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better keep gun initial position centered for when using analog sticks
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@ -92,6 +92,8 @@ static struct
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void lightgun_reset(int port)
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{
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input.analog[port][0] = bitmap.viewport.w / 2;
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input.analog[port][1] = bitmap.viewport.h / 2;
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lightgun.State = 0x40;
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lightgun.Port = 4;
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}
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