mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 09:55:08 +01:00
improved HBLANK flag occurence timing (fixes Mega Turrican Sky level)
improved emulation of CRAM writes during HBLANK improved Wii RESET button behavior ("true" MD soft-reset)
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cccd71e612
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45756f6b14
@ -149,10 +149,6 @@ void gen_reset(uint32 hard_reset)
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}
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resetline = -1;
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#ifdef NGC
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/* register SOFTRESET */
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SYS_SetResetCallback(set_softreset);
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#endif
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/* reset CPUs */
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m68k_pulse_reset();
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@ -157,14 +157,20 @@ static void pad_config(int chan, int max_keys)
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static void pad_update(s8 chan, u8 i)
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{
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/* get PAD status */
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/* PAD status */
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u16 p = PAD_ButtonsHeld(chan);
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s8 x = PAD_StickX (chan);
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s8 y = PAD_StickY (chan);
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u16 p = PAD_ButtonsHeld(chan);
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/* Soft RESET */
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if ((p & PAD_TRIGGER_L) && (p & PAD_TRIGGER_Z))
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if (p & PAD_TRIGGER_Z)
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{
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/* Menu Request */
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ConfigRequested = 1;
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return;
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}
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else if ((p & PAD_TRIGGER_L) && (p & PAD_TRIGGER_Z))
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{
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/* Soft RESET */
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set_softreset();
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}
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@ -428,13 +434,19 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
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/* WPAD data */
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WPADData *data = WPAD_Data(chan);
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/* WPAD buttons */
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/* WPAD held buttons */
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u32 p = data->btns_h;
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/* Soft RESET */
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if (((p & WPAD_CLASSIC_BUTTON_PLUS) && (p & WPAD_CLASSIC_BUTTON_MINUS)) ||
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((p & WPAD_BUTTON_PLUS) && (p & WPAD_BUTTON_MINUS)))
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if ((p & WPAD_BUTTON_HOME) || (p & WPAD_CLASSIC_BUTTON_HOME))
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{
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/* Menu Request */
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ConfigRequested = 1;
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return;
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}
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else if (((p & WPAD_BUTTON_PLUS) && (p & WPAD_BUTTON_MINUS)) ||
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((p & WPAD_CLASSIC_BUTTON_PLUS) && (p & WPAD_CLASSIC_BUTTON_MINUS)))
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{
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/* Soft RESET */
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set_softreset();
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}
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@ -712,18 +724,11 @@ void gx_input_UpdateEmu(void)
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WPAD_ScanPads();
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#endif
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/* Menu Request */
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if (PAD_ButtonsHeld(0) & PAD_TRIGGER_Z)
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{
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ConfigRequested = 1;
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return;
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}
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#ifdef HW_RVL
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if ((WPAD_ButtonsHeld(0) & WPAD_BUTTON_HOME) || (WPAD_ButtonsHeld(0) & WPAD_CLASSIC_BUTTON_HOME))
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if (SYS_ResetButtonDown())
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{
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ConfigRequested = 1;
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return;
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/* Soft RESET */
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set_softreset();
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}
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#endif
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@ -34,9 +34,6 @@
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/* Genesis controller keys */
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#define MAX_KEYS 8
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/* Genesis Plus wrapper */
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#define update_input() gx_input_UpdateEmu()
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/* Key configuration structure */
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typedef struct
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{
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@ -38,6 +38,8 @@
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#define VERSION "version 1.3.XG"
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#endif
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#define osd_input_Update() gx_input_UpdateEmu()
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/* globals */
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extern void error(char *format, ...);
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extern void ClearGGCodes();
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@ -257,7 +257,7 @@ int system_frame (int do_skip)
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{
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if (!gen_running)
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{
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update_input();
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osd_input_Update();
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return 0;
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}
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@ -318,10 +318,6 @@ int system_frame (int do_skip)
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/* Soft Reset ? */
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if (line == reset)
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{
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#ifdef NGC
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/* wait for RESET button to be released */
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while (SYS_ResetButtonDown());
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#endif
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/* Pro Action Replay (switch at "Trainer" position) */
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if (config.lock_on == TYPE_AR)
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datel_reset(0);
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@ -344,9 +340,10 @@ int system_frame (int do_skip)
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}
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/* HINT will be triggered on next line, approx. 36 cycles before VDP starts line rendering */
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/* during this period, any VRAM/CRAM/VSRAM writes should NOT be taken in account before next line */
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/* as a result, current line is shortened */
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/* fix Lotus 1, Lotus 2 RECS, Striker, Zero the Kamikaze Squirell */
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/* during this period, any VRAM or VSRAM writes should NOT be taken in account before next line */
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/* as a result, line is rendered immediately after HINT and current line is shortened */
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/* CRAM and VDP register writes that could occur during HBLANK are handled separately */
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/* fix Lotus 1, Lotus 2 RECS, Striker, Skitchin, Zero the Kamikaze Squirell */
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if ((line < vdp_height) && (h_counter == 0)) aim_m68k -= 36;
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/* update DMA timings */
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@ -359,7 +356,7 @@ int system_frame (int do_skip)
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if ((line < end_line) && (!do_skip)) render_line(line, 1);
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/* update inputs (doing this here fix Warriors of Eternal Sun) */
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update_input();
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osd_input_Update();
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/* set VBLANK flag */
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status |= 0x08;
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25
source/vdp.c
25
source/vdp.c
@ -430,8 +430,8 @@ unsigned int vdp_ctrl_r(void)
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/* display OFF: VBLANK flag is set */
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if (!(reg[1] & 0x40)) temp |= 0x8;
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/* HBLANK flag (Sonic 3 and Sonic 2 "VS Modes", Lemmings 2) */
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if ((count_m68k <= (line_m68k + 84)) || (count_m68k > (line_m68k + m68cycles_per_line))) temp |= 0x4;
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/* HBLANK flag (Sonic 3 and Sonic 2 "VS Modes", Lemmings 2, Mega Turrican) */
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if ((count_m68k <= (line_m68k + 84)) || (count_m68k > (line_m68k + m68cycles_per_line - 36))) temp |= 0x4;
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/* clear pending flag */
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pending = 0;
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@ -616,6 +616,13 @@ static inline void data_w(unsigned int data)
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*p = data;
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if (index) color_update (index, *p);
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if (border == index) color_update (0x00, *p);
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/* CRAM modified during HBLANK */
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if (!(status & 8) && (reg[1]&0x40) && (count_m68k <= (line_m68k + 84)))
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{
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/* remap current line (Striker) */
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remap_buffer(v_counter,bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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}
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break;
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}
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@ -691,14 +698,18 @@ static inline void reg_w(unsigned int r, unsigned int d)
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if (vdp_pal) vctab = (d & 8) ? vc_pal_240 : vc_pal_224;
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}
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/* Display activated/blanked during Horizontal Blanking */
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/* Display enabled/blanked during "Horizontal Blanking" */
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if (((d&0x40) != (reg[1]&0x40)) && !(status & 8))
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{
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if (count_m68k <= (hint_m68k + 120))
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{
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/* Redraw the current line :
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- Legend of Galahad, Lemmings 2, Nigel Mansell's World Championship Racing (set display OFF)
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- Deadly Moves aka Power Athlete (set display ON)
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/* Fixes the following games :
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- Legend of Galahad, Lemmings 2, Nigel Mansell's World Championship Racing (display OFF)
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- Deadly Moves, Power Athlete (display ON)
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*/
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/* NB: This is not entirely correct since we are a little too tolerant with the HBLANK period limits
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while still redrawing the whole line. This is done because some games appear to write this
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register outside HBLANK: on real hardware, the line would appear partially blanked.
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*/
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reg[1] = d;
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render_line(v_counter, 0);
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@ -745,7 +756,7 @@ static inline void reg_w(unsigned int r, unsigned int d)
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/* background color modified during Horizontal Blanking */
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if (!(status & 8) && (count_m68k <= (line_m68k + 84)))
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{
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/* remap current line (see Road Rash I,II,III) */
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/* remap entire line (see Road Rash I,II,III) */
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reg[7] = d;
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remap_buffer(v_counter,bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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