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Duct tape fix - setting samplerate to 44Khz fixes the audio
underruns (tested on PS3/PC)
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@ -266,7 +266,7 @@ static const double ntsc_fps = 53693175.0 / (3420.0 * 262.0);
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static void init_audio(void)
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{
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audio_init(32000, vdp_pal ? pal_fps : ntsc_fps);
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audio_init(44100, vdp_pal ? pal_fps : ntsc_fps);
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soundbuffer = malloc(snd.buffer_size * 2 * 2);
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}
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@ -737,7 +737,7 @@ static void retro_set_viewport_dimensions(void)
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geom.max_width = 1024;
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geom.max_height = 512;
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timing.sample_rate = 32000;
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timing.sample_rate = 44100;
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if (vdp_pal)
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timing.fps = pal_fps;
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