Genesis-Plus-GX/source/ngc/dvd.c

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/****************************************************************************
* Nintendo Gamecube DVD Reading Library
*
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* Low-Level DVD access
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*
***************************************************************************/
#include "shared.h"
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#ifdef HW_RVL
#include "di/di.h"
#endif
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#ifndef HW_RVL
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static u64 DvdMaxOffset = 0x57057C00; /* 1.4 GB max. by default */
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static vu32* const dvd = (u32*)0xCC006000; /* DVD I/O Address base */
static u8 *inquiry=(unsigned char *)0x80000004; /* pointer to drive ID */
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#else
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static u64 DvdMaxOffset = 0x118244F00LL; /* 4.7 GB max. */
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#endif
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static u8 DVDreadbuffer[2048] ATTRIBUTE_ALIGN (32); /* data buffer for all DVD operations */
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/***************************************************************************
* dvd_read
*
* Read DVD disc sectors
***************************************************************************/
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u32 dvd_read (void *dst, u32 len, u64 offset)
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{
/*** We only allow 2k reads **/
if (len > 2048) return 0;
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/*** Let's not read past end of DVD ***/
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if(offset < DvdMaxOffset)
{
unsigned char *buffer = (unsigned char *) (unsigned int) DVDreadbuffer;
DCInvalidateRange((void *)buffer, len);
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#ifndef HW_RVL
dvd[0] = 0x2E;
dvd[1] = 0;
dvd[2] = 0xA8000000;
dvd[3] = (u32)(offset >> 2);
dvd[4] = len;
dvd[5] = (u32) buffer;
dvd[6] = len;
dvd[7] = 3;
/*** Enable reading with DMA ***/
while (dvd[7] & 1);
/*** Ensure it has completed ***/
if (dvd[0] & 0x4) return 0;
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#else
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if (DI_ReadDVD(buffer, len >> 11, (u32)(offset >> 11))) return 0;
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#endif
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memcpy (dst, buffer, len);
return 1;
}
return 0;
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}
/****************************************************************************
* dvd_motor_off
*
* Stop the DVD Motor
*
* This can be used to prevent the Disc from spinning during playtime
****************************************************************************/
void dvd_motor_off( )
{
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#ifndef HW_RVL
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dvd[0] = 0x2e;
dvd[1] = 0;
dvd[2] = 0xe3000000;
dvd[3] = 0;
dvd[4] = 0;
dvd[5] = 0;
dvd[6] = 0;
dvd[7] = 1; // Do immediate
while (dvd[7] & 1);
/*** PSO Stops blackscreen at reload ***/
dvd[0] = 0x14;
dvd[1] = 0;
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#else
DI_StopMotor();
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#endif
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}
#ifndef HW_RVL
/****************************************************************************
* uselessinquiry
*
* As the name suggests, this function is quite useless.
* It's only purpose is to stop any pending DVD interrupts while we use the
* memcard interface.
*
* libOGC tends to foul up if you don't, and sometimes does if you do!
****************************************************************************/
void uselessinquiry ()
{
dvd[0] = 0;
dvd[1] = 0;
dvd[2] = 0x12000000;
dvd[3] = 0;
dvd[4] = 0x20;
dvd[5] = 0x80000000;
dvd[6] = 0x20;
dvd[7] = 1;
while (dvd[7] & 1);
}
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/****************************************************************************
* dvd_drive_detect()
*
* Detect the DVD Drive Type
*
****************************************************************************/
void dvd_drive_detect()
{
dvd[0] = 0x2e;
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dvd[1] = 0;
dvd[2] = 0x12000000;
dvd[3] = 0;
dvd[4] = 0x20;
dvd[5] = 0x80000000;
dvd[6] = 0x20;
dvd[7] = 3;
while( dvd[7] & 1 );
DCFlushRange((void *)0x80000000, 32);
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int driveid = (int)inquiry[2];
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if ((driveid == 4) || (driveid == 6) || (driveid == 8))
{
/* Gamecube DVD Drive (1.4 GB)*/
DvdMaxOffset = 0x57057C00;
}
else
{
/* Wii DVD Drive (4.7GB) */
DvdMaxOffset = 0x118244F00LL;
}
}
#endif