Genesis-Plus-GX/source/gx/gui/menu.h

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/****************************************************************************
* menu.c
*
* Genesis Plus GX menu
*
* code by Eke-Eke (march 2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#ifndef _MENU_H
#define _MENU_H
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
/*****************************************************************************/
/* GUI Buttons state */
/*****************************************************************************/
#define BUTTON_VISIBLE 0x01
#define BUTTON_SHIFT 0x02
#define BUTTON_ACTIVE 0x04
#define BUTTON_OVER_SFX 0x08
#define BUTTON_SELECT_SFX 0x10
#define BUTTON_FADE 0x20
#define BUTTON_SLIDE_LEFT 0x40
#define BUTTON_SLIDE_RIGHT 0x80
#define BUTTON_SLIDE_TOP 0x100
#define BUTTON_SLIDE_BOTTOM 0x200
/*****************************************************************************/
/* GUI Image state */
/*****************************************************************************/
#define IMAGE_VISIBLE 0x01
#define IMAGE_REPEAT 0x02
#define IMAGE_FADE 0x04
#define IMAGE_SLIDE_LEFT 0x08
#define IMAGE_SLIDE_RIGHT 0x10
#define IMAGE_SLIDE_TOP 0x20
#define IMAGE_SLIDE_BOTTOM 0x40
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/*****************************************************************************/
/* GUI png data */
/*****************************************************************************/
/* Generic backgrounds */
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extern const u8 Bg_main_png[];
extern const u8 Bg_overlay_png[];
extern const u8 Banner_main_png[];
extern const u8 Banner_bottom_png[];
extern const u8 Banner_top_png[];
extern const u8 Main_logo_png[];
/* Generic frames */
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extern const u8 Frame_s1_png[];
extern const u8 Frame_s2_png[];
extern const u8 Frame_s3_png[];
extern const u8 Frame_s4_png[];
extern const u8 Frame_s1_title_png[];
/* ROM Browser */
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extern const u8 Overlay_bar_png[];
extern const u8 Browser_dir_png[];
extern const u8 Star_full_png[];
extern const u8 Star_empty_png[];
extern const u8 Snap_empty_png[];
extern const u8 Snap_frame_png[];
/* Main menu */
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extern const u8 Main_load_png[];
extern const u8 Main_options_png[];
extern const u8 Main_quit_png[];
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extern const u8 Main_file_png[];
extern const u8 Main_reset_png[];
extern const u8 Main_ggenie_png[];
extern const u8 Main_showinfo_png[];
extern const u8 Main_takeshot_png[];
#ifdef HW_RVL
extern const u8 Main_play_wii_png[];
#else
extern const u8 Main_play_gcn_png[];
#endif
/* Options menu */
extern const u8 Option_menu_png[];
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extern const u8 Option_ctrl_png[];
extern const u8 Option_sound_png[];
extern const u8 Option_video_png[];
extern const u8 Option_system_png[];
/* Load ROM menu */
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extern const u8 Load_recent_png[];
extern const u8 Load_sd_png[];
extern const u8 Load_dvd_png[];
#ifdef HW_RVL
extern const u8 Load_usb_png[];
#endif
/* Generic Buttons */
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extern const u8 Button_text_png[];
extern const u8 Button_text_over_png[];
extern const u8 Button_icon_png[];
extern const u8 Button_icon_over_png[];
extern const u8 Button_icon_sm_png[];
extern const u8 Button_icon_sm_over_png[];
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extern const u8 Button_up_png[];
extern const u8 Button_down_png[];
extern const u8 Button_up_over_png[];
extern const u8 Button_down_over_png[];
/* Controller Settings */
extern const u8 Ctrl_4wayplay_png[];
extern const u8 Ctrl_gamepad_png[];
extern const u8 Ctrl_justifiers_png[];
extern const u8 Ctrl_menacer_png[];
extern const u8 Ctrl_mouse_png[];
extern const u8 Ctrl_none_png[];
extern const u8 Ctrl_teamplayer_png[];
extern const u8 Ctrl_pad3b_png[];
extern const u8 Ctrl_pad6b_png[];
extern const u8 Ctrl_config_png[];
extern const u8 Ctrl_player_png[];
extern const u8 Ctrl_player_over_png[];
extern const u8 Ctrl_player_none_png[];
extern const u8 ctrl_option_off_png[];
extern const u8 ctrl_option_on_png[];
extern const u8 ctrl_gamecube_png[];
#ifdef HW_RVL
extern const u8 ctrl_classic_png[];
extern const u8 ctrl_nunchuk_png[];
extern const u8 ctrl_wiimote_png[];
#endif
/* Generic images*/
#ifdef HW_RVL
extern const u8 generic_point_png[];
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extern const u8 Key_A_wii_png[];
extern const u8 Key_B_wii_png[];
#else
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extern const u8 Key_A_gcn_png[];
extern const u8 Key_B_gcn_png[];
#endif
/* Generic sounds */
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extern const u8 button_select_pcm[];
extern const u32 button_select_pcm_size;
extern const u8 button_over_pcm[];
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extern const u32 button_over_pcm_size;
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* item image or text X position (upper left corner) */
u16 y; /* item image or text Y position (upper left corner) */
u16 w; /* item image or text width */
u16 h; /* item image or text height */
} gui_item;
/* Button Data descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
u8 shift[4]; /* direction offsets */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u8 state; /* image state (VISIBLE) */
u16 x; /* image X position (upper left corner) */
u16 y; /* image Y position (upper left corner) */
u16 w; /* image width */
u16 h; /* image height */
u8 alpha; /* alpha transparency */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
s8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons */
u8 max_images; /* total number of background images */
gui_item *items; /* menu items */
gui_butn *buttons; /* menu buttons */
gui_image *bg_images; /* background images */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* arrows buttons */
bool screenshot; /* use gamescreen as background */
} gui_menu;
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/* Menu Inputs */
struct t_input_menu
{
u32 connected;
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} m_input;
/* Global data */
extern u8 SILENT;
#ifdef HW_RVL
extern gx_texture *w_pointer;
#endif
extern void MainMenu(void);
extern void GUI_FadeOut();
extern void GUI_InitMenu(gui_menu *menu);
extern void GUI_DeleteMenu(gui_menu *menu);
extern void GUI_DrawMenu(gui_menu *menu);
extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
extern int GUI_UpdateMenu(gui_menu *menu);
extern int GUI_RunMenu(gui_menu *menu);
extern int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items);
#endif