE (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
and how they react to unlikely external interference (for example someone else writing to that file,
or the file's server going down), behavior will not change. */
#define RETRO_VFS_FILE_ACCESS_HINT_NONE (0)
/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS (1 << 0)
/* Seek positions */
#define RETRO_VFS_SEEK_POSITION_START 0
#define RETRO_VFS_SEEK_POSITION_CURRENT 1
#define RETRO_VFS_SEEK_POSITION_END 2
/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
* Introduced in VFS API v1 */
typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
/* Open a file for reading or writing. If path points to a directory, this will
* fail. Returns the opaque file handle, or NULL for error.
* Introduced in VFS API v1 */
typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on succes, -1 on failure.
* Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
/* Return the size of the file in bytes, or -1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
/* Get the current read / write position for the file. Returns - 1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
/* Set the current read/write position for the file. Returns the new position, -1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
/* Read data from a file. Returns the number of bytes read, or -1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
/* Write data to a file. Returns the number of bytes written, or -1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
/* Delete the specified file. Returns 0 on success, -1 on failure
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
/* Rename the specified file. Returns 0 on success, -1 on failure
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
struct retro_vfs_interface
{
retro_vfs_get_path_t get_path;
retro_vfs_open_t open;
retro_vfs_close_t close;
retro_vfs_size_t size;
retro_vfs_tell_t tell;
retro_vfs_seek_t seek;
retro_vfs_read_t read;
retro_vfs_write_t write;
retro_vfs_flush_t flush;
retro_vfs_remove_t remove;
retro_vfs_rename_t rename;
};
struct retro_vfs_interface_info
{
/* Set by core: should this be higher than the version the front end supports,
* front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
* Introduced in VFS API v1 */
uint32_t required_interface_version;
/* Frontend writes interface pointer here. The frontend also sets the actual
* version, must be at least required_interface_version.
* Introduced in VFS API v1 */
struct retro_vfs_interface *iface;
};
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enum retro_hw_render_interface_type
{
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RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
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};
/* Base struct. All retro_hw_render_interface_* types
* contain at least these fields. */
struct retro_hw_render_interface
{
enum retro_hw_render_interface_type interface_type;
unsigned interface_version;
};
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#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_led_interface * --
* Gets an interface which is used by a libretro core to set
* state of LEDs.
*/
typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
struct retro_led_interface
{
retro_set_led_state_t set_led_state;
};
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* int * --
* Tells the core if the frontend wants audio or video.
* If disabled, the frontend will discard the audio or video,
* so the core may decide to skip generating a frame or generating audio.
* This is mainly used for increasing performance.
* Bit 0 (value 1): Enable Video
* Bit 1 (value 2): Enable Audio
* Bit 2 (value 4): Use Fast Savestates.
* Bit 3 (value 8): Hard Disable Audio
* Other bits are reserved for future use and will default to zero.
* If video is disabled:
* * The frontend wants the core to not generate any video,
* including presenting frames via hardware acceleration.
* * The frontend's video frame callback will do nothing.
* * After running the frame, the video output of the next frame should be
* no different than if video was enabled, and saving and loading state
* should have no issues.
* If audio is disabled:
* * The frontend wants the core to not generate any audio.
* * The frontend's audio callbacks will do nothing.
* * After running the frame, the audio output of the next frame should be
* no different than if audio was enabled, and saving and loading state
* should have no issues.
* Fast Savestates:
* * Guaranteed to be created by the same binary that will load them.
* * Will not be written to or read from the disk.
* * Suggest that the core assumes loading state will succeed.
* * Suggest that the core updates its memory buffers in-place if possible.
* * Suggest that the core skips clearing memory.
* * Suggest that the core skips resetting the system.
* * Suggest that the core may skip validation steps.
* Hard Disable Audio:
* * Used for a secondary core when running ahead.
* * Indicates that the frontend will never need audio from the core.
* * Suggests that the core may stop synthesizing audio, but this should not
* compromise emulation accuracy.
* * Audio output for the next frame does not matter, and the frontend will
* never need an accurate audio state in the future.
* * State will never be saved when using Hard Disable Audio.
*/
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#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_interface ** --
* Returns an API specific rendering interface for accessing API specific data.
* Not all HW rendering APIs support or need this.
* The contents of the returned pointer is specific to the rendering API
* being used. See the various headers like libretro_vulkan.h, etc.
*
* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
* Similarly, after context_destroyed callback returns,
* the contents of the HW_RENDER_INTERFACE are invalidated.
*/
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const bool * --
* If true, the libretro implementation supports achievements
* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
* or via retro_get_memory_data/retro_get_memory_size.
*
* This must be called before the first call to retro_run.
*/
enum retro_hw_render_context_negotiation_interface_type
{
RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
};
/* Base struct. All retro_hw_render_context_negotiation_interface_* types
* contain at least these fields. */
struct retro_hw_render_context_negotiation_interface
{
enum retro_hw_render_context_negotiation_interface_type interface_type;
unsigned interface_version;
};
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_context_negotiation_interface * --
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
* This interface will be used when the frontend is trying to create a HW rendering context,
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
*/
/* Serialized state is incomplete in some way. Set if serialization is
* usable in typical end-user cases but should not be relied upon to
* implement frame-sensitive frontend features such as netplay or
* rerecording. */
#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
/* The core must spend some time initializing before serialization is
* supported. retro_serialize() will initially fail; retro_unserialize()
* and retro_serialize_size() may or may not work correctly either. */
#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
/* Serialization size may change within a session. */
#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
/* Set by the frontend to acknowledge that it supports variable-sized
* states. */
#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
/* Serialized state can only be loaded during the same session. */
#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
/* Serialized state cannot be loaded on an architecture with a different
* endianness from the one it was saved on. */
#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
/* Serialized state cannot be loaded on a different platform from the one it
* was saved on for reasons other than endianness, such as word size
* dependence */
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
/* uint64_t * --
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
*/
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#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
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#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
struct retro_memory_descriptor
{
uint64_t flags;
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/* Pointer to the start of the relevant ROM or RAM chip.
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* It's strongly recommended to use 'offset' if possible, rather than
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* doing math on the pointer.
*
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* If the same byte is mapped my multiple descriptors, their descriptors
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* must have the same pointer.
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* If 'start' does not point to the first byte in the pointer, put the
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* difference in 'offset' instead.
*
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* May be NULL if there's nothing usable here (e.g. hardware registers and
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* open bus). No flags should be set if the pointer is NULL.
* It's recommended to minimize the number of descriptors if possible,
* but not mandatory. */
void *ptr;
size_t offset;
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/* This is the location in the emulated address space
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* where the mapping starts. */
size_t start;
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/* Which bits must be same as in 'start' for this mapping to apply.
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* The first memory descriptor to claim a certain byte is the one
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* that applies.
* A bit which is set in 'start' must also be set in this.
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* Can be zero, in which case each byte is assumed mapped exactly once.
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* In this case, 'len' must be a power of two. */
size_t select;
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/* If this is nonzero, the set bits are assumed not connected to the
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* memory chip's address pins. */
size_t disconnect;
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/* This one tells the size of the current memory area.
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* If, after start+disconnect are applied, the address is higher than
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* this, the highest bit of the address is cleared.
*
* If the address is still too high, the next highest bit is cleared.
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* Can be zero, in which case it's assumed to be infinite (as limited
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* by 'select' and 'disconnect'). */
size_t len;
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/* To go from emulated address to physical address, the following
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* order applies:
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* Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
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/* The address space name must consist of only a-zA-Z0-9_-,
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* should be as short as feasible (maximum length is 8 plus the NUL),
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* and may not be any other address space plus one or more 0-9A-F
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* at the end.
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* However, multiple memory descriptors for the same address space is
* allowed, and the address space name can be empty. NULL is treated
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* as empty.
*
* Address space names are case sensitive, but avoid lowercase if possible.
* The same pointer may exist in multiple address spaces.
*
* Examples:
* blank+blank - valid (multiple things may be mapped in the same namespace)
* 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
* 'A'+'B' - valid (neither is a prefix of each other)
* 'S'+blank - valid ('S' is not in 0-9A-F)
* 'a'+blank - valid ('a' is not in 0-9A-F)
* 'a'+'A' - valid (neither is a prefix of each other)
* 'AR'+blank - valid ('R' is not in 0-9A-F)
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* 'ARB'+blank - valid (the B can't be part of the address either, because
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* there is no namespace 'AR')
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* blank+'B' - not valid, because it's ambigous which address space B1234
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* would refer to.
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* The length can't be used for that purpose; the frontend may want
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* to append arbitrary data to an address, without a separator. */
const char *addrspace;
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/* TODO: When finalizing this one, add a description field, which should be
* "WRAM" or something roughly equally long. */
/* TODO: When finalizing this one, replace 'select' with 'limit', which tells
* which bits can vary and still refer to the same address (limit = ~select).
* TODO: limit? range? vary? something else? */
/* TODO: When finalizing this one, if 'len' is above what 'select' (or
* 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
* and 'select' != 0, and the mappings don't tell how the system switches the
* banks. */
/* TODO: When finalizing this one, fix the 'len' bit removal order.
* For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
* Algorithm: Take bits highest to lowest, but if it goes above len, clear
* the most recent addition and continue on the next bit.
* TODO: Can the above be optimized? Is "remove the lowest bit set in both
* pointer and 'len'" equivalent? */
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/* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
* the emulated memory in 32-bit chunks, native endian. But that's nothing
* compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
* (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
* RAM backwards! I'll want to represent both of those, via some flags.
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*
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* I suspect MAME either didn't think of that idea, or don't want the #ifdef.
* Not sure which, nor do I really care. */
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/* TODO: Some of those flags are unused and/or don't really make sense. Clean
* them up. */
};
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/* The frontend may use the largest value of 'start'+'select' in a
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* certain namespace to infer the size of the address space.
*
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* If the address space is larger than that, a mapping with .ptr=NULL
* should be at the end of the array, with .select set to all ones for
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* as long as the address space is big.
*
* Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
* SNES WRAM:
* .start=0x7E0000, .len=0x20000
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* (Note that this must be mapped before the ROM in most cases; some of the
* ROM mappers
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* try to claim $7E0000, or at least $7E8000.)
* SNES SPC700 RAM:
* .addrspace="S", .len=0x10000
* SNES WRAM mirrors:
* .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
* .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
* SNES WRAM mirrors, alternate equivalent descriptor:
* .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
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* (Various similar constructions can be created by combining parts of
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* the above two.)
* SNES LoROM (512KB, mirrored a couple of times):
* .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
* .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
* SNES HiROM (4MB):
* .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
* .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
* SNES ExHiROM (8MB):
* .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
* .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
* .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
* .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
* Clarify the size of the address space:
* .ptr=NULL, .select=0xFFFFFF
* .len can be implied by .select in many of them, but was included for clarity.
*/
struct retro_memory_map
{
const struct retro_memory_descriptor *descriptors;
unsigned num_descriptors;
};
struct retro_controller_description
{
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/* Human-readable description of the controller. Even if using a generic
* input device type, this can be set to the particular device type the
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* core uses. */
const char *desc;
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/* Device type passed to retro_set_controller_port_device(). If the device
* type is a sub-class of a generic input device type, use the
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* RETRO_DEVICE_SUBCLASS macro to create an ID.
*
* E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
unsigned id;
};
struct retro_controller_info
{
const struct retro_controller_description *types;
unsigned num_types;
};
struct retro_subsystem_memory_info
{
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/* The extension associated with a memory type, e.g. "psram". */
const char *extension;
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/* The memory type for retro_get_memory(). This should be at
* least 0x100 to avoid conflict with standardized
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* libretro memory types. */
unsigned type;
};
struct retro_subsystem_rom_info
{
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/* Describes what the content is (SGB BIOS, GB ROM, etc). */
const char *desc;
/* Same definition as retro_get_system_info(). */
const char *valid_extensions;
/* Same definition as retro_get_system_info(). */
bool need_fullpath;
/* Same definition as retro_get_system_info(). */
bool block_extract;
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/* This is set if the content is required to load a game.
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* If this is set to false, a zeroed-out retro_game_info can be passed. */
bool required;
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/* Content can have multiple associated persistent
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* memory types (retro_get_memory()). */
const struct retro_subsystem_memory_info *memory;
unsigned num_memory;
};
struct retro_subsystem_info
{
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/* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
const char *desc;
/* A computer friendly short string identifier for the subsystem type.
* This name must be [a-z].
* E.g. if desc is "Super GameBoy", this can be "sgb".
* This identifier can be used for command-line interfaces, etc.
*/
const char *ident;
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/* Infos for each content file. The first entry is assumed to be the
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* "most significant" content for frontend purposes.
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* E.g. with Super GameBoy, the first content should be the GameBoy ROM,
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* as it is the most "significant" content to a user.
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* If a frontend creates new file paths based on the content used
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* (e.g. savestates), it should use the path for the first ROM to do so. */
const struct retro_subsystem_rom_info *roms;
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/* Number of content files associated with a subsystem. */
unsigned num_roms;
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/* The type passed to retro_load_game_special(). */
unsigned id;
};
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typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
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/* libretro API extension functions:
* (None here so far).
*
* Get a symbol from a libretro core.
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* Cores should only return symbols which are actual
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* extensions to the libretro API.
*
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* Frontends should not use this to obtain symbols to standard
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* libretro entry points (static linking or dlsym).
*
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* The symbol name must be equal to the function name,
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* e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
* The returned function pointer must be cast to the corresponding type.
*/
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typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
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struct retro_get_proc_address_interface
{
retro_get_proc_address_t get_proc_address;
};
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enum retro_log_level
{
RETRO_LOG_DEBUG = 0,
RETRO_LOG_INFO,
RETRO_LOG_WARN,
RETRO_LOG_ERROR,
RETRO_LOG_DUMMY = INT_MAX
};
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/* Logging function. Takes log level argument as well. */
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typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
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const char *fmt, ...);
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struct retro_log_callback
{
retro_log_printf_t log;
};
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/* Performance related functions */
/* ID values for SIMD CPU features */
#define RETRO_SIMD_SSE (1 << 0)
#define RETRO_SIMD_SSE2 (1 << 1)
#define RETRO_SIMD_VMX (1 << 2)
#define RETRO_SIMD_VMX128 (1 << 3)
#define RETRO_SIMD_AVX (1 << 4)
#define RETRO_SIMD_NEON (1 << 5)
#define RETRO_SIMD_SSE3 (1 << 6)
#define RETRO_SIMD_SSSE3 (1 << 7)
#define RETRO_SIMD_MMX (1 << 8)
#define RETRO_SIMD_MMXEXT (1 << 9)
#define RETRO_SIMD_SSE4 (1 << 10)
#define RETRO_SIMD_SSE42 (1 << 11)
#define RETRO_SIMD_AVX2 (1 << 12)
#define RETRO_SIMD_VFPU (1 << 13)
#define RETRO_SIMD_PS (1 << 14)
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#define RETRO_SIMD_AES (1 << 15)
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#define RETRO_SIMD_VFPV3 (1 << 16)
#define RETRO_SIMD_VFPV4 (1 << 17)
#define RETRO_SIMD_POPCNT (1 << 18)
#define RETRO_SIMD_MOVBE (1 << 19)
#define RETRO_SIMD_CMOV (1 << 20)
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#define RETRO_SIMD_ASIMD (1 << 21)
typedef uint64_t retro_perf_tick_t;
typedef int64_t retro_time_t;
struct retro_perf_counter
{
const char *ident;
retro_perf_tick_t start;
retro_perf_tick_t total;
retro_perf_tick_t call_cnt;
bool registered;
};
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/* Returns current time in microseconds.
* Tries to use the most accurate timer available.
*/
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typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
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/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
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* Can be used directly if desired (when creating a more sophisticated
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* performance counter system).
* */
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typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
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/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
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typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
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/* Asks frontend to log and/or display the state of performance counters.
* Performance counters can always be poked into manually as well.
*/
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typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
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/* Register a performance counter.
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* ident field must be set with a discrete value and other values in
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* retro_perf_counter must be 0.
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* Registering can be called multiple times. To avoid calling to
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* frontend redundantly, you can check registered field first. */
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typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
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/* Starts a registered counter. */
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typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
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/* Stops a registered counter. */
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typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
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/* For convenience it can be useful to wrap register, start and stop in macros.
* E.g.:
* #ifdef LOG_PERFORMANCE
* #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
* #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
* #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
* #else
* ... Blank macros ...
* #endif
*
* These can then be used mid-functions around code snippets.
*
* extern struct retro_perf_callback perf_cb; * Somewhere in the core.
*
* void do_some_heavy_work(void)
* {
* RETRO_PERFORMANCE_INIT(cb, work_1;
* RETRO_PERFORMANCE_START(cb, work_1);
* heavy_work_1();
* RETRO_PERFORMANCE_STOP(cb, work_1);
*
* RETRO_PERFORMANCE_INIT(cb, work_2);
* RETRO_PERFORMANCE_START(cb, work_2);
* heavy_work_2();
* RETRO_PERFORMANCE_STOP(cb, work_2);
* }
*
* void retro_deinit(void)
* {
* perf_cb.perf_log(); * Log all perf counters here for example.
* }
*/
struct retro_perf_callback
{
retro_perf_get_time_usec_t get_time_usec;
retro_get_cpu_features_t get_cpu_features;
retro_perf_get_counter_t get_perf_counter;
retro_perf_register_t perf_register;
retro_perf_start_t perf_start;
retro_perf_stop_t perf_stop;
retro_perf_log_t perf_log;
};
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/* FIXME: Document the sensor API and work out behavior.
* It will be marked as experimental until then.
*/
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enum retro_sensor_action
{
RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
RETRO_SENSOR_ACCELEROMETER_DISABLE,
RETRO_SENSOR_DUMMY = INT_MAX
};
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/* Id values for SENSOR types. */
#define RETRO_SENSOR_ACCELEROMETER_X 0
#define RETRO_SENSOR_ACCELEROMETER_Y 1
#define RETRO_SENSOR_ACCELEROMETER_Z 2
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typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
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enum retro_sensor_action action, unsigned rate);
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typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
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struct retro_sensor_interface
{
retro_set_sensor_state_t set_sensor_state;
retro_sensor_get_input_t get_sensor_input;
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};
enum retro_camera_buffer
{
RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
};
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/* Starts the camera driver. Can only be called in retro_run(). */
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typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
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/* Stops the camera driver. Can only be called in retro_run(). */
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typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
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/* Callback which signals when the camera driver is initialized
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* and/or deinitialized.
* retro_camera_start_t can be called in initialized callback.
*/
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typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
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/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
* Width, height and pitch are similar to retro_video_refresh_t.
* First pixel is top-left origin.
*/
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typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
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unsigned width, unsigned height, size_t pitch);
/* A callback for when OpenGL textures are used.
*
* texture_id is a texture owned by camera driver.
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* Its state or content should be considered immutable, except for things like
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* texture filtering and clamping.
*
* texture_target is the texture target for the GL texture.
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* These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
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* more depending on extensions.
*
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* affine points to a packed 3x3 column-major matrix used to apply an affine
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* transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
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* After transform, normalized texture coord (0, 0) should be bottom-left
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* and (1, 1) should be top-right (or (width, height) for RECTANGLE).
*
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* GL-specific typedefs are avoided here to avoid relying on gl.h in
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* the API definition.
*/
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typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
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unsigned texture_target, const float *affine);
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struct retro_camera_callback
{
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/* Set by libretro core.
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* Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
*/
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uint64_t caps;
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/* Desired resolution for camera. Is only used as a hint. */
unsigned width;
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unsigned height;
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/* Set by frontend. */
retro_camera_start_t start;
retro_camera_stop_t stop;
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/* Set by libretro core if raw framebuffer callbacks will be used. */
retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
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/* Set by libretro core if OpenGL texture callbacks will be used. */
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retro_camera_frame_opengl_texture_t frame_opengl_texture;
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/* Set by libretro core. Called after camera driver is initialized and
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* ready to be started.
* Can be NULL, in which this callback is not called.
*/
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retro_camera_lifetime_status_t initialized;
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/* Set by libretro core. Called right before camera driver is
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* deinitialized.
* Can be NULL, in which this callback is not called.
*/
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retro_camera_lifetime_status_t deinitialized;
};
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/* Sets the interval of time and/or distance at which to update/poll
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* location-based data.
*
* To ensure compatibility with all location-based implementations,
* values for both interval_ms and interval_distance should be provided.
*
* interval_ms is the interval expressed in milliseconds.
* interval_distance is the distance interval expressed in meters.
*/
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typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
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unsigned interval_distance);
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/* Start location services. The device will start listening for changes to the
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* current location at regular intervals (which are defined with
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* retro_location_set_interval_t). */
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typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
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/* Stop location services. The device will stop listening for changes
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* to the current location. */
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typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
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/* Get the position of the current location. Will set parameters to
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* 0 if no new location update has happened since the last time. */
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typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
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double *horiz_accuracy, double *vert_accuracy);
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/* Callback which signals when the location driver is initialized
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* and/or deinitialized.
* retro_location_start_t can be called in initialized callback.
*/
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typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
struct retro_location_callback
{
retro_location_start_t start;
retro_location_stop_t stop;
retro_location_get_position_t get_position;
retro_location_set_interval_t set_interval;
retro_location_lifetime_status_t initialized;
retro_location_lifetime_status_t deinitialized;
};
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enum retro_rumble_effect
{
RETRO_RUMBLE_STRONG = 0,
RETRO_RUMBLE_WEAK = 1,
RETRO_RUMBLE_DUMMY = INT_MAX
};
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/* Sets rumble state for joypad plugged in port 'port'.
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* Rumble effects are controlled independently,
* and setting e.g. strong rumble does not override weak rumble.
* Strength has a range of [0, 0xffff].
*
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* Returns true if rumble state request was honored.
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* Calling this before first retro_run() is likely to return false. */
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typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
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enum retro_rumble_effect effect, uint16_t strength);
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struct retro_rumble_interface
{
retro_set_rumble_state_t set_rumble_state;
};
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/* Notifies libretro that audio data should be written. */
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typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
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/* True: Audio driver in frontend is active, and callback is
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* expected to be called regularily.
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* False: Audio driver in frontend is paused or inactive.
* Audio callback will not be called until set_state has been
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* called with true.
* Initial state is false (inactive).
*/
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typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
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struct retro_audio_callback
{
retro_audio_callback_t callback;
retro_audio_set_state_callback_t set_state;
};
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/* Notifies a libretro core of time spent since last invocation
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* of retro_run() in microseconds.
*
* It will be called right before retro_run() every frame.
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* The frontend can tamper with timing to support cases like
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* fast-forward, slow-motion and framestepping.
*
* In those scenarios the reference frame time value will be used. */
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typedef int64_t retro_usec_t;
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typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
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struct retro_frame_time_callback
{
retro_frame_time_callback_t callback;
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/* Represents the time of one frame. It is computed as
* 1000000 / fps, but the implementation will resolve the
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* rounding to ensure that framestepping, etc is exact. */
retro_usec_t reference;
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};
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/* Pass this to retro_video_refresh_t if rendering to hardware.
* Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
* */
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#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
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/* Invalidates the current HW context.
* Any GL state is lost, and must not be deinitialized explicitly.
* If explicit deinitialization is desired by the libretro core,
* it should implement context_destroy callback.
* If called, all GPU resources must be reinitialized.
* Usually called when frontend reinits video driver.
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* Also called first time video driver is initialized,
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* allowing libretro core to initialize resources.
*/
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typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
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/* Gets current framebuffer which is to be rendered to.
* Could change every frame potentially.
*/
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typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
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/* Get a symbol from HW context. */
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typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
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enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0,
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/* OpenGL 2.x. Driver can choose to use latest compatibility context. */
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RETRO_HW_CONTEXT_OPENGL = 1,
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/* OpenGL ES 2.0. */
RETRO_HW_CONTEXT_OPENGLES2 = 2,
/* Modern desktop core GL context. Use version_major/
* version_minor fields to set GL version. */
RETRO_HW_CONTEXT_OPENGL_CORE = 3,
/* OpenGL ES 3.0 */
RETRO_HW_CONTEXT_OPENGLES3 = 4,
/* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
* use the corresponding enums directly. */
RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
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/* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
RETRO_HW_CONTEXT_VULKAN = 6,
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/* Direct3D, set version_major to select the type of interface
* returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
RETRO_HW_CONTEXT_DIRECT3D = 7,
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RETRO_HW_CONTEXT_DUMMY = INT_MAX
};
struct retro_hw_render_callback
{
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/* Which API to use. Set by libretro core. */
enum retro_hw_context_type context_type;
/* Called when a context has been created or when it has been reset.
* An OpenGL context is only valid after context_reset() has been called.
*
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* When context_reset is called, OpenGL resources in the libretro
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* implementation are guaranteed to be invalid.
*
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* It is possible that context_reset is called multiple times during an
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* application lifecycle.
* If context_reset is called without any notification (context_destroy),
* the OpenGL context was lost and resources should just be recreated
* without any attempt to "free" old resources.
*/
retro_hw_context_reset_t context_reset;
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/* Set by frontend.
* TODO: This is rather obsolete. The frontend should not
* be providing preallocated framebuffers. */
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retro_hw_get_current_framebuffer_t get_current_framebuffer;
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/* Set by frontend.
* Can return all relevant functions, including glClear on Windows. */
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retro_hw_get_proc_address_t get_proc_address;
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/* Set if render buffers should have depth component attached.
* TODO: Obsolete. */
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bool depth;
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/* Set if stencil buffers should be attached.
* TODO: Obsolete. */
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bool stencil;
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/* If depth and stencil are true, a packed 24/8 buffer will be added.
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* Only attaching stencil is invalid and will be ignored. */
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/* Use conventional bottom-left origin convention. If false,
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* standard libretro top-left origin semantics are used.
* TODO: Move to GL specific interface. */
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bool bottom_left_origin;
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/* Major version number for core GL context or GLES 3.1+. */
unsigned version_major;
/* Minor version number for core GL context or GLES 3.1+. */
unsigned version_minor;
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/* If this is true, the frontend will go very far to avoid
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* resetting context in scenarios like toggling fullscreen, etc.
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* TODO: Obsolete? Maybe frontend should just always assume this ...
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*/
bool cache_context;
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/* The reset callback might still be called in extreme situations
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* such as if the context is lost beyond recovery.
*
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* For optimal stability, set this to false, and allow context to be
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* reset at any time.
*/
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/* A callback to be called before the context is destroyed in a
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* controlled way by the frontend. */
retro_hw_context_reset_t context_destroy;
/* OpenGL resources can be deinitialized cleanly at this step.
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* context_destroy can be set to NULL, in which resources will
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* just be destroyed without any notification.
*
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* Even when context_destroy is non-NULL, it is possible that
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* context_reset is called without any destroy notification.
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* This happens if context is lost by external factors (such as
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* notified by GL_ARB_robustness).
*
* In this case, the context is assumed to be already dead,
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* and the libretro implementation must not try to free any OpenGL
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* resources in the subsequent context_reset.
*/
/* Creates a debug context. */
bool debug_context;
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};
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/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
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* Called by the frontend in response to keyboard events.
* down is set if the key is being pressed, or false if it is being released.
* keycode is the RETROK value of the char.
* character is the text character of the pressed key. (UTF-32).
* key_modifiers is a set of RETROKMOD values or'ed together.
*
* The pressed/keycode state can be indepedent of the character.
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* It is also possible that multiple characters are generated from a
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* single keypress.
* Keycode events should be treated separately from character events.
* However, when possible, the frontend should try to synchronize these.
* If only a character is posted, keycode should be RETROK_UNKNOWN.
*
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* Similarily if only a keycode event is generated with no corresponding
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* character, character should be 0.
*/
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typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
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uint32_t character, uint16_t key_modifiers);
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struct retro_keyboard_callback
{
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retro_keyboard_event_t callback;
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};
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/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
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* Should be set for implementations which can swap out multiple disk
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* images in runtime.
*
* If the implementation can do this automatically, it should strive to do so.
* However, there are cases where the user must manually do so.
*
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* Overview: To swap a disk image, eject the disk image with
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* set_eject_state(true).
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* Set the disk index with set_image_index(index). Insert the disk again
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* with set_eject_state(false).
*/
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/* If ejected is true, "ejects" the virtual disk tray.
* When ejected, the disk image index can be set.
*/
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typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
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/* Gets current eject state. The initial state is 'not ejected'. */
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typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
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/* Gets current disk index. First disk is index 0.
* If return value is >= get_num_images(), no disk is currently inserted.
*/
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typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
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/* Sets image index. Can only be called when disk is ejected.
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* The implementation supports setting "no disk" by using an
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* index >= get_num_images().
*/
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typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
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/* Gets total number of images which are available to use. */
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typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
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struct retro_game_info;
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/* Replaces the disk image associated with index.
* Arguments to pass in info have same requirements as retro_load_game().
* Virtual disk tray must be ejected when calling this.
*
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* Replacing a disk image with info = NULL will remove the disk image
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* from the internal list.
* As a result, calls to get_image_index() can change.
*
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* E.g. replace_image_index(1, NULL), and previous get_image_index()
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* returned 4 before.
* Index 1 will be removed, and the new index is 3.
*/
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typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
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const struct retro_game_info *info);
/* Adds a new valid index (get_num_images()) to the internal disk list.
* This will increment subsequent return values from get_num_images() by 1.
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* This image index cannot be used until a disk image has been set
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* with replace_image_index. */
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typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
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struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state;
retro_get_eject_state_t get_eject_state;
retro_get_image_index_t get_image_index;
retro_set_image_index_t set_image_index;
retro_get_num_images_t get_num_images;
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retro_replace_image_index_t replace_image_index;
retro_add_image_index_t add_image_index;
};
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enum retro_pixel_format
{
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/* 0RGB1555, native endian.
* 0 bit must be set to 0.
* This pixel format is default for compatibility concerns only.
* If a 15/16-bit pixel format is desired, consider using RGB565. */
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RETRO_PIXEL_FORMAT_0RGB1555 = 0,
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/* XRGB8888, native endian.
* X bits are ignored. */
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RETRO_PIXEL_FORMAT_XRGB8888 = 1,
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/* RGB565, native endian.
* This pixel format is the recommended format to use if a 15/16-bit
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* format is desired as it is the pixel format that is typically
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* available on a wide range of low-power devices.
*
* It is also natively supported in APIs like OpenGL ES. */
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RETRO_PIXEL_FORMAT_RGB565 = 2,
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/* Ensure sizeof() == sizeof(int). */
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RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
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};
struct retro_message
{
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const char *msg; /* Message to be displayed. */
unsigned frames; /* Duration in frames of message. */
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};
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/* Describes how the libretro implementation maps a libretro input bind
* to its internal input system through a human readable string.
* This string can be used to better let a user configure input. */
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struct retro_input_descriptor
{
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/* Associates given parameters with a description. */
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unsigned port;
unsigned device;
unsigned index;
unsigned id;
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/* Human readable description for parameters.
* The pointer must remain valid until
* retro_unload_game() is called. */
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const char *description;
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};
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struct retro_system_info
{
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/* All pointers are owned by libretro implementation, and pointers must
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* remain valid until retro_deinit() is called. */
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const char *library_name; /* Descriptive name of library. Should not
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* contain any version numbers, etc. */
const char *library_version; /* Descriptive version of core. */
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const char *valid_extensions; /* A string listing probably content
* extensions the core will be able to
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* load, separated with pipe.
* I.e. "bin|rom|iso".
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* Typically used for a GUI to filter
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* out extensions. */
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/* If true, retro_load_game() is guaranteed to provide a valid pathname
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* in retro_game_info::path.
* ::data and ::size are both invalid.
*
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* If false, ::data and ::size are guaranteed to be valid, but ::path
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* might not be valid.
*
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* This is typically set to true for libretro implementations that must
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* load from file.
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* Implementations should strive for setting this to false, as it allows
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* the frontend to perform patching, etc. */
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bool need_fullpath;
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/* If true, the frontend is not allowed to extract any archives before
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* loading the real content.
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* Necessary for certain libretro implementations that load games
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* from zipped archives. */
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bool block_extract;
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};
struct retro_game_geometry
{
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unsigned base_width; /* Nominal video width of game. */
unsigned base_height; /* Nominal video height of game. */
unsigned max_width; /* Maximum possible width of game. */
unsigned max_height; /* Maximum possible height of game. */
float aspect_ratio; /* Nominal aspect ratio of game. If
* aspect_ratio is <= 0.0, an aspect ratio
* of base_width / base_height is assumed.
* A frontend could override this setting,
* if desired. */
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};
struct retro_system_timing
{
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double fps; /* FPS of video content. */
double sample_rate; /* Sampling rate of audio. */
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};
struct retro_system_av_info
{
struct retro_game_geometry geometry;
struct retro_system_timing timing;
};
struct retro_variable
{
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/* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
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* If NULL, obtains the complete environment string if more
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* complex parsing is necessary.
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* The environment string is formatted as key-value pairs
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* delimited by semicolons as so:
* "key1=value1;key2=value2;..."
*/
const char *key;
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/* Value to be obtained. If key does not exist, it is set to NULL. */
const char *value;
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};
struct retro_game_info
{
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const char *path; /* Path to game, UTF-8 encoded.
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* Sometimes used as a reference for building other paths.
* May be NULL if game was loaded from stdin or similar,
* but in this case some cores will be unable to load `data`.
* So, it is preferable to fabricate something here instead
* of passing NULL, which will help more cores to succeed.
* retro_system_info::need_fullpath requires
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* that this path is valid. */
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const void *data; /* Memory buffer of loaded game. Will be NULL
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* if need_fullpath was set. */
size_t size; /* Size of memory buffer. */
const char *meta; /* String of implementation specific meta-data. */
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};
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#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
/* The core will write to the buffer provided by retro_framebuffer::data. */
#define RETRO_MEMORY_ACCESS_READ (1 << 1)
/* The core will read from retro_framebuffer::data. */
#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
/* The memory in data is cached.
* If not cached, random writes and/or reading from the buffer is expected to be very slow. */
struct retro_framebuffer
{
void *data; /* The framebuffer which the core can render into.
Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
The initial contents of data are unspecified. */
unsigned width; /* The framebuffer width used by the core. Set by core. */
unsigned height; /* The framebuffer height used by the core. Set by core. */
size_t pitch; /* The number of bytes between the beginning of a scanline,
and beginning of the next scanline.
Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
enum retro_pixel_format format; /* The pixel format the core must use to render into data.
This format could differ from the format used in
SET_PIXEL_FORMAT.
Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
unsigned access_flags; /* How the core will access the memory in the framebuffer.
RETRO_MEMORY_ACCESS_* flags.
Set by core. */
unsigned memory_flags; /* Flags telling core how the memory has been mapped.
RETRO_MEMORY_TYPE_* flags.
Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
};
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/* Callbacks */
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/* Environment callback. Gives implementations a way of performing
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* uncommon tasks. Extensible. */
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typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
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/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
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* unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
*
* Width and height specify dimensions of buffer.
* Pitch specifices length in bytes between two lines in buffer.
*
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* For performance reasons, it is highly recommended to have a frame
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* that is packed in memory, i.e. pitch == width * byte_per_pixel.
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* Certain graphic APIs, such as OpenGL ES, do not like textures
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* that are not packed in memory.
*/
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typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
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unsigned height, size_t pitch);
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/* Renders a single audio frame. Should only be used if implementation
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* generates a single sample at a time.
* Format is signed 16-bit native endian.
*/
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typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
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/* Renders multiple audio frames in one go.
*
* One frame is defined as a sample of left and right channels, interleaved.
* I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
* Only one of the audio callbacks must ever be used.
*/
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typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
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size_t frames);
/* Polls input. */
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typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
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/* Queries for input for player 'port'. device will be masked with
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* RETRO_DEVICE_MASK.
*
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* Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
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* have been set with retro_set_controller_port_device()
* will still use the higher level RETRO_DEVICE_JOYPAD to request input.
*/
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typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
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unsigned index, unsigned id);
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/* Sets callbacks. retro_set_environment() is guaranteed to be called
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* before retro_init().
*
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* The rest of the set_* functions are guaranteed to have been called
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* before the first call to retro_run() is made. */
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RETRO_API void retro_set_environment(retro_environment_t);
RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
RETRO_API void retro_set_input_poll(retro_input_poll_t);
RETRO_API void retro_set_input_state(retro_input_state_t);
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/* Library global initialization/deinitialization. */
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RETRO_API void retro_init(void);
RETRO_API void retro_deinit(void);
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/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
* when the API is revised. */
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RETRO_API unsigned retro_api_version(void);
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/* Gets statically known system info. Pointers provided in *info
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* must be statically allocated.
* Can be called at any time, even before retro_init(). */
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RETRO_API void retro_get_system_info(struct retro_system_info *info);
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/* Gets information about system audio/video timings and geometry.
* Can be called only after retro_load_game() has successfully completed.
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* NOTE: The implementation of this function might not initialize every
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* variable if needed.
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* E.g. geom.aspect_ratio might not be initialized if core doesn't
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* desire a particular aspect ratio. */
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RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
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/* Sets device to be used for player 'port'.
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* By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
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* available ports.
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* Setting a particular device type is not a guarantee that libretro cores
* will only poll input based on that particular device type. It is only a
* hint to the libretro core when a core cannot automatically detect the
* appropriate input device type on its own. It is also relevant when a
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* core can change its behavior depending on device type. */
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RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
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/* Resets the current game. */
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RETRO_API void retro_reset(void);
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/* Runs the game for one video frame.
* During retro_run(), input_poll callback must be called at least once.
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*
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* If a frame is not rendered for reasons where a game "dropped" a frame,
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* this still counts as a frame, and retro_run() should explicitly dupe
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* a frame if GET_CAN_DUPE returns true.
* In this case, the video callback can take a NULL argument for data.
*/
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RETRO_API void retro_run(void);
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/* Returns the amount of data the implementation requires to serialize
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* internal state (save states).
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* Between calls to retro_load_game() and retro_unload_game(), the
* returned size is never allowed to be larger than a previous returned
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* value, to ensure that the frontend can allocate a save state buffer once.
*/
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RETRO_API size_t retro_serialize_size(void);
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/* Serializes internal state. If failed, or size is lower than
* retro_serialize_size(), it should return false, true otherwise. */
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RETRO_API bool retro_serialize(void *data, size_t size);
RETRO_API bool retro_unserialize(const void *data, size_t size);
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RETRO_API void retro_cheat_reset(void);
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
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/* Loads a game. */
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RETRO_API bool retro_load_game(const struct retro_game_info *game);
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/* Loads a "special" kind of game. Should not be used,
* except in extreme cases. */
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RETRO_API bool retro_load_game_special(
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unsigned game_type,
const struct retro_game_info *info, size_t num_info
);
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/* Unloads a currently loaded game. */
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RETRO_API void retro_unload_game(void);
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/* Gets region of game. */
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RETRO_API unsigned retro_get_region(void);
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/* Gets region of memory. */
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RETRO_API void *retro_get_memory_data(unsigned id);
RETRO_API size_t retro_get_memory_size(unsigned id);
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#ifdef __cplusplus
}
#endif
#endif