mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-27 03:31:49 +01:00
+implemented Blip Buffer linear interpolation in SN76489 core
+optimized SN76489 core +added configurable SN76489 Noise boost +added savestate version check
This commit is contained in:
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20
HISTORY.txt
20
HISTORY.txt
@ -5,22 +5,26 @@ Genesis Plus GX 1.3.2 (??/??/????) (Eke-Eke)
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[Core]
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------
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* modified SN76489 cut-off frequency
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* optimized SN76489 core
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* modified SN76489 cut-off frequency (thanks to Steve Snake)
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* added SN76489 linear interpolation using Blip Buffer (thanks to Blargg)
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* added an option to boost SN76489 Noise Channel
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* removed now outdated Gens YM2612 core
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* improved MAME YM2612 emulation accuracy (SSG-EG, CSM mode...), thanks to Nemesis for his tests on real hardware
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* fixed FM context saving/loading.
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* improved sprites masking emulation: fixes 3D level in Mickey Mania, thanks to Nemesis for his test ROM.
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* improved YM2612 emulation accuracy (SSG-EG, CSM mode...) (thanks to Nemesis for his tests on real hardware)
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* fixed YM2612 context saving/loading.
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* added 3 Band Equalizer for improved & fully configurable sound filtering (taken from Softdev's NeoCD Redux)
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* improved sprites masking emulation: fixes 3D level in Mickey Mania (thanks to Nemesis for his test program)
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* fixed lightgun autodetection: fixes cursor position in Lethal Enforcers II
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* various code cleanup & optimization
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[Gamecube/Wii]
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* improved audio/video synchronization: fixes video skipping issues with 60Hz modes
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* fixed stability issues and a few (potential) memory leaks
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* added screenshot feature
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* improved audio/video synchronization: fixes video skipping issues in 60Hz modes
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* fixed stability issues and some (potential) memory leaks
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* added internal screenshot feature
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* improved lightgun cursors
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* new FONT & GUI engines: use internal IPL FONT, GX hardware & multithreading for fast rendering.
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* new GUI layout: includes IR pointing, ROM snapshots, menu effects, sound effects & more (check the README for more details)
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* new interface: incl. IR pointing, ROM snapshots, menu effects, sound effects, BGM... (check the README for more details)
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@ -66,13 +66,14 @@ void config_default(void)
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strncpy(config.version,VERSION,16);
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/* sound options */
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config.psg_preamp = 150;
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config.fm_preamp = 100;
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config.hq_fm = 1;
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config.filter = 1;
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config.lg = 1.0;
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config.mg = 1.0;
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config.hg = 1.0;
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config.psg_preamp = 150;
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config.fm_preamp = 100;
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config.hq_fm = 1;
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config.psgBoostNoise = 0;
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config.filter = 1;
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config.lg = 1.0;
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config.mg = 1.0;
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config.hg = 1.0;
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/* system options */
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config.region_detect = 0;
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@ -32,6 +32,7 @@ typedef struct
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{
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char version[16];
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uint8 hq_fm;
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uint8 psgBoostNoise;
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int32 psg_preamp;
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int32 fm_preamp;
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uint8 filter;
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@ -120,7 +120,15 @@ static int FAT_ManageFile(char *filename, u8 direction, u8 filetype)
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sram.crc = crc32 (0, sram.sram, 0x10000);
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system_reset ();
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}
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else state_load(savebuffer); /* STATE */
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else
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{
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/* STATE */
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if (!state_load(savebuffer))
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{
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GUI_WaitPrompt("Error","File version is not compatible !");
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return 0;
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}
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}
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sprintf (fname, "Loaded %d bytes successfully", done);
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GUI_WaitPrompt("Information",fname);
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@ -217,12 +217,13 @@ static gui_item items_options[5] =
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};
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/* Audio options menu */
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static gui_item items_audio[7] =
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static gui_item items_audio[8] =
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{
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{NULL,NULL,"High-Quality FM: LINEAR", "Setup YM2612 resampling", 52,132,276,48},
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{NULL,NULL,"PSG Noise Boost: OFF", "Boost PSG Noise Channel", 52,132,276,48},
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{NULL,NULL,"PSG Volume: 2.50", "Adjust SN76489 output level", 52,132,276,48},
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{NULL,NULL,"FM Volume: 1.00", "Adjust YM2612 output level", 52,132,276,48},
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{NULL,NULL,"Filtering: 3-BAND EQ", "Setup Audio filtering", 52,132,276,48},
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{NULL,NULL,"Filtering: 3-BAND EQ", "Setup Audio filtering", 52,132,276,48},
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{NULL,NULL,"Low Gain: 1.00", "Adjust EQ Low Gain", 52,132,276,48},
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{NULL,NULL,"Middle Gain: 1.00", "Adjust EQ Middle Gain", 52,132,276,48},
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{NULL,NULL,"High Gain: 1.00", "Adjust EQ High Gain", 52,132,276,48},
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@ -436,7 +437,7 @@ static gui_menu menu_audio =
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{
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"Audio Settings",
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0,0,
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7,4,6,
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8,4,6,
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items_audio,
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buttons_list,
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bg_list,
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@ -701,21 +702,22 @@ static void soundmenu ()
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if (config.hq_fm == 0) sprintf (items[0].text, "High-Quality FM: OFF");
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else if (config.hq_fm == 1) sprintf (items[0].text, "High-Quality FM: LINEAR");
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else sprintf (items[0].text, "High-Quality FM: SINC");
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sprintf (items[1].text, "PSG Volume: %1.2f", psg_volume);
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sprintf (items[2].text, "FM Volume: %1.2f", (double)config.fm_preamp/100.0);
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if (config.filter == 2) sprintf (items[3].text, "Filtering: 3-BAND EQ");
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else if (config.filter == 1) sprintf (items[3].text, "Filtering: LOW PASS");
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else sprintf (items[3].text, "Filtering: OFF");
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sprintf (items[4].text, "Low Gain: %1.2f", config.lg);
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sprintf (items[5].text, "Middle Gain: %1.2f", config.mg);
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sprintf (items[6].text, "High Gain: %1.2f", config.hg);
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sprintf (items[1].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
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sprintf (items[2].text, "PSG Volume: %1.2f", psg_volume);
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sprintf (items[3].text, "FM Volume: %1.2f", (double)config.fm_preamp/100.0);
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if (config.filter == 2) sprintf (items[4].text, "Filtering: 3-BAND EQ");
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else if (config.filter == 1) sprintf (items[4].text, "Filtering: LOW PASS");
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else sprintf (items[4].text, "Filtering: OFF");
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sprintf (items[5].text, "Low Gain: %1.2f", config.lg);
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sprintf (items[6].text, "Middle Gain: %1.2f", config.mg);
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sprintf (items[7].text, "High Gain: %1.2f", config.hg);
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GUI_InitMenu(m);
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if (config.filter < 2)
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m->max_items = 4;
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m->max_items = 5;
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else
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m->max_items = 7;
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m->max_items = 8;
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GUI_SlideMenuTitle(m,strlen("Audio "));
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@ -745,59 +747,65 @@ static void soundmenu ()
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break;
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case 1:
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GUI_OptionBox(m,0,"PSG Volume",(void *)&psg_volume,0.01,0.0,5.0,0);
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sprintf (items[1].text, "PSG Volume: %1.2f", psg_volume);
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config.psg_preamp = (int)(psg_volume * 100.0);
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config.psgBoostNoise ^= 1;
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sprintf (items[1].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
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SN76489_BoostNoise(config.psgBoostNoise);
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break;
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case 2:
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GUI_OptionBox(m,0,"FM Volume",(void *)&fm_volume,0.01,0.0,5.0,0);
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sprintf (items[2].text, "FM Volume: %1.2f", (double)config.fm_preamp/100.0);
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config.fm_preamp = (int)(fm_volume * 100.0);
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GUI_OptionBox(m,0,"PSG Volume",(void *)&psg_volume,0.01,0.0,5.0,0);
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sprintf (items[2].text, "PSG Volume: %1.2f", psg_volume);
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config.psg_preamp = (int)(psg_volume * 100.0);
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break;
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case 3:
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GUI_OptionBox(m,0,"FM Volume",(void *)&fm_volume,0.01,0.0,5.0,0);
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sprintf (items[3].text, "FM Volume: %1.2f", (double)config.fm_preamp/100.0);
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config.fm_preamp = (int)(fm_volume * 100.0);
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break;
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case 4:
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config.filter ++;
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if (config.filter > 2) config.filter = 0;
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if (config.filter == 2)
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sprintf (items[3].text, "Filtering: 3-BAND EQ");
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sprintf (items[4].text, "Filtering: 3-BAND EQ");
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else if (config.filter == 1)
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sprintf (items[3].text, "Filtering: LOW PASS");
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sprintf (items[4].text, "Filtering: LOW PASS");
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else
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sprintf (items[3].text, "Filtering: OFF");
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sprintf (items[4].text, "Filtering: OFF");
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if (config.filter < 2)
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{
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/* reset menu selection */
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m->offset = 0;
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m->selected = 3;
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m->max_items = 4;
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m->offset = 1;
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m->selected = 3;
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m->max_items = 5;
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}
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else
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{
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/* enable items */
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m->max_items = 7;
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m->max_items = 8;
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/* intialize EQ */
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audio_init_equalizer();
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}
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break;
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case 4:
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GUI_OptionBox(m,0,"Low Gain",(void *)&config.lg,0.01,0.0,2.0,0);
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sprintf (items[4].text, "Low Gain: %1.2f", config.lg);
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audio_set_equalizer();
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break;
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case 5:
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GUI_OptionBox(m,0,"Middle Gain",(void *)&config.mg,0.01,0.0,2.0,0);
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sprintf (items[5].text, "Middle Gain: %1.2f", config.mg);
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GUI_OptionBox(m,0,"Low Gain",(void *)&config.lg,0.01,0.0,2.0,0);
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sprintf (items[5].text, "Low Gain: %1.2f", config.lg);
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audio_set_equalizer();
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break;
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case 6:
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GUI_OptionBox(m,0,"Middle Gain",(void *)&config.mg,0.01,0.0,2.0,0);
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sprintf (items[6].text, "Middle Gain: %1.2f", config.mg);
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audio_set_equalizer();
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break;
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case 7:
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GUI_OptionBox(m,0,"High Gain",(void *)&config.hg,0.01,0.0,2.0,0);
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sprintf (items[6].text, "High Gain: %1.2f", config.hg);
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sprintf (items[7].text, "High Gain: %1.2f", config.hg);
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audio_set_equalizer();
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break;
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@ -807,7 +815,7 @@ static void soundmenu ()
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}
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}
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m->max_items = 7;
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m->max_items = 8;
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GUI_DeleteMenu(m);
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}
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@ -27,9 +27,9 @@
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#define DEFAULT_PATH "/genplus"
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#ifdef HW_RVL
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#define VERSION "version 1.3.2W"
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#define VERSION "version 1.3.2bW"
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#else
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#define VERSION "version 1.3.2G"
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#define VERSION "version 1.3.2bG"
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#endif
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/* globals */
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163
source/sound/blip.c
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163
source/sound/blip.c
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@ -0,0 +1,163 @@
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/* http://www.slack.net/~ant/ */
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#include "blip.h"
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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enum { buf_extra = 2 }; /* extra samples to save past end */
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enum { time_bits = 16 }; /* bits in fraction of fixed-point sample counts */
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enum { time_unit = 1 << time_bits };
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enum { phase_bits = 15 }; /* bits in fraction of deltas in buffer */
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enum { phase_count = 1 << phase_bits };
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enum { phase_shift = time_bits - phase_bits };
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typedef int buf_t; /* type of element in delta buffer */
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struct blip_buffer_t
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{
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int factor; /* clocks to samples conversion factor */
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int offset; /* fractional position of clock 0 in delta buffer */
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int amp; /* current output amplitude (sum of all deltas up to now) */
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int size; /* size of delta buffer */
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buf_t buf [65536]; /* delta buffer, only size elements actually allocated */
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};
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blip_buffer_t* blip_alloc( int clock_rate, int sample_rate, int size )
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{
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/* Allocate space for structure and delta buffer */
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blip_buffer_t* s = (blip_buffer_t*) malloc(
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offsetof (blip_buffer_t, buf) + (size + buf_extra) * sizeof (buf_t) );
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if ( s != NULL )
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{
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/* Calculate output:input ratio and convert to fixed-point */
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double ratio = (double) sample_rate / clock_rate;
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s->factor = (int) (ratio * time_unit + 0.5);
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s->size = size;
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blip_clear( s );
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}
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return s;
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}
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void blip_free( blip_buffer_t* s )
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{
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free( s );
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}
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void blip_clear( blip_buffer_t* s )
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{
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s->offset = 0;
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s->amp = 0;
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memset( s->buf, 0, (s->size + buf_extra) * sizeof (buf_t) );
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}
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void blip_add( blip_buffer_t* s, int clocks, int delta )
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{
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/* Convert to fixed-point time in terms of output samples */
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int fixed_time = clocks * s->factor + s->offset;
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/* Extract whole and fractional parts */
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int index = fixed_time >> time_bits; /* whole */
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int phase = fixed_time >> phase_shift & (phase_count - 1); /* fraction */
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/* Split delta between first and second samples */
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int second = delta * phase;
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int first = delta * phase_count - second;
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/* Be sure index is within buffer */
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assert( index >= 0 && index+1 < s->size + buf_extra );
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/* Add deltas to buffer */
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s->buf [index ] += first;
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s->buf [index+1] += second;
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}
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int blip_clocks_needed( const blip_buffer_t* s, int samples )
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{
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int fixed_needed;
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if ( samples > s->size )
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samples = s->size;
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/* Fixed-point number of samples needed in addition to those in buffer */
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fixed_needed = samples * time_unit - s->offset;
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/* If more are needed, convert to clocks and round up */
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return (fixed_needed <= 0) ? 0 : (fixed_needed - 1) / s->factor + 1;
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}
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void blip_end_frame( blip_buffer_t* s, int clocks )
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{
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s->offset += clocks * s->factor;
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/* Ensure time wasn't past end of buffer */
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assert( blip_samples_avail( s ) <= s->size );
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}
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int blip_samples_avail( const blip_buffer_t* s )
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{
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return s->offset >> time_bits;
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}
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/* Removes n samples from buffer */
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static void remove_samples( blip_buffer_t* s, int n )
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{
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int remain = blip_samples_avail( s ) + buf_extra - n;
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s->offset -= n * time_unit;
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assert( s->offset >= 0 );
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/* Copy remaining samples to beginning of buffer and clear the rest */
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memmove( s->buf, &s->buf [n], remain * sizeof (buf_t) );
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memset( &s->buf [remain], 0, n * sizeof (buf_t) );
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}
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int blip_read_samples( blip_buffer_t* s, short out [], int count, int stereo )
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{
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/* can't read more than available */
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int avail = blip_samples_avail( s );
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if ( count > avail )
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count = avail;
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if ( count )
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{
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/* Sum deltas and write out */
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int i;
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for ( i = 0; i < count; ++i )
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{
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int sample;
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/* Apply slight high-pass filter */
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s->amp -= s->amp >> 9;
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/* Add next delta */
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s->amp += s->buf [i];
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/* Calculate output sample */
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sample = s->amp >> phase_bits;
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/* Keep within 16-bit sample range */
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if ( sample < -32768 ) sample = -32768;
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if ( sample > +32767 ) sample = +32767;
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out [i << stereo] = sample;
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}
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remove_samples( s, count );
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}
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return count;
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}
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51
source/sound/blip.h
Normal file
51
source/sound/blip.h
Normal file
@ -0,0 +1,51 @@
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/* Fast sound synthesis buffer for use in real-time emulators of electronic
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sound generator chips like those in early video game consoles. Uses linear
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interpolation. Higher-quality versions are available that use sinc-based
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band-limited synthesis. */
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|
||||
#ifndef BLIP_H
|
||||
#define BLIP_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Creates a new blip_buffer with specified input clock rate, output
|
||||
sample rate, and size (in samples), or returns NULL if out of memory. */
|
||||
typedef struct blip_buffer_t blip_buffer_t;
|
||||
blip_buffer_t* blip_alloc( int clock_rate, int sample_rate, int size );
|
||||
|
||||
/* Frees memory used by a blip_buffer. No effect if NULL is passed. */
|
||||
void blip_free( blip_buffer_t* );
|
||||
|
||||
/* Removes all samples and clears buffer. */
|
||||
void blip_clear( blip_buffer_t* );
|
||||
|
||||
/* Adds an amplitude transition of delta at specified time in source clocks.
|
||||
Delta can be negative. */
|
||||
void blip_add( blip_buffer_t*, int time, int delta );
|
||||
|
||||
/* Number of additional clocks needed until n samples will be available.
|
||||
If buffer cannot even hold n samples, returns number of clocks until buffer
|
||||
becomes full. */
|
||||
int blip_clocks_needed( const blip_buffer_t*, int samples_needed );
|
||||
|
||||
/* Ends current time frame of specified duration and make its samples available
|
||||
(along with any still-unread samples) for reading with read_samples(), then
|
||||
begins a new time frame at the end of the current frame. */
|
||||
void blip_end_frame( blip_buffer_t*, int duration );
|
||||
|
||||
/* Number of samples available for reading with read(). */
|
||||
int blip_samples_avail( const blip_buffer_t* );
|
||||
|
||||
/* Reads at most n samples out of buffer into out, removing them from from
|
||||
the buffer. Returns number of samples actually read and removed. If stereo is
|
||||
true, increments 'out' one extra time after writing each sample, to allow
|
||||
easy interleving of two channels into a stereo output buffer. */
|
||||
int blip_read_samples( blip_buffer_t*, short out [], int n, int stereo );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -19,47 +19,62 @@
|
||||
- Removed SN76489_GetValues().
|
||||
- Removed some unused variables.
|
||||
|
||||
25/04/07 Eke-Eke
|
||||
Modified for use with GenesisPlus Gamecube's port:
|
||||
- made SN76489_Update outputs 16bits mono samples
|
||||
- replaced volume table with VGM plugin's one
|
||||
25/04/07 Eke-Eke (Genesis Plus GX)
|
||||
- Removed stereo GG support (unused)
|
||||
- Rade SN76489_Update outputs 16bits mono samples
|
||||
- Replaced volume table with VGM plugin's one
|
||||
|
||||
05/01/2009 Eke-Eke
|
||||
Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746)
|
||||
05/01/09 Eke-Eke (Genesis Plus GX)
|
||||
- Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746)
|
||||
|
||||
25/05/09 Eke-Eke (Genesis Plus GX)
|
||||
- Removed multichip support (unused)
|
||||
- Removed alternate volume table, panning & mute support (unused)
|
||||
- Removed configurable Feedback and Shift Register Width (always use Sega ones)
|
||||
- Added linear resampling using Blip Buffer (Blargg's implementation: http://www.smspower.org/forums/viewtopic.php?t=11376)
|
||||
*/
|
||||
|
||||
#include "shared.h"
|
||||
#include "blip.h"
|
||||
#include <float.h>
|
||||
|
||||
#include <float.h> // for FLT_MIN
|
||||
#include <string.h> // for memcpy
|
||||
/* Initial state of shift register */
|
||||
#define NoiseInitialState 0x8000
|
||||
|
||||
#define NoiseInitialState 0x8000 /* Initial state of shift register */
|
||||
#define PSG_CUTOFF 0x1 /* Value below which PSG does not output */
|
||||
/* Value below which PSG does not output */
|
||||
/*#define PSG_CUTOFF 0x6*/
|
||||
#define PSG_CUTOFF 0x1
|
||||
|
||||
static const int PSGVolumeValues[2][16] = {
|
||||
static const int PSGVolumeValues[16] =
|
||||
{
|
||||
/* These values are taken from a real SMS2's output */
|
||||
{892,892,892,760,623,497,404,323,257,198,159,123,96,75,60,0}, /* I can't remember why 892... :P some scaling I did at some point */
|
||||
/*{892,892,892,760,623,497,404,323,257,198,159,123,96,75,60,0}, *//* I can't remember why 892... :P some scaling I did at some point */
|
||||
/* these values are true volumes for 2dB drops at each step (multiply previous by 10^-0.1), normalised at 760 */
|
||||
{1516,1205,957,760,603,479,381,303,240,191,152,120,96,76,60,0}
|
||||
1516,1205,957,760,603,479,381,303,240,191,152,120,96,76,60,0
|
||||
};
|
||||
|
||||
static SN76489_Context SN76489[MAX_SN76489];
|
||||
static SN76489_Context SN76489;
|
||||
|
||||
void SN76489_Init(int which, int PSGClockValue, int SamplingRate)
|
||||
void SN76489_Init(int PSGClockValue, int SamplingRate)
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
p->dClock=(float)(PSGClockValue)/16.0/(float)SamplingRate;
|
||||
SN76489_Config(which, MUTE_ALLON, VOL_FULL, FB_SEGAVDP, SRW_SEGAVDP, 1);
|
||||
SN76489_Reset(which);
|
||||
SN76489_Context *p = &SN76489;
|
||||
|
||||
/* first unallocate memory */
|
||||
SN76489_Shutdown();
|
||||
|
||||
/* SamplingRate*16 instead of PSGClockValue/16 since division would lose some
|
||||
precision. blip_alloc doesn't care about the absolute sampling rate, just the
|
||||
ratio to clock rate. */
|
||||
p->blip_buffer = blip_alloc(PSGClockValue, SamplingRate * 16, SamplingRate / 4);
|
||||
|
||||
SN76489_Reset();
|
||||
}
|
||||
|
||||
void SN76489_Reset(int which)
|
||||
void SN76489_Reset()
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
SN76489_Context *p = &SN76489;
|
||||
int i;
|
||||
|
||||
p->PSGStereo = 0xFF;
|
||||
|
||||
for(i = 0; i <= 3; i++)
|
||||
{
|
||||
/* Initialise PSG state */
|
||||
@ -73,11 +88,8 @@ void SN76489_Reset(int which)
|
||||
/* Set flip-flops to 1 */
|
||||
p->ToneFreqPos[i] = 1;
|
||||
|
||||
/* Set intermediate positions to do-not-use value */
|
||||
p->IntermediatePos[i] = FLT_MIN;
|
||||
|
||||
/* Set panning to centre */
|
||||
p->panning[0]=127;
|
||||
/* Clear current amplitudes in Blip delta buffer */
|
||||
p->chan_amp[i] = 0;
|
||||
}
|
||||
|
||||
p->LatchedRegister=0;
|
||||
@ -85,38 +97,30 @@ void SN76489_Reset(int which)
|
||||
/* Initialise noise generator */
|
||||
p->NoiseShiftRegister=NoiseInitialState;
|
||||
|
||||
/* Zero clock */
|
||||
p->Clock=0;
|
||||
/* Clear Blip delta buffer */
|
||||
blip_clear(p->blip_buffer);
|
||||
}
|
||||
|
||||
void SN76489_Shutdown(void)
|
||||
{
|
||||
SN76489_Context *p = &SN76489;
|
||||
if (p->blip_buffer) blip_free(p->blip_buffer);
|
||||
p->blip_buffer = NULL;
|
||||
}
|
||||
|
||||
void SN76489_Config(int which, int mute, int volume, int feedback, int sr_width, int boost_noise)
|
||||
void SN76489_SetContext(uint8 *data)
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
|
||||
p->Mute = mute;
|
||||
p->VolumeArray = volume;
|
||||
p->WhiteNoiseFeedback = feedback;
|
||||
p->SRWidth = sr_width;
|
||||
p->BoostNoise = boost_noise;
|
||||
memcpy(&SN76489, data, sizeof(SN76489_Context));
|
||||
}
|
||||
|
||||
void SN76489_SetContext(int which, uint8 *data)
|
||||
void SN76489_GetContext(uint8 *data)
|
||||
{
|
||||
memcpy(&SN76489[which], data, sizeof(SN76489_Context));
|
||||
memcpy(data, &SN76489, sizeof(SN76489_Context));
|
||||
}
|
||||
|
||||
void SN76489_GetContext(int which, uint8 *data)
|
||||
uint8 *SN76489_GetContextPtr(void)
|
||||
{
|
||||
memcpy(data, &SN76489[which], sizeof(SN76489_Context));
|
||||
}
|
||||
|
||||
uint8 *SN76489_GetContextPtr(int which)
|
||||
{
|
||||
return (uint8 *)&SN76489[which];
|
||||
return (uint8 *)&SN76489;
|
||||
}
|
||||
|
||||
int SN76489_GetContextSize(void)
|
||||
@ -124,9 +128,9 @@ int SN76489_GetContextSize(void)
|
||||
return sizeof(SN76489_Context);
|
||||
}
|
||||
|
||||
void SN76489_Write(int which, int data)
|
||||
void SN76489_Write(int data)
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
SN76489_Context *p = &SN76489;
|
||||
|
||||
if (data&0x80)
|
||||
{
|
||||
@ -165,137 +169,146 @@ void SN76489_Write(int which, int data)
|
||||
}
|
||||
}
|
||||
|
||||
void SN76489_GGStereoWrite(int which, int data)
|
||||
/* Updates channel amplitude in delta buffer. Call whenever amplitude might have changed. */
|
||||
static inline void UpdateChanAmplitude(SN76489_Context* chip, int i, int time)
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
p->PSGStereo=data;
|
||||
}
|
||||
/* Build stereo result into buffer */
|
||||
int buffer = chip->Channels[i];
|
||||
|
||||
void SN76489_Update(int which, INT16 *buffer, int length)
|
||||
{
|
||||
SN76489_Context *p = &SN76489[which];
|
||||
int i, j;
|
||||
|
||||
for(j = 0; j < length; j++)
|
||||
/* Update amplitudes in left and right buffers */
|
||||
int delta = buffer - chip->chan_amp[i];
|
||||
if (delta != 0)
|
||||
{
|
||||
/* update output */
|
||||
for (i=0;i<=2;++i)
|
||||
if (p->IntermediatePos[i]!=FLT_MIN)
|
||||
p->Channels[i]=(short)((p->Mute >> i & 0x1)*PSGVolumeValues[p->VolumeArray][p->Registers[2*i+1]]*p->IntermediatePos[i]);
|
||||
else
|
||||
p->Channels[i]=(p->Mute >> i & 0x1)*PSGVolumeValues[p->VolumeArray][p->Registers[2*i+1]]*p->ToneFreqPos[i];
|
||||
|
||||
p->Channels[3]=(short)((p->Mute >> 3 & 0x1)*PSGVolumeValues[p->VolumeArray][p->Registers[7]]*(p->NoiseShiftRegister & 0x1));
|
||||
|
||||
if (p->BoostNoise) p->Channels[3]<<=1; /* double noise volume */
|
||||
buffer[j] =0;
|
||||
for (i=0;i<=3;++i) buffer[j] += p->Channels[i];
|
||||
|
||||
/* update tone */
|
||||
p->Clock+=p->dClock;
|
||||
p->NumClocksForSample=(int)p->Clock; /* truncates */
|
||||
p->Clock-=p->NumClocksForSample; /* remove integer part */
|
||||
/* Looks nicer in Delphi... */
|
||||
/* Clock:=Clock+p->dClock; */
|
||||
/* NumClocksForSample:=Trunc(Clock); */
|
||||
/* Clock:=Frac(Clock); */
|
||||
|
||||
/* Decrement tone channel counters */
|
||||
for (i=0;i<=2;++i)
|
||||
p->ToneFreqVals[i]-=p->NumClocksForSample;
|
||||
|
||||
/* Noise channel: match to tone2 or decrement its counter */
|
||||
if (p->NoiseFreq==0x80) p->ToneFreqVals[3]=p->ToneFreqVals[2];
|
||||
else p->ToneFreqVals[3]-=p->NumClocksForSample;
|
||||
|
||||
/* Tone channels: */
|
||||
for (i=0;i<=2;++i) {
|
||||
if (p->ToneFreqVals[i]<=0) { /* If it gets below 0... */
|
||||
if (p->Registers[i*2]>PSG_CUTOFF) {
|
||||
/* Calculate how much of the sample is + and how much is - */
|
||||
/* Go to floating point and include the clock fraction for extreme accuracy :D */
|
||||
/* Store as long int, maybe it's faster? I'm not very good at this */
|
||||
p->IntermediatePos[i]=(p->NumClocksForSample-p->Clock+2*p->ToneFreqVals[i])*p->ToneFreqPos[i]/(p->NumClocksForSample+p->Clock);
|
||||
p->ToneFreqPos[i]=-p->ToneFreqPos[i]; /* Flip the flip-flop */
|
||||
} else {
|
||||
p->ToneFreqPos[i]=1; /* stuck value */
|
||||
p->IntermediatePos[i]=FLT_MIN;
|
||||
}
|
||||
p->ToneFreqVals[i]+=p->Registers[i*2]*(p->NumClocksForSample/p->Registers[i*2]+1);
|
||||
} else p->IntermediatePos[i]=FLT_MIN;
|
||||
}
|
||||
|
||||
/* Noise channel */
|
||||
if (p->ToneFreqVals[3]<=0) { /* If it gets below 0... */
|
||||
p->ToneFreqPos[3]=-p->ToneFreqPos[3]; /* Flip the flip-flop */
|
||||
if (p->NoiseFreq!=0x80) /* If not matching tone2, reset counter */
|
||||
p->ToneFreqVals[3]+=p->NoiseFreq*(p->NumClocksForSample/p->NoiseFreq+1);
|
||||
if (p->ToneFreqPos[3]==1) { /* Only once per cycle... */
|
||||
int Feedback;
|
||||
if (p->Registers[6]&0x4) { /* White noise */
|
||||
/* Calculate parity of fed-back bits for feedback */
|
||||
switch (p->WhiteNoiseFeedback) {
|
||||
/* Do some optimised calculations for common (known) feedback values */
|
||||
case 0x0003: /* SC-3000, BBC %00000011 */
|
||||
case 0x0009: /* SMS, GG, MD %00001001 */
|
||||
/* If two bits fed back, I can do Feedback=(nsr & fb) && (nsr & fb ^ fb) */
|
||||
/* since that's (one or more bits set) && (not all bits set) */
|
||||
Feedback=((p->NoiseShiftRegister&p->WhiteNoiseFeedback) && ((p->NoiseShiftRegister&p->WhiteNoiseFeedback)^p->WhiteNoiseFeedback));
|
||||
break;
|
||||
default: /* Default handler for all other feedback values */
|
||||
Feedback=p->NoiseShiftRegister&p->WhiteNoiseFeedback;
|
||||
Feedback^=Feedback>>8;
|
||||
Feedback^=Feedback>>4;
|
||||
Feedback^=Feedback>>2;
|
||||
Feedback^=Feedback>>1;
|
||||
Feedback&=1;
|
||||
break;
|
||||
}
|
||||
} else /* Periodic noise */
|
||||
Feedback=p->NoiseShiftRegister&1;
|
||||
|
||||
p->NoiseShiftRegister=(p->NoiseShiftRegister>>1) | (Feedback << (p->SRWidth-1));
|
||||
|
||||
/* Original code: */
|
||||
/* p->NoiseShiftRegister=(p->NoiseShiftRegister>>1) | ((p->Registers[6]&0x4?((p->NoiseShiftRegister&0x9) && (p->NoiseShiftRegister&0x9^0x9)):p->NoiseShiftRegister&1)<<15); */
|
||||
}
|
||||
}
|
||||
chip->chan_amp[i] = buffer;
|
||||
blip_add(chip->blip_buffer, time, delta);
|
||||
}
|
||||
}
|
||||
|
||||
/*void SN76489_UpdateOne(int which, int *l, int *r)
|
||||
/* Updates tone amplitude in delta buffer. Call whenever amplitude might have changed. */
|
||||
static inline void UpdateToneAmplitude(SN76489_Context* chip, int i, int time)
|
||||
{
|
||||
INT16 tl,tr;
|
||||
INT16 *buff[2]={&tl,&tr};
|
||||
SN76489_Update(which,buff,1);
|
||||
*l=tl;
|
||||
*r=tr;
|
||||
}*/
|
||||
/* Tone channels */
|
||||
chip->Channels[i]= PSGVolumeValues[chip->Registers[2 * i + 1]] * chip->ToneFreqPos[i];
|
||||
|
||||
int SN76489_GetMute(int which)
|
||||
{
|
||||
return SN76489[which].Mute;
|
||||
UpdateChanAmplitude(chip, i, time);
|
||||
}
|
||||
|
||||
void SN76489_SetMute(int which, int val)
|
||||
/* Updates noise amplitude in delta buffer. Call whenever amplitude might have changed. */
|
||||
static inline void UpdateNoiseAmplitude(SN76489_Context* chip, int time)
|
||||
{
|
||||
SN76489[which].Mute=val;
|
||||
/* Noise channel */
|
||||
chip->Channels[3] = PSGVolumeValues[chip->Registers[7]] * ( chip->NoiseShiftRegister & 0x1 );
|
||||
|
||||
/* Boost noise volume */
|
||||
chip->Channels[3] <<= chip->BoostNoise;
|
||||
|
||||
UpdateChanAmplitude(chip, 3, time);
|
||||
}
|
||||
|
||||
int SN76489_GetVolType(int which)
|
||||
/* Runs tone channel for clock_length clocks */
|
||||
static inline void RunTone(SN76489_Context* chip, int i, int clock_length)
|
||||
{
|
||||
return SN76489[which].VolumeArray;
|
||||
int time;
|
||||
|
||||
/* Update in case a register changed etc. */
|
||||
UpdateToneAmplitude(chip, i, 0);
|
||||
|
||||
/* Time of next transition */
|
||||
time = chip->ToneFreqVals[i];
|
||||
|
||||
/* Process any transitions that occur within clocks we're running */
|
||||
while (time < clock_length)
|
||||
{
|
||||
if (chip->Registers[i*2]>PSG_CUTOFF) {
|
||||
/* Flip the flip-flop */
|
||||
chip->ToneFreqPos[i] = -chip->ToneFreqPos[i];
|
||||
} else {
|
||||
/* stuck value */
|
||||
chip->ToneFreqPos[i] = 1;
|
||||
}
|
||||
UpdateToneAmplitude(chip, i, time);
|
||||
|
||||
/* Advance to time of next transition */
|
||||
time += chip->Registers[i*2] + 1;
|
||||
}
|
||||
|
||||
/* Calculate new value for register, now that next transition is past number of clocks we're running */
|
||||
chip->ToneFreqVals[i] = time - clock_length;
|
||||
}
|
||||
|
||||
void SN76489_SetVolType(int which, int val)
|
||||
/* Runs noise channel for clock_length clocks */
|
||||
static inline void RunNoise(SN76489_Context* chip, int clock_length)
|
||||
{
|
||||
SN76489[which].VolumeArray=val;
|
||||
int time;
|
||||
|
||||
/* Noise channel: match to tone2 if in slave mode */
|
||||
int NoiseFreq = chip->NoiseFreq;
|
||||
if (NoiseFreq == 0x80)
|
||||
{
|
||||
NoiseFreq = chip->Registers[2*2];
|
||||
chip->ToneFreqVals[3] = chip->ToneFreqVals[2];
|
||||
}
|
||||
|
||||
/* Update in case a register changed etc. */
|
||||
UpdateNoiseAmplitude(chip, 0);
|
||||
|
||||
/* Time of next transition */
|
||||
time = chip->ToneFreqVals[3];
|
||||
|
||||
/* Process any transitions that occur within clocks we're running */
|
||||
while ( time < clock_length )
|
||||
{
|
||||
/* Flip the flip-flop */
|
||||
chip->ToneFreqPos[3] = -chip->ToneFreqPos[3];
|
||||
if (chip->ToneFreqPos[3] == 1) {
|
||||
/* On the positive edge of the square wave (only once per cycle) */
|
||||
int Feedback;
|
||||
if ( chip->Registers[6] & 0x4 ) {
|
||||
/* White noise */
|
||||
/* Calculate parity of fed-back bits for feedback */
|
||||
/* Do some optimised calculations for common (known) feedback values */
|
||||
/* If two bits fed back, I can do Feedback=(nsr & fb) && (nsr & fb ^ fb) */
|
||||
/* since that's (one or more bits set) && (not all bits set) */
|
||||
Feedback = ( ( chip->NoiseShiftRegister & FB_SEGAVDP)
|
||||
&& ( (chip->NoiseShiftRegister & FB_SEGAVDP) ^ FB_SEGAVDP) );
|
||||
} else /* Periodic noise */
|
||||
Feedback=chip->NoiseShiftRegister&1;
|
||||
|
||||
chip->NoiseShiftRegister=(chip->NoiseShiftRegister>>1) | (Feedback << (SRW_SEGAVDP-1));
|
||||
UpdateNoiseAmplitude(chip, time);
|
||||
}
|
||||
|
||||
/* Advance to time of next transition */
|
||||
time += NoiseFreq + 1;
|
||||
}
|
||||
|
||||
/* Calculate new value for register, now that next transition is past number of clocks we're running */
|
||||
chip->ToneFreqVals[3] = time - clock_length;
|
||||
}
|
||||
|
||||
void SN76489_SetPanning(int which, int ch0, int ch1, int ch2, int ch3)
|
||||
void SN76489_Update(INT16 *buffer, int length)
|
||||
{
|
||||
SN76489[which].panning[0]=ch0;
|
||||
SN76489[which].panning[1]=ch1;
|
||||
SN76489[which].panning[2]=ch2;
|
||||
SN76489[which].panning[3]=ch3;
|
||||
int i;
|
||||
|
||||
SN76489_Context *p = &SN76489;
|
||||
|
||||
/* Determine how many clocks we need to run until 'length' samples are available */
|
||||
int clock_length = blip_clocks_needed(p->blip_buffer, length);
|
||||
|
||||
/* Run noise first, since it might use current value of third tone frequency counter */
|
||||
RunNoise(p, clock_length);
|
||||
|
||||
/* Run tone channels */
|
||||
for( i = 0; i <= 2; ++i )
|
||||
RunTone(p, i, clock_length);
|
||||
|
||||
/* Read samples into output buffer */
|
||||
blip_end_frame(p->blip_buffer,clock_length);
|
||||
blip_read_samples(p->blip_buffer,buffer,length,0);
|
||||
}
|
||||
|
||||
void SN76489_BoostNoise(int boost)
|
||||
{
|
||||
SN76489.BoostNoise = boost;
|
||||
}
|
||||
|
||||
|
@ -19,86 +19,61 @@
|
||||
- Removed SN76489_GetValues().
|
||||
- Removed some unused variables.
|
||||
|
||||
25/04/07 Eke-Eke
|
||||
Modified for use with GenesisPlus Gamecube's port:
|
||||
- made SN76489_Update outputs 16bits mono samples
|
||||
- replaced volume table with VGM plugin's one
|
||||
25/04/07 Eke-Eke (Genesis Plus GX)
|
||||
- Removed stereo GG support (unused)
|
||||
- Rade SN76489_Update outputs 16bits mono samples
|
||||
- Replaced volume table with VGM plugin's one
|
||||
|
||||
05/01/09 Eke-Eke (Genesis Plus GX)
|
||||
- Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746)
|
||||
|
||||
25/05/09 Eke-Eke (Genesis Plus GX)
|
||||
- Removed multichip support (unused)
|
||||
- Removed alternate volume table, panning & mute support (unused)
|
||||
- Removed configurable Feedback and Shift Register Width (always use Sega ones)
|
||||
- Added linear resampling using Blip Buffer (Blargg's implementation: http://www.smspower.org/forums/viewtopic.php?t=11376)
|
||||
*/
|
||||
|
||||
#ifndef _SN76489_H_
|
||||
#define _SN76489_H_
|
||||
|
||||
#define MAX_SN76489 1
|
||||
|
||||
/*
|
||||
More testing is needed to find and confirm feedback patterns for
|
||||
SN76489 variants and compatible chips.
|
||||
*/
|
||||
enum feedback_patterns {
|
||||
FB_BBCMICRO = 0x8005, /* Texas Instruments TMS SN76489N (original) from BBC Micro computer */
|
||||
FB_SC3000 = 0x0006, /* Texas Instruments TMS SN76489AN (rev. A) from SC-3000H computer */
|
||||
FB_SEGAVDP = 0x0009, /* SN76489 clone in Sega's VDP chips (315-5124, 315-5246, 315-5313, Game Gear) */
|
||||
};
|
||||
|
||||
enum sr_widths {
|
||||
SRW_SC3000BBCMICRO = 15,
|
||||
SRW_SEGAVDP = 16
|
||||
};
|
||||
|
||||
enum volume_modes {
|
||||
VOL_TRUNC = 0, /* Volume levels 13-15 are identical */
|
||||
VOL_FULL = 1, /* Volume levels 13-15 are unique */
|
||||
};
|
||||
|
||||
enum mute_values {
|
||||
MUTE_ALLOFF = 0, /* All channels muted */
|
||||
MUTE_TONE1 = 1, /* Tone 1 mute control */
|
||||
MUTE_TONE2 = 2, /* Tone 2 mute control */
|
||||
MUTE_TONE3 = 4, /* Tone 3 mute control */
|
||||
MUTE_NOISE = 8, /* Noise mute control */
|
||||
MUTE_ALLON = 15, /* All channels enabled */
|
||||
};
|
||||
/* SN76489 clone in Sega's VDP chips (315-5124, 315-5246, 315-5313, Game Gear) */
|
||||
#define FB_SEGAVDP 0x0009
|
||||
#define SRW_SEGAVDP 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int Mute; // per-channel muting
|
||||
int VolumeArray;
|
||||
int BoostNoise; // double noise volume when non-zero
|
||||
|
||||
/* Variables */
|
||||
float Clock;
|
||||
float dClock;
|
||||
int PSGStereo;
|
||||
int NumClocksForSample;
|
||||
int WhiteNoiseFeedback;
|
||||
int SRWidth;
|
||||
|
||||
/* PSG registers: */
|
||||
int Registers[8]; /* Tone, vol x4 */
|
||||
int LatchedRegister;
|
||||
int NoiseShiftRegister;
|
||||
int NoiseFreq; /* Noise channel signal generator frequency */
|
||||
|
||||
/* Output calculation variables */
|
||||
int ToneFreqVals[4]; /* Frequency register values (counters) */
|
||||
int ToneFreqPos[4]; /* Frequency channel flip-flops */
|
||||
int Channels[4]; /* Value of each channel, before stereo is applied */
|
||||
float IntermediatePos[4]; /* intermediate values used at boundaries between + and - (does not need double accuracy)*/
|
||||
/* Configuration */
|
||||
int BoostNoise; // double noise volume when non-zero
|
||||
|
||||
int panning[4]; /* fake stereo - 0..127..254 */
|
||||
/* PSG registers: */
|
||||
int Registers[8]; /* Tone, vol x4 */
|
||||
int LatchedRegister;
|
||||
int NoiseShiftRegister;
|
||||
int NoiseFreq; /* Noise channel signal generator frequency */
|
||||
|
||||
/* Output calculation variables */
|
||||
int ToneFreqVals[4]; /* Frequency register values (counters) */
|
||||
int ToneFreqPos[4]; /* Frequency channel flip-flops */
|
||||
int Channels[4]; /* Value of each channel, before stereo is applied */
|
||||
|
||||
/* Blip-Buffer variables */
|
||||
struct blip_buffer_t* blip_buffer; /* delta resampler */
|
||||
int chan_amp[4]; /* current channel amplitudes in delta buffers */
|
||||
|
||||
} SN76489_Context;
|
||||
|
||||
/* Function prototypes */
|
||||
extern void SN76489_Init(int which, int PSGClockValue, int SamplingRate);
|
||||
extern void SN76489_Reset(int which);
|
||||
extern void SN76489_Config(int which, int mute, int volume, int feedback, int sw_width, int boost_noise);
|
||||
extern void SN76489_SetContext(int which, uint8 *data);
|
||||
extern void SN76489_GetContext(int which, uint8 *data);
|
||||
extern uint8 *SN76489_GetContextPtr(int which);
|
||||
extern void SN76489_Init(int PSGClockValue, int SamplingRate);
|
||||
extern void SN76489_Reset(void);
|
||||
extern void SN76489_Shutdown(void);
|
||||
extern void SN76489_SetContext(uint8 *data);
|
||||
extern void SN76489_GetContext(uint8 *data);
|
||||
extern uint8 *SN76489_GetContextPtr(void);
|
||||
extern int SN76489_GetContextSize(void);
|
||||
extern void SN76489_Write(int which, int data);
|
||||
extern void SN76489_Update(int which, INT16 *buffer, int length);
|
||||
extern void SN76489_Write(int data);
|
||||
extern void SN76489_Update(INT16 *buffer, int length);
|
||||
extern void SN76489_BoostNoise(int boost);
|
||||
|
||||
#endif /* _SN76489_H_ */
|
||||
|
||||
|
@ -58,7 +58,7 @@ static inline void psg_update()
|
||||
if(snd.psg.curStage - snd.psg.lastStage > 0)
|
||||
{
|
||||
int16 *tempBuffer = snd.psg.buffer + snd.psg.lastStage;
|
||||
SN76489_Update (0, tempBuffer, snd.psg.curStage - snd.psg.lastStage);
|
||||
SN76489_Update(tempBuffer, snd.psg.curStage - snd.psg.lastStage);
|
||||
snd.psg.lastStage = snd.psg.curStage;
|
||||
}
|
||||
}
|
||||
@ -74,15 +74,11 @@ void sound_init(int rate)
|
||||
|
||||
/* YM2612 is emulated at original frequency (VLCK/144) */
|
||||
if (config.hq_fm)
|
||||
{
|
||||
m68cycles_per_sample[0] = 144;
|
||||
}
|
||||
|
||||
/* initialize sound chips */
|
||||
SN76489_Init(0, (int)zclk, rate);
|
||||
SN76489_Config(0, MUTE_ALLON, VOL_FULL, FB_SEGAVDP, SRW_SEGAVDP, 0);
|
||||
|
||||
YM2612Init ((int)vclk, rate);
|
||||
SN76489_Init((int)zclk,rate);
|
||||
YM2612Init((int)vclk,rate);
|
||||
}
|
||||
|
||||
void sound_update(int fm_len, int psg_len)
|
||||
@ -127,5 +123,5 @@ void psg_write(unsigned int cpu, unsigned int data)
|
||||
{
|
||||
snd.psg.curStage = psg_sample_cnt(cpu);
|
||||
psg_update();
|
||||
SN76489_Write(0, data);
|
||||
SN76489_Write(data);
|
||||
}
|
||||
|
@ -22,6 +22,7 @@
|
||||
|
||||
#include "shared.h"
|
||||
|
||||
|
||||
static unsigned char state[STATE_SIZE];
|
||||
|
||||
#define load_param(param, size) \
|
||||
@ -32,7 +33,7 @@ static unsigned char state[STATE_SIZE];
|
||||
memcpy(&state[bufferptr], param, size); \
|
||||
bufferptr+= size;
|
||||
|
||||
void state_load(unsigned char *buffer)
|
||||
int state_load(unsigned char *buffer)
|
||||
{
|
||||
/* buffer size */
|
||||
int bufferptr = 0;
|
||||
@ -43,6 +44,14 @@ void state_load(unsigned char *buffer)
|
||||
outbytes = STATE_SIZE;
|
||||
uncompress ((Bytef *)state, &outbytes, (Bytef *)(buffer + 4), inbytes);
|
||||
|
||||
/* version check */
|
||||
char version[16];
|
||||
load_param(version,16);
|
||||
if (strncmp(version,STATE_VERSION,16))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* reset system */
|
||||
system_reset();
|
||||
m68k_memory_map[0].base = default_rom;
|
||||
@ -81,7 +90,7 @@ void state_load(unsigned char *buffer)
|
||||
bufferptr+= YM2612GetContextSize();
|
||||
|
||||
// PSG
|
||||
load_param(SN76489_GetContextPtr (0),SN76489_GetContextSize ());
|
||||
load_param(SN76489_GetContextPtr(),SN76489_GetContextSize());
|
||||
|
||||
// 68000
|
||||
uint16 tmp16;
|
||||
@ -108,12 +117,19 @@ void state_load(unsigned char *buffer)
|
||||
|
||||
// Z80
|
||||
load_param(&Z80, sizeof(Z80_Regs));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int state_save(unsigned char *buffer)
|
||||
{
|
||||
/* buffer size */
|
||||
int bufferptr = 0;
|
||||
int bufferptr = 16;
|
||||
|
||||
/* version string */
|
||||
char version[16];
|
||||
strncpy(version,STATE_VERSION,16);
|
||||
save_param(version, 16);
|
||||
|
||||
// GENESIS
|
||||
save_param(work_ram, sizeof(work_ram));
|
||||
@ -145,7 +161,7 @@ int state_save(unsigned char *buffer)
|
||||
save_param(YM2612GetContextPtr(),YM2612GetContextSize());
|
||||
|
||||
// PSG
|
||||
save_param(SN76489_GetContextPtr (0),SN76489_GetContextSize ());
|
||||
save_param(SN76489_GetContextPtr(),SN76489_GetContextSize());
|
||||
|
||||
// 68000
|
||||
uint16 tmp16;
|
||||
|
@ -23,10 +23,11 @@
|
||||
#ifndef _STATE_H_
|
||||
#define _STATE_H_
|
||||
|
||||
#define STATE_SIZE 0x28000
|
||||
#define STATE_SIZE 0x28000
|
||||
#define STATE_VERSION "GENPLUS-GX 1.3.2"
|
||||
|
||||
/* Function prototypes */
|
||||
extern void state_load(unsigned char *buffer);
|
||||
extern int state_load(unsigned char *buffer);
|
||||
extern int state_save(unsigned char *buffer);
|
||||
|
||||
#endif
|
||||
|
@ -272,7 +272,7 @@ void system_reset (void)
|
||||
vdp_reset ();
|
||||
render_reset ();
|
||||
io_reset();
|
||||
SN76489_Reset(0);
|
||||
SN76489_Reset();
|
||||
|
||||
/* Sound Buffers */
|
||||
if (snd.psg.buffer) memset (snd.psg.buffer, 0, SND_SIZE);
|
||||
@ -288,6 +288,7 @@ void system_shutdown (void)
|
||||
gen_shutdown ();
|
||||
vdp_shutdown ();
|
||||
render_shutdown ();
|
||||
SN76489_Shutdown();
|
||||
}
|
||||
|
||||
/****************************************************************
|
||||
|
Loading…
Reference in New Issue
Block a user