[Gamecube/Wii] fixed low-pass filter menu setting

This commit is contained in:
EkeEke 2013-08-02 22:34:34 +02:00
parent 94c05c3548
commit 5110b183fe

View File

@ -844,7 +844,7 @@ static void soundmenu ()
} }
else if (config.filter == 1) else if (config.filter == 1)
{ {
int lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000;
sprintf (items[7].text, "Filtering: LOW-PASS"); sprintf (items[7].text, "Filtering: LOW-PASS");
sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range); sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range);
strcpy (items[9].comment, "Adjust Low Pass filter"); strcpy (items[9].comment, "Adjust Low Pass filter");
@ -987,7 +987,7 @@ static void soundmenu ()
{ {
if (config.filter == 1) if (config.filter == 1)
{ {
int lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000;
GUI_OptionBox(m,0,"Low-Pass Rate",(void *)&lp_range,1,0,100,1); GUI_OptionBox(m,0,"Low-Pass Rate",(void *)&lp_range,1,0,100,1);
sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range); sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range);
config.lp_range = (lp_range * 0x10000) / 100; config.lp_range = (lp_range * 0x10000) / 100;