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[Core/CD] improved GFX timing accuracy (fixes "Night Striker" crashing after completing a game)
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@ -30,6 +30,7 @@ Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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* improved CDD status report accuracy (fixes track looping with Mode 1 patched games using MSU-MD driver)
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* improved Word-RAM byte access accuracy (verified on schematics)
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* improved GFX processing accuracy to halt it while Word RAM is allocated to Main CPU in 2M mode
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* improved GFX timing accuracy (fixes "Night Striker" crashing after completing a game)
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* disabled 68k and Z80 access to PRG-RAM when SUB-CPU is running (fixes "Dungeon Explorer")
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* disabled CD hardware reset on Soft-Reset (verified on real hardware)
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* fixed potential load issues with non-zero backup RAM cart
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@ -638,8 +638,17 @@ void gfx_start(unsigned int base, int cycles)
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/* reset GFX chip cycle counter */
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gfx.cycles = cycles;
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/* update GFX chip timings (see AC3:Thunderhawk / Thunderstrike) */
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gfx.cyclesPerLine = 4 * 5 * scd.regs[0x62>>1].w;
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/* update GFX chip timings (see AC3:Thunderhawk / Thunderstrike, Night Striker) */
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/* number of Word-RAM accesses per image buffer rendered line: */
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/* . 4 initial read accesses (Xposition, Yposition, Xoffset and Yoffset) */
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/* . 2 read accesses per rendered pixels (stamp map + stamp pixel data) */
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/* . 1 read-modify-write access per group of 4 rendered pixels */
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/* each access (read or read-modify-write) takes 3 SUB-CPU cycles by default */
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/* each access can be delayed by 1 to 3 CPU cycles in case of refresh or SUB-CPU access occuring on the same Word-RAM bank (not emulated) */
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/* reference: https://github.com/MiSTer-devel/MegaCD_MiSTer/blob/master/docs/mcd%20logs/graphics_operations_and_68k_wordram_access.jpg */
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/* TODO: figure what happen exactly when pixel offset is different from 0 */
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/* for the moment, one additional read-modify-write access is assumed at the start if pixel offset is not aligned to 4 pixels */
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gfx.cyclesPerLine = 4 * 3 * (4 + 2 * scd.regs[0x62>>1].w + ((scd.regs[0x62>>1].w + (scd.regs[0x60>>1].byte.l & 0x03) + 3) >> 2));
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/* start graphics operation */
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scd.regs[0x58>>1].byte.h = 0x80;
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