+added proper license/copyright stuff

~modified file headers
~separated GUI engine from menus
This commit is contained in:
ekeeke31 2009-05-13 14:26:55 +00:00
parent dbb3645557
commit b08e66855a
73 changed files with 1854 additions and 1317 deletions

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LICENSE.txt Normal file
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@ -0,0 +1,440 @@
MAME License:
-------------
Redistribution and use of this code or any derivative works are permitted
provided that the following conditions are met:
* Redistributions may not be sold, nor may they be used in a commercial
product or activity.
* Redistributions that are modified from the original source must include the
complete source code, including the source code for all components used by a
binary built from the modified sources. However, as a special exception, the
source code distributed need not include anything that is normally distributed
(in either source or binary form) with the major components (compiler, kernel,
and so on) of the operating system on which the executable runs, unless that
component itself accompanies the executable.
* Redistributions must reproduce the above copyright notice, this list of
conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
LIBTREMOR license:
------------------
Copyright (c) 2002, Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
ASNDLIB License:
----------------
Copyright (c) 2008 Francisco Muñoz 'Hermes' <www.elotrolado.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
- The names of the contributors may not be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
GNU License:
------------
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -1,9 +1,9 @@
/****************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Cartridge Hardware support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* Most cartridge protections documented by Haze
* (http://haze.mameworld.info/)

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@ -1,8 +1,8 @@
/****************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Cartridge Hardware support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* Lots of protection mechanism have been discovered by Haze
* (http://haze.mameworld.info/)

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@ -1,8 +1,8 @@
/****************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Serial EEPROM support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,8 +1,8 @@
/****************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Serial EEPROM support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* SRAM Hardware
* Genesis Plus
* Backup SRAM support
*
* code by Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* SRAM Hardware
* Genesis Plus
* Backup SRAM support
*
* code by Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,13 +1,14 @@
// basic, incomplete SSP160x (SSP1601?) interpreter
// with SVP memory controller emu
/*
basic, incomplete SSP160x (SSP1601?) interpreter
with SVP memory controller emu
// (c) Copyright 2008, Grazvydas "notaz" Ignotas
// Free for non-commercial use.
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
// For commercial use, separate licencing terms must be obtained.
For commercial use, separate licencing terms must be obtained.
/* modified for Genesis Plus GCN port (EkeEke) - inverted mode&addr in ssp_PMC register (more logical ?)*/
Modified for Genesis Plus GX (Eke-Eke), added big endian support, fixed mode & addr
*/
/*

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@ -1,14 +1,15 @@
/* The SVP chip emulator
/*
basic, incomplete SSP160x (SSP1601?) interpreter
with SVP memory controller emu
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
For commercial use, separate licencing terms must be obtained.
For commercial use, separate licencing terms must be obtained.
Modified for Genesis Plus GX (Eke-Eke): added BIG ENDIAN support, fixed addr/code inversion
*/
/* modified for Genesis Plus GCN port, added BIG ENDIAN support (EkeEke)*/
#ifndef _SSP16_H_
#define _SSP16_H_

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@ -1,12 +1,14 @@
// The SVP chip emulator
/*
basic, incomplete SSP160x (SSP1601?) interpreter
with SVP memory controller emu
// (c) Copyright 2008, Grazvydas "notaz" Ignotas
// Free for non-commercial use.
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
// For commercial use, separate licencing terms must be obtained.
For commercial use, separate licencing terms must be obtained.
/* SVP Controller */
/* modified for Genesis Plus GCN port (eke-eke) */
Modified for Genesis Plus GX (Eke-Eke): added BIG ENDIAN support, fixed addr/code inversion
*/
#include "shared.h"

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@ -1,13 +1,14 @@
/* The SVP chip emulator
/*
basic, incomplete SSP160x (SSP1601?) interpreter
with SVP memory controller emu
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
(c) Copyright 2008, Grazvydas "notaz" Ignotas
Free for non-commercial use.
For commercial use, separate licencing terms must be obtained.
For commercial use, separate licencing terms must be obtained.
Modified for Genesis Plus GX (Eke-Eke): added BIG ENDIAN support, fixed addr/code inversion
*/
/* SVP Controller */
/* modified for Genesis Plus GCN port (eke-eke) */
#ifndef _SVP_H_
#define _SVP_H_

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Peripheral Input Support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Peripheral Input Support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* I/O Chip
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* I/O Chip
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Genesis internals & Bus controller
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Genesis internals & Bus controller
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -3,7 +3,7 @@
*
* ARAM wrapper for libogc
*
* code by Softdev (2006)
* Softdev (2006)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -3,7 +3,7 @@
*
* ARAM wrapper for libogc
*
* code by Softdev (2006)
* Softdev (2006)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -3,7 +3,7 @@
*
* Genesis Plus GX configuration file support
*
* code by Eke-Eke (2008)
* Eke-Eke (2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -3,7 +3,7 @@
*
* Genesis Plus GX configuration file support
*
* code by Eke-Eke (2008)
* Eke-Eke (2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,23 +1,24 @@
/*
* dvd.c
*
* Low-level DVD access
* Low-level DVD access
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -1,23 +1,24 @@
/*
* dvd.c
*
* Low-level DVD access
* Low-level DVD access
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -1,23 +1,24 @@
/*
* file_dvd.c
*
* generic ISO9660/Joliet DVD loading support
* ISO9660/Joliet DVD loading support
*
* code by Eke-Eke (2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -1,23 +1,24 @@
/*
* file_dvd.c
*
* generic ISO9660/Joliet DVD loading support
* ISO9660/Joliet DVD loading support
*
* code by Eke-Eke (2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -1,23 +1,23 @@
/*
* file_fat.c
*
* generic FAT loading support
* FAT loading support
*
* code by Eke-Eke (2008)
* Eke-Eke (2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -1,23 +1,23 @@
/*
* file_fat.c
*
* generic FAT loading support
* FAT loading support
*
* code by Eke-Eke (2008)
* Eke-Eke (2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/

View File

@ -3,7 +3,8 @@
*
* FAT and Memory Card SRAM/Savestate files managment
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -22,12 +23,16 @@
***************************************************************************/
#include "shared.h"
#include "file_mem.h"
#include "font.h"
#include "menu.h"
#include "filesel.h"
#include "saveicon.h"
#include "dvd.h"
/* Global ROM filename */
char rom_filename[MAXJOLIET];
/* Support for MemCards */
/**
* libOGC System Work Area
@ -43,49 +48,6 @@ static card_stat CardStatus;
* 64k SRAM + 2k Icon
*/
static u8 savebuffer[STATE_SIZE] ATTRIBUTE_ALIGN (32);
char rom_filename[MAXJOLIET];
int ManageSRAM(u8 direction, u8 device);
int ManageState(u8 direction, u8 device);
/****************************************************************************
* FILE autoload (SRAM/FreezeState or Config File)
*
*
*****************************************************************************/
void memfile_autoload(s8 autosram, s8 autostate)
{
/* this should be transparent to the user */
SILENT = 1;
/* SRAM */
if (autosram != -1)
ManageSRAM(1,autosram);
/* STATE */
if (autostate != -1)
ManageState(1,autostate);
SILENT = 0;
}
void memfile_autosave(s8 autosram, s8 autostate)
{
int crccheck = crc32 (0, sram.sram, 0x10000);
/* this should be transparent to the user */
SILENT = 1;
/* SRAM */
if ((autosram != -1) && (crccheck != sram.crc))
ManageSRAM(0, autosram);
/* STATE */
if (autostate != -1)
ManageState(0,autostate);
SILENT = 0;
}
/****************************************************************************
@ -180,7 +142,7 @@ static int FAT_ManageFile(char *filename, int direction, int filetype)
*
* Function returns TRUE on success.
*****************************************************************************/
int MountTheCard (u8 slot)
static int MountTheCard (u8 slot)
{
int tries = 0;
int CardError;
@ -205,7 +167,7 @@ int MountTheCard (u8 slot)
* Wrapper to search through the files on the card.
* Returns TRUE if found.
****************************************************************************/
int CardFileExists (char *filename, u8 slot)
static int CardFileExists (char *filename, u8 slot)
{
int CardError = CARD_FindFirst (slot, &CardDir, TRUE);
while (CardError != CARD_ERROR_NOFILE)
@ -216,6 +178,46 @@ int CardFileExists (char *filename, u8 slot)
return 0;
}
/****************************************************************************
* FILE autoload (SRAM/FreezeState or Config File)
*
*
*****************************************************************************/
void memfile_autoload(s8 autosram, s8 autostate)
{
/* this should be transparent to the user */
SILENT = 1;
/* SRAM */
if (autosram != -1)
ManageSRAM(1,autosram);
/* STATE */
if (autostate != -1)
ManageState(1,autostate);
SILENT = 0;
}
void memfile_autosave(s8 autosram, s8 autostate)
{
int crccheck = crc32 (0, sram.sram, 0x10000);
/* this should be transparent to the user */
SILENT = 1;
/* SRAM */
if ((autosram != -1) && (crccheck != sram.crc))
ManageSRAM(0, autosram);
/* STATE */
if (autostate != -1)
ManageState(0,autostate);
SILENT = 0;
}
/****************************************************************************
* ManageSRAM
*

View File

@ -0,0 +1,35 @@
/*
* file_mem.c
*
* FAT and Memory Card SRAM/Savestate files managment
*
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#ifndef _FILE_MEM_H
#define _FILE_MEM_H
extern int ManageSRAM(u8 direction, u8 device);
extern int ManageState(u8 direction, u8 device);
extern void memfile_autosave(s8 autosram, s8 autostate);
extern void memfile_autoload(s8 autosram, s8 autostate);
extern char rom_filename[256];
#endif

View File

@ -3,7 +3,7 @@
*
* Generic ROM history list managment
*
* code by Martin Disibio (6/17/08)
* Martin Disibio (6/17/08)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -3,7 +3,7 @@
*
* Generic ROM history list managment
*
* code by Martin Disibio (6/17/08)
* Martin Disibio (6/17/08)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -7,7 +7,8 @@
* Only partial support is included, in that only the first file within the archive
* is considered to be a ROM image.
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,10 +1,31 @@
/******************************************************************************
*
* Nintendo Gamecube Zip Support
* unzip.c
*
* Only partial support is included, in that only the first file within the archive
* is considered to be a ROM image.
***************************************************************************/
* Zip Support
*
* Only partial support is included, in that only the first file within the archive
* is considered to be a ROM image.
*
* Softdev (2006)
* Eke-Eke (2007,2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************************/
#ifndef _UNZIP_H_
#define _UNZIP_H_

View File

@ -3,7 +3,8 @@
*
* File Selection menu
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -22,8 +23,8 @@
********************************************************************************/
#include "shared.h"
#include "menu.h"
#include "font.h"
#include "gui.h"
#include "file_dvd.h"
#include "file_fat.h"
#include "filesel.h"
@ -32,11 +33,9 @@
#include <wiiuse/wpad.h>
#endif
/* this is emulator specific ! */
#define PAGESIZE 11
#define PAGEOFFSET 120
/* Global Variables */
int maxfiles = 0;
int offset = 0;

View File

@ -3,7 +3,8 @@
*
* File Selection menu
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,11 +1,11 @@
/*****************************************************************************
* font.c
*
* IPL FONT Engine, based on Qoob MP3 Player Font
* IPL FONT Engine, using GX hardware
*
* code by Softdev (2006), Eke-Eke(2007-2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@ -24,10 +24,8 @@
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "gui.h"
/* Backdrop Frame Width (to avoid writing outside of the background frame) */
u16 back_framewidth = 640;
int font_size[256], fheight;
#ifndef HW_RVL
@ -135,7 +133,7 @@ static void DrawChar(unsigned char c, int xpos, int ypos, int size, GXColor colo
void write_font(int x, int y, char *string)
{
int ox = x;
while (*string && (x < (ox + back_framewidth)))
while (*string && (x < (ox + 640)))
{
DrawChar(*string, x -(vmode->fbWidth/2), y-(vmode->efbHeight/2),fontHeader->cell_height,(GXColor)WHITE);
x += font_size[(u8)*string];
@ -147,7 +145,7 @@ void WriteCentre( int y, char *string)
{
int x, t;
for (x=t=0; t<strlen(string); t++) x += font_size[(u8)string[t]];
if (x>back_framewidth) x=back_framewidth;
if (x>640) x=640;
x = (640 - x) >> 1;
write_font(x, y, string);
}

View File

@ -3,9 +3,9 @@
*
* IPL Font Engine, powered by GX hardware
*
* code Eke-Eke(2009)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@ -44,6 +44,6 @@ extern void WriteText(char *text, int size, int x, int y);
extern void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color);
extern int fheight;
extern int font_size[256];
extern u16 back_framewidth;
extern u8 SILENT;
#endif

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX Game Genie
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,7 +24,7 @@
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "gui.h"
#define MAXCODES 8

974
source/gx/gui/gui.c Normal file
View File

@ -0,0 +1,974 @@
/****************************************************************************
* menu.c
*
* GUI Engine, using GX hardware
*
* Eke-Eke (2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "gui.h"
#include "font.h"
#ifdef HW_RVL
gx_texture *w_pointer;
#endif
/* background color */
static GXColor bg_color;
/* prompt window button data */
static butn_data button_text_data =
{
{NULL,NULL},
{Button_text_png,Button_text_over_png}
};
/*****************************************************************************/
/* Generic GUI routines */
/*****************************************************************************/
/* Allocate texture images data */
void GUI_InitMenu(gui_menu *menu)
{
int i;
gui_item *item;
gui_butn *button;
gui_image *image;
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
image->texture = gxTextureOpenPNG(image->data,0);
}
for (i=0; i<2; i++)
{
/* key helpers */
item = menu->helpers[i];
if (item)
item->texture = gxTextureOpenPNG(item->data,0);
/* arrows */
button = menu->arrows[i];
if (button)
{
if (!button->data->texture[0])
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
if (!button->data->texture[1])
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
/* initial state */
button->state &= ~BUTTON_VISIBLE;
if (((i==0) && (menu->offset != 0)) || ((i==1) && (menu->offset + menu->max_buttons) < menu->max_items))
button->state |= BUTTON_VISIBLE;
}
}
/* menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->data)
{
if (!button->data->texture[0])
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
if (!button->data->texture[1])
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
}
}
/* menu items */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
if (item->data)
item->texture = gxTextureOpenPNG(item->data,0);
}
}
/* release allocated memory */
void GUI_DeleteMenu(gui_menu *menu)
{
int i;
gui_butn *button;
gui_item *item;
gui_image *image;
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
gxTextureClose(&image->texture);
}
for (i=0; i<2; i++)
{
/* key helpers */
item = menu->helpers[i];
if (item)
gxTextureClose(&item->texture);
/* arrows */
button = menu->arrows[i];
if (button)
{
gxTextureClose(&button->data->texture[0]);
gxTextureClose(&button->data->texture[1]);
}
}
/* menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->data)
{
gxTextureClose(&button->data->texture[0]);
gxTextureClose(&button->data->texture[1]);
}
}
/* menu items */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
gxTextureClose(&item->texture);
}
}
/* set default background */
void GUI_SetBgColor(GXColor color)
{
bg_color.r = color.r;
bg_color.g = color.g;
bg_color.b = color.b;
bg_color.a = color.a;
}
/* Menu Rendering */
void GUI_DrawMenu(gui_menu *menu)
{
int i;
gui_item *item;
gui_butn *button;
gui_image *image;
/* background color */
if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
gxDrawScreenshot(128);
}
else
{
gxClearScreen(bg_color);
}
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
if (image->state & IMAGE_REPEAT)
gxDrawTextureRepeat(image->texture,image->x,image->y,image->w,image->h,image->alpha);
else if (image->state & IMAGE_VISIBLE)
gxDrawTexture(image->texture,image->x,image->y,image->w,image->h,image->alpha);
}
/* menu title */
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
/* draw buttons + items */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->state & BUTTON_VISIBLE)
{
/* draw button + items */
item = &menu->items[menu->offset +i];
if ((i == menu->selected) && (button->state & BUTTON_ACTIVE))
{
if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
if (item->texture)
{
gxDrawTexture(item->texture, item->x-4,item->y-4,item->w+8,item->h+8,255);
FONT_writeCenter(item->text,18,button->x+4,item->x-4,button->y+(button->h - 36)/2+18,(GXColor)DARK_GREY);
}
else
{
FONT_writeCenter(item->text,18,item->x+2,item->x+item->w+2,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY);
}
/* update help comment */
if (menu->helpers[1]) strcpy(menu->helpers[1]->comment,item->comment);
}
else
{
if (button->data)
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
if (item->texture)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_writeCenter(item->text,16,button->x+8,item->x,button->y+(button->h - 32)/2+16,(GXColor)DARK_GREY);
}
else
{
FONT_writeCenter(item->text,16,item->x,item->x+item->w,button->y+(button->h - 16)/2+16,(GXColor)DARK_GREY);
}
}
}
}
/* draw arrow */
for (i=0; i<2; i++)
{
button = menu->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if (menu->selected == (menu->max_buttons + i))
gxDrawTexture(button->data->texture[1],button->x-2,button->y-2,button->w+4,button->h+4,255);
else
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
}
}
}
/* left comment */
item = menu->helpers[0];
if (item)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_write(item->comment,16,item->x+item->w+6,item->y+(item->h-16)/2 + 16,640,(GXColor)WHITE);
}
/* right comment */
item = menu->helpers[1];
if (item)
{
if (menu->selected < menu->max_buttons)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_alignRight(item->comment,16,item->x-6,item->y+(item->h-16)/2+16,(GXColor)WHITE);
}
}
}
/* Menu Transitions effect */
void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out)
{
int i,temp,xoffset,yoffset;
int max_offset = 0;
u8 item_alpha = 255;
GXColor text_color = DARK_GREY;
gui_item *item;
gui_butn *button;
gui_image *image;
/* find maximal offset */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
if (image->state & IMAGE_SLIDE_LEFT)
{
temp = image->x + image->w;
if (max_offset < temp) max_offset = temp;
}
else if (image->state & IMAGE_SLIDE_RIGHT)
{
temp = 640 - image->x;
if (max_offset < temp) max_offset = temp;
}
if (image->state & IMAGE_SLIDE_TOP)
{
temp = image->y + image->h;
if (max_offset < temp) max_offset = temp;
}
else if (image->state & IMAGE_SLIDE_BOTTOM)
{
temp = 480 - image->y;
if (max_offset < temp) max_offset = temp;
}
}
temp = max_offset;
/* Alpha steps */
int alpha = out ? 255 : 0;
int alpha_step = (255 * speed) / max_offset;
if (out) alpha_step = -alpha_step;
/* Let's loop until final position has been reached */
while (temp > 0)
{
/* background color */
if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
if (alpha > 127) gxDrawScreenshot(128);
else gxDrawScreenshot(255 - alpha);
}
else
{
gxClearScreen(bg_color);
}
/* background images */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
/* X offset */
if (image->state & IMAGE_SLIDE_LEFT)
xoffset = out ? (temp - max_offset) : (-temp);
else if (image->state & IMAGE_SLIDE_RIGHT)
xoffset = out ? (max_offset - temp) : (temp);
else
xoffset = 0;
/* Y offset */
if (image->state & IMAGE_SLIDE_TOP)
yoffset = out ? (temp - max_offset) : (-temp);
else if (image->state & IMAGE_SLIDE_BOTTOM)
yoffset = out ? (max_offset - temp) : (temp);
else
yoffset = 0;
/* draw image */
if ((image->state & IMAGE_FADE) && ((out && (image->alpha > alpha)) || (!out && (image->alpha < alpha))))
{
/* FADE In-Out */
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
}
else
{
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
}
}
/* menu title */
if (menu->bg_images[2].state & IMAGE_SLIDE_TOP)
{
FONT_write(menu->title, 22,10,out ? (56 + temp - max_offset) : (56 -temp),640,(GXColor)WHITE);
}
else
{
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
}
/* draw buttons + items */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->state & BUTTON_VISIBLE)
{
/* X offset */
if (button->state & BUTTON_SLIDE_LEFT)
xoffset = out ? (temp - max_offset) : (-temp);
else if (button->state & BUTTON_SLIDE_RIGHT)
xoffset = out ? (max_offset - temp) : (temp);
else
xoffset = 0;
/* Y offset */
if (button->state & BUTTON_SLIDE_TOP)
yoffset = out ? (temp - max_offset) : (-temp);
else if (button->state & BUTTON_SLIDE_BOTTOM)
yoffset = out ? (max_offset - temp) : (temp);
else
yoffset = 0;
/* Alpha transparency */
if (button->state & BUTTON_FADE)
{
item_alpha = alpha;
text_color.a = alpha;
}
else
{
item_alpha = 255;
text_color.a = 255;
}
/* draw button + items */
item = &menu->items[menu->offset + i];
if (button->data) gxDrawTexture(button->data->texture[0],button->x+xoffset,button->y+yoffset,button->w, button->h,item_alpha);
if (item->texture)
{
gxDrawTexture(item->texture,item->x+xoffset,item->y+yoffset,item->w,item->h,item_alpha);
FONT_writeCenter(item->text,16,button->x+xoffset+8,item->x+xoffset,button->y+yoffset+(button->h - 32)/2+16,text_color);
}
else
{
FONT_writeCenter(item->text,16,item->x+xoffset,item->x+item->w+xoffset,button->y+yoffset+(button->h - 16)/2+16,text_color);
}
}
}
/* update offset */
temp -= speed;
/* update alpha */
alpha += alpha_step;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
/* copy EFB to XFB */
gxSetScreen ();
}
/* final position */
if (!out)
{
GUI_DrawMenu(menu);
gxSetScreen ();
}
else if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
gxDrawScreenshot(255);
gxSetScreen ();
}
}
/* Basic Fading */
void GUI_FadeOut()
{
int alpha = 0;
while (alpha < 256)
{
gxDrawRectangle(0, 0, 640, 480, alpha, (GXColor)BLACK);
gxSetScreen();
alpha +=3;
}
}
/* Window Prompt */
/* prompt window slides in & out */
int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
{
int i, ret, quit = 0;
s32 selected = 0;
s32 old;
butn_data *data = &button_text_data;
s16 p;
#ifdef HW_RVL
int x,y;
struct orient_t orient;
#endif
/* initialize buttons data */
data->texture[0] = gxTextureOpenPNG(data->image[0],0);
data->texture[1] = gxTextureOpenPNG(data->image[1],0);
/* initialize texture window */
gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0);
gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0);
/* get initial positions */
int w = data->texture[0]->width;
int h = data->texture[0]->height;
int xwindow = (640 - window->width)/2;
int ywindow = (480 - window->height)/2;
int xpos = xwindow + (window->width - w)/2;
int ypos = (window->height - top->height - (h*nb_items) - (nb_items-1)*20)/2;
ypos = ypos + ywindow + top->height;
/* set initial vertical offset */
int yoffset = ywindow + window->height;
/* reset help comment */
if (parent->helpers[1]) strcpy(parent->helpers[1]->comment,"");
/* slide in */
while (yoffset > 0)
{
/* draw parent menu */
GUI_DrawMenu(parent);
/* draw window */
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h)-yoffset,w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20 + h)+(h + 18)/2- yoffset,(GXColor)DARK_GREY);
}
/* update display */
gxSetScreen ();
/* slide speed */
yoffset -= 60;
}
/* draw menu */
while (quit == 0)
{
/* draw parent menu (should have been initialized first) */
GUI_DrawMenu(parent);
/* draw window */
gxDrawTexture(window,xwindow,ywindow,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
if (i==selected)
{
gxDrawTexture(data->texture[1],xpos-4,ypos+i*(20+h)-4,w+8,h+8,255);
FONT_writeCenter(items[i],22,xpos,xpos+w,ypos+i*(20+h)+(h+22)/2,(GXColor)DARK_GREY);
}
else
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h),w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2,(GXColor)DARK_GREY);
}
}
old = selected;
p = m_input.keys;
#ifdef HW_RVL
if (Shutdown)
{
gxTextureClose(&w_pointer);
GUI_DeleteMenu(parent);
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
selected = -1;
for (i=0; i<nb_items; i++)
{
if ((x>=xpos)&&(x<=(xpos+w))&&(y>=ypos+i*(20 + h))&&(y<=(ypos+i*(20+h)+h)))
{
selected = i;
break;
}
}
}
else
{
/* reinitialize selection */
if (selected == -1) selected = 0;
}
#endif
/* update screen */
gxSetScreen ();
/* update selection */
if (p&PAD_BUTTON_UP)
{
if (selected > 0) selected --;
}
else if (p&PAD_BUTTON_DOWN)
{
if (selected < (nb_items -1)) selected ++;
}
/* sound fx */
if (selected != old)
{
if (selected >= 0)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
if (p & PAD_BUTTON_A)
{
if (selected >= 0)
{
quit = 1;
ret = selected;
}
}
else if (p & PAD_BUTTON_B)
{
quit = 1;
ret = -1;
}
}
/* reset initial vertical offset */
yoffset = 0;
/* slide out */
while (yoffset < (ywindow + window->height))
{
/* draw parent menu */
GUI_DrawMenu(parent);
/* draw window + header */
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20+h)-yoffset,w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2-yoffset,(GXColor)WHITE);
}
yoffset += 60;
gxSetScreen ();
}
/* final position */
GUI_DrawMenu(parent);
gxSetScreen ();
/* close textures */
gxTextureClose(&window);
gxTextureClose(&data->texture[0]);
gxTextureClose(&data->texture[1]);
return ret;
}
int GUI_UpdateMenu(gui_menu *menu)
{
u16 p;
int ret = 0;
int selected = menu->selected;
int max_items = menu->max_items;
int max_buttons = menu->max_buttons;
gui_butn *button;
#ifdef HW_RVL
int i,x,y;
struct orient_t orient;
if (Shutdown)
{
GUI_DeleteMenu(menu);
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
selected = max_buttons + 2;
for (i=0; i<max_buttons; i++)
{
button = &menu->buttons[i];
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
selected = i;
break;
}
}
for (i=0; i<2; i++)
{
button = menu->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
selected = max_buttons + i;
break;
}
}
}
}
}
else
{
/* reinitialize selection */
if (selected >= menu->max_buttons) selected = 0;
}
#endif
/* update screen */
gxSetScreen ();
/* update menu */
p = m_input.keys;
if (selected < max_buttons)
{
button = &menu->buttons[selected];
if (p & PAD_BUTTON_UP)
{
selected -= button->shift[0];
if (selected < 0)
{
selected = 0;
if (menu->offset)
menu->offset --;
}
}
else if (p & PAD_BUTTON_DOWN)
{
selected += button->shift[1];
if (selected >= max_buttons)
{
selected = max_buttons - 1;
if ((menu->offset + selected < (max_items - 1)))
menu->offset ++;
}
}
else if (p & PAD_BUTTON_LEFT)
{
if (button->state & BUTTON_SHIFT)
{
/* menu clicked */
ret = 2;
}
else
{
selected -= button->shift[2];
if (selected < 0)
{
selected = 0;
if (menu->offset)
menu->offset --;
}
}
}
else if (p & PAD_BUTTON_RIGHT)
{
if (button->state & BUTTON_SHIFT)
{
/* menu clicked */
ret = 1;
}
else
{
selected += button->shift[3];
if (selected >= max_buttons)
{
selected = max_buttons - 1;
if ((menu->offset + selected < (max_items - 1)))
menu->offset ++;
}
}
}
}
if (p & PAD_BUTTON_A)
{
if (selected < max_buttons) ret = 1; /* menu clicked */
else if (selected == max_buttons) menu->offset --; /* up arrow */
else if (selected == (max_buttons+1))menu->offset ++; /* down arrow */
}
else if ((p & PAD_BUTTON_B) || (p & PAD_TRIGGER_Z))
{
/* quit menu */
ret = -1;
}
/* selected item has changed ? */
if (menu->selected != selected)
{
if (selected < max_buttons)
{
/* sound fx */
button = &menu->buttons[selected];
if (button->state & BUTTON_OVER_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
else if (selected < (max_buttons + 2))
{
/* sound fx */
button = menu->arrows[selected-max_buttons];
if (button->state & BUTTON_OVER_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
/* update selection */
menu->selected = selected;
}
/* update arrows buttons status (items list) */
button = menu->arrows[0];
if (button)
{
if (menu->offset > 0) button->state |= BUTTON_VISIBLE;
else button->state &= ~BUTTON_VISIBLE;
}
button = menu->arrows[1];
if (button)
{
if ((menu->offset + max_buttons) < max_items) button->state |= BUTTON_VISIBLE;
else button->state &= ~BUTTON_VISIBLE;
}
if (ret > 0)
{
if (selected < max_buttons)
{
/* sound fx */
button = &menu->buttons[selected];
if (button->state & BUTTON_SELECT_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_select_pcm,button_select_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
}
return ret;
}
int GUI_RunMenu(gui_menu *menu)
{
int update = 0;
/* update menu */
while (!update)
{
GUI_DrawMenu(menu);
update = GUI_UpdateMenu(menu);
}
if (update == 2) return (-2-menu->offset-menu->selected);
else if (update == 1) return (menu->offset + menu->selected);
else return -1;
}
/* basic slide effect for option menus */
void GUI_SlideMenuTitle(gui_menu *m, int title_offset)
{
#ifdef HW_RVL
gui_butn *button;
int i,x,y;
struct orient_t orient;
#endif
char title[64];
strcpy(title,m->title);
while (title_offset > 0)
{
strcpy(m->title,title+title_offset);
m->title[strlen(title)-title_offset-1] = 0;
GUI_DrawMenu(m);
#ifdef HW_RVL
if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
m->selected = m->max_buttons + 2;
for (i=0; i<m->max_buttons; i++)
{
button = &m->buttons[i];
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
m->selected = i;
break;
}
}
for (i=0; i<2; i++)
{
button = m->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
m->selected = m->max_buttons + i;
break;
}
}
}
}
}
else
{
/* reinitialize selection */
if (m->selected >= m->max_buttons) m->selected = 0;
}
#endif
gxSetScreen ();
usleep(6000);
title_offset--;
}
strcpy(m->title,title);
}

View File

@ -1,9 +1,9 @@
/****************************************************************************
* menu.c
* gui.c
*
* Genesis Plus GX menu
* GUI engine, using GX hardware
*
* code by Eke-Eke (march 2009)
* Eke-Eke (2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -21,14 +21,13 @@
*
***************************************************************************/
#ifndef _MENU_H
#define _MENU_H
#ifndef _GUI_H
#define _GUI_H
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
/*****************************************************************************/
/* GUI Buttons state */
/*****************************************************************************/
@ -55,9 +54,90 @@
#define IMAGE_SLIDE_BOTTOM 0x40
/*****************************************************************************/
/* GUI png data */
/* Generic GUI structures */
/*****************************************************************************/
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* item image or text X position (upper left corner) */
u16 y; /* item image or text Y position (upper left corner) */
u16 w; /* item image or text width */
u16 h; /* item image or text height */
} gui_item;
/* Button Data descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
u8 shift[4]; /* direction offsets */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u8 state; /* image state (VISIBLE) */
u16 x; /* image X position (upper left corner) */
u16 y; /* image Y position (upper left corner) */
u16 w; /* image width */
u16 h; /* image height */
u8 alpha; /* alpha transparency */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
s8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons */
u8 max_images; /* total number of background images */
gui_item *items; /* menu items */
gui_butn *buttons; /* menu buttons */
gui_image *bg_images; /* background images */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* arrows buttons */
bool screenshot; /* use gamescreen as background */
} gui_menu;
/* Menu Inputs */
struct t_input_menu
{
u32 connected;
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} m_input;
/* PNG images */
/* Intro */
extern const u8 Bg_intro_c1_png[];
extern const u8 Bg_intro_c2_png[];
extern const u8 Bg_intro_c3_png[];
extern const u8 Bg_intro_c4_png[];
extern const u8 Bg_intro_c5_png[];
/* Generic backgrounds */
extern const u8 Bg_main_png[];
extern const u8 Bg_overlay_png[];
@ -156,105 +236,28 @@ extern const u8 Key_A_gcn_png[];
extern const u8 Key_B_gcn_png[];
#endif
/* Generic sounds */
extern const u8 button_select_pcm[];
extern const u32 button_select_pcm_size;
/* Generic Sounds */
extern const u8 button_over_pcm[];
extern const u8 button_select_pcm[];
extern const u8 intro_pcm[];
extern const u32 button_select_pcm_size;
extern const u32 button_over_pcm_size;
extern const u32 intro_pcm_size;
/*****************************************************************************/
/* Generic GUI structures */
/*****************************************************************************/
/* Item descriptor*/
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data (items icon only) */
char text[64]; /* item string (items list only) */
char comment[64]; /* item comment */
u16 x; /* item image or text X position (upper left corner) */
u16 y; /* item image or text Y position (upper left corner) */
u16 w; /* item image or text width */
u16 h; /* item image or text height */
} gui_item;
/* Button Data descriptor */
typedef struct
{
gx_texture *texture[2]; /* temporary texture datas */
const u8 *image[2]; /* pointer to png image datas (default) */
} butn_data;
/* Button descriptor */
typedef struct
{
butn_data *data; /* pointer to button image/texture data */
u16 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
u8 shift[4]; /* direction offsets */
u16 x; /* button image X position (upper left corner) */
u16 y; /* button image Y position (upper left corner) */
u16 w; /* button image pixels width */
u16 h; /* button image pixels height */
} gui_butn;
/* Image descriptor */
typedef struct
{
gx_texture *texture; /* temporary texture data */
const u8 *data; /* pointer to png image data */
u8 state; /* image state (VISIBLE) */
u16 x; /* image X position (upper left corner) */
u16 y; /* image Y position (upper left corner) */
u16 w; /* image width */
u16 h; /* image height */
u8 alpha; /* alpha transparency */
} gui_image;
/* Menu descriptor */
typedef struct
{
char title[64]; /* menu title */
s8 selected; /* index of selected item */
s8 offset; /* items list offset */
u8 max_items; /* total number of items */
u8 max_buttons; /* total number of buttons */
u8 max_images; /* total number of background images */
gui_item *items; /* menu items */
gui_butn *buttons; /* menu buttons */
gui_image *bg_images; /* background images */
gui_item *helpers[2]; /* left & right key comments */
gui_butn *arrows[2]; /* arrows buttons */
bool screenshot; /* use gamescreen as background */
} gui_menu;
/* Menu Inputs */
struct t_input_menu
{
u32 connected;
u16 keys;
#ifdef HW_RVL
struct ir_t ir;
#endif
} m_input;
/* Global data */
extern u8 SILENT;
/* Generic textures*/
#ifdef HW_RVL
extern gx_texture *w_pointer;
#endif
extern void MainMenu(void);
extern void GUI_FadeOut();
extern void GUI_InitMenu(gui_menu *menu);
extern void GUI_DeleteMenu(gui_menu *menu);
extern void GUI_FadeOut();
extern void GUI_SetBgColor(GXColor color);
extern void GUI_DrawMenu(gui_menu *menu);
extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
extern int GUI_UpdateMenu(gui_menu *menu);
extern int GUI_RunMenu(gui_menu *menu);
extern int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items);
#endif

View File

@ -1,9 +1,10 @@
/****************************************************************************
* legal.c
*
* legal informations screen
* Genesis Plus GX Disclaimer
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -21,19 +22,10 @@
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "gui.h"
#include "intro_pcm.h"
#include <asndlib.h>
extern const u8 Bg_intro_c1_png[];
extern const u8 Bg_intro_c2_png[];
extern const u8 Bg_intro_c3_png[];
extern const u8 Bg_intro_c4_png[];
extern const u8 Bg_intro_c5_png[];
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.

View File

@ -3,7 +3,7 @@
*
* Genesis Plus GX menus
*
* code by Eke-Eke (march 2009)
* Eke-Eke (2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -22,20 +22,13 @@
***************************************************************************/
#include "shared.h"
#include "dvd.h"
#include "font.h"
#include "menu.h"
#include "gui.h"
#include "dvd.h"
#include "file_dvd.h"
#include "file_fat.h"
#include "filesel.h"
#include <asndlib.h>
#include <oggplayer.h>
#ifdef HW_RVL
gx_texture *w_pointer;
#endif
#define BG_COLOR_MAX 15
/* various background colors */
@ -53,9 +46,9 @@ static GXColor bg_colors[BG_COLOR_MAX]=
{0x7d,0xa4,0x9f,0xff}, /* darker green blue */
{0x22,0x52,0x74,0xff}, /* dark blue */
{0x33,0x33,0x33,0xff}, /* dark grey */
{0x00,0x00,0x00,0xff}, /* black */
{0x00,0x00,0x00,0xff}, /* black */
{0xd6,0xcb,0xba,0xff}, /* light gold */
{0xbb,0xb0,0x99,0xff} /* gold */
{0xbb,0xb0,0x99,0xff} /* gold */
};
/*****************************************************************************/
@ -470,936 +463,6 @@ static gui_menu menu_prefs =
FALSE
};
/*****************************************************************************/
/* Generic GUI routines */
/*****************************************************************************/
/* Allocate texture images data */
void GUI_InitMenu(gui_menu *menu)
{
int i;
gui_item *item;
gui_butn *button;
gui_image *image;
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
image->texture = gxTextureOpenPNG(image->data,0);
}
for (i=0; i<2; i++)
{
/* key helpers */
item = menu->helpers[i];
if (item)
item->texture = gxTextureOpenPNG(item->data,0);
/* arrows */
button = menu->arrows[i];
if (button)
{
if (!button->data->texture[0])
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
if (!button->data->texture[1])
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
/* initial state */
button->state &= ~BUTTON_VISIBLE;
if (((i==0) && (menu->offset != 0)) || ((i==1) && (menu->offset + menu->max_buttons) < menu->max_items))
button->state |= BUTTON_VISIBLE;
}
}
/* menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->data)
{
if (!button->data->texture[0])
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
if (!button->data->texture[1])
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
}
}
/* menu items */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
if (item->data)
item->texture = gxTextureOpenPNG(item->data,0);
}
}
/* release allocated memory */
void GUI_DeleteMenu(gui_menu *menu)
{
int i;
gui_butn *button;
gui_item *item;
gui_image *image;
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
gxTextureClose(&image->texture);
}
for (i=0; i<2; i++)
{
/* key helpers */
item = menu->helpers[i];
if (item)
gxTextureClose(&item->texture);
/* arrows */
button = menu->arrows[i];
if (button)
{
gxTextureClose(&button->data->texture[0]);
gxTextureClose(&button->data->texture[1]);
}
}
/* menu buttons */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->data)
{
gxTextureClose(&button->data->texture[0]);
gxTextureClose(&button->data->texture[1]);
}
}
/* menu items */
for (i=0; i<menu->max_items; i++)
{
item = &menu->items[i];
gxTextureClose(&item->texture);
}
}
void GUI_DrawMenu(gui_menu *menu)
{
int i;
gui_item *item;
gui_butn *button;
gui_image *image;
/* background color */
if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
gxDrawScreenshot(128);
}
else
{
gxClearScreen(bg_colors[config.bg_color]);
}
/* background elements */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
if (image->state & IMAGE_REPEAT)
gxDrawTextureRepeat(image->texture,image->x,image->y,image->w,image->h,image->alpha);
else if (image->state & IMAGE_VISIBLE)
gxDrawTexture(image->texture,image->x,image->y,image->w,image->h,image->alpha);
}
/* menu title */
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
/* draw buttons + items */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->state & BUTTON_VISIBLE)
{
/* draw button + items */
item = &menu->items[menu->offset +i];
if ((i == menu->selected) && (button->state & BUTTON_ACTIVE))
{
if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
if (item->texture)
{
gxDrawTexture(item->texture, item->x-4,item->y-4,item->w+8,item->h+8,255);
FONT_writeCenter(item->text,18,button->x+4,item->x-4,button->y+(button->h - 36)/2+18,(GXColor)DARK_GREY);
}
else
{
FONT_writeCenter(item->text,18,item->x+2,item->x+item->w+2,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY);
}
/* update help comment */
if (menu->helpers[1]) strcpy(menu->helpers[1]->comment,item->comment);
}
else
{
if (button->data)
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
if (item->texture)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_writeCenter(item->text,16,button->x+8,item->x,button->y+(button->h - 32)/2+16,(GXColor)DARK_GREY);
}
else
{
FONT_writeCenter(item->text,16,item->x,item->x+item->w,button->y+(button->h - 16)/2+16,(GXColor)DARK_GREY);
}
}
}
}
/* draw arrow */
for (i=0; i<2; i++)
{
button = menu->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if (menu->selected == (menu->max_buttons + i))
gxDrawTexture(button->data->texture[1],button->x-2,button->y-2,button->w+4,button->h+4,255);
else
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
}
}
}
/* left comment */
item = menu->helpers[0];
if (item)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_write(item->comment,16,item->x+item->w+6,item->y+(item->h-16)/2 + 16,640,(GXColor)WHITE);
}
/* right comment */
item = menu->helpers[1];
if (item)
{
if (menu->selected < menu->max_buttons)
{
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
FONT_alignRight(item->comment,16,item->x-6,item->y+(item->h-16)/2+16,(GXColor)WHITE);
}
}
}
/* Menu Transitions effect */
void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out)
{
int i,temp,xoffset,yoffset;
int max_offset = 0;
u8 item_alpha = 255;
GXColor text_color = DARK_GREY;
gui_item *item;
gui_butn *button;
gui_image *image;
/* find maximal offset */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
if (image->state & IMAGE_SLIDE_LEFT)
{
temp = image->x + image->w;
if (max_offset < temp) max_offset = temp;
}
else if (image->state & IMAGE_SLIDE_RIGHT)
{
temp = 640 - image->x;
if (max_offset < temp) max_offset = temp;
}
if (image->state & IMAGE_SLIDE_TOP)
{
temp = image->y + image->h;
if (max_offset < temp) max_offset = temp;
}
else if (image->state & IMAGE_SLIDE_BOTTOM)
{
temp = 480 - image->y;
if (max_offset < temp) max_offset = temp;
}
}
temp = max_offset;
/* Alpha steps */
int alpha = out ? 255 : 0;
int alpha_step = (255 * speed) / max_offset;
if (out) alpha_step = -alpha_step;
/* Let's loop until final position has been reached */
while (temp > 0)
{
/* background color */
if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
if (alpha > 127) gxDrawScreenshot(128);
else gxDrawScreenshot(255 - alpha);
}
else
{
gxClearScreen(bg_colors[config.bg_color]);
}
/* background images */
for (i=0; i<menu->max_images; i++)
{
image = &menu->bg_images[i];
/* X offset */
if (image->state & IMAGE_SLIDE_LEFT)
xoffset = out ? (temp - max_offset) : (-temp);
else if (image->state & IMAGE_SLIDE_RIGHT)
xoffset = out ? (max_offset - temp) : (temp);
else
xoffset = 0;
/* Y offset */
if (image->state & IMAGE_SLIDE_TOP)
yoffset = out ? (temp - max_offset) : (-temp);
else if (image->state & IMAGE_SLIDE_BOTTOM)
yoffset = out ? (max_offset - temp) : (temp);
else
yoffset = 0;
/* draw image */
if ((image->state & IMAGE_FADE) && ((out && (image->alpha > alpha)) || (!out && (image->alpha < alpha))))
{
/* FADE In-Out */
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
}
else
{
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
}
}
/* menu title */
if (menu->bg_images[2].state & IMAGE_SLIDE_TOP)
{
FONT_write(menu->title, 22,10,out ? (56 + temp - max_offset) : (56 -temp),640,(GXColor)WHITE);
}
else
{
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
}
/* draw buttons + items */
for (i=0; i<menu->max_buttons; i++)
{
button = &menu->buttons[i];
if (button->state & BUTTON_VISIBLE)
{
/* X offset */
if (button->state & BUTTON_SLIDE_LEFT)
xoffset = out ? (temp - max_offset) : (-temp);
else if (button->state & BUTTON_SLIDE_RIGHT)
xoffset = out ? (max_offset - temp) : (temp);
else
xoffset = 0;
/* Y offset */
if (button->state & BUTTON_SLIDE_TOP)
yoffset = out ? (temp - max_offset) : (-temp);
else if (button->state & BUTTON_SLIDE_BOTTOM)
yoffset = out ? (max_offset - temp) : (temp);
else
yoffset = 0;
/* Alpha transparency */
if (button->state & BUTTON_FADE)
{
item_alpha = alpha;
text_color.a = alpha;
}
else
{
item_alpha = 255;
text_color.a = 255;
}
/* draw button + items */
item = &menu->items[menu->offset + i];
if (button->data) gxDrawTexture(button->data->texture[0],button->x+xoffset,button->y+yoffset,button->w, button->h,item_alpha);
if (item->texture)
{
gxDrawTexture(item->texture,item->x+xoffset,item->y+yoffset,item->w,item->h,item_alpha);
FONT_writeCenter(item->text,16,button->x+xoffset+8,item->x+xoffset,button->y+yoffset+(button->h - 32)/2+16,text_color);
}
else
{
FONT_writeCenter(item->text,16,item->x+xoffset,item->x+item->w+xoffset,button->y+yoffset+(button->h - 16)/2+16,text_color);
}
}
}
/* update offset */
temp -= speed;
/* update alpha */
alpha += alpha_step;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
/* copy EFB to XFB */
gxSetScreen ();
}
/* final position */
if (!out)
{
GUI_DrawMenu(menu);
gxSetScreen ();
}
else if (menu->screenshot)
{
gxClearScreen((GXColor)BLACK);
gxDrawScreenshot(255);
gxSetScreen ();
}
}
/* Basic Fading */
void GUI_FadeOut()
{
int alpha = 0;
while (alpha < 256)
{
gxDrawRectangle(0, 0, 640, 480, alpha, (GXColor)BLACK);
gxSetScreen();
alpha +=3;
}
}
/* Window Prompt */
/* prompt window slides in & out */
int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
{
int i, ret, quit = 0;
s32 selected = 0;
s32 old;
butn_data *data = &button_text_data;
u8 delete_me[2];
s16 p;
#ifdef HW_RVL
int x,y;
struct orient_t orient;
#endif
/* initialize data */
for (i=0; i<2; i++)
{
delete_me[i] = 0;
if (!data->texture[i])
{
data->texture[i] = gxTextureOpenPNG(data->image[i],0);
delete_me[i] = 1;
}
}
/* initialize texture window */
gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0);
gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0);
/* get initial positions */
int w = data->texture[0]->width;
int h = data->texture[0]->height;
int xwindow = (640 - window->width)/2;
int ywindow = (480 - window->height)/2;
int xpos = xwindow + (window->width - w)/2;
int ypos = (window->height - top->height - (h*nb_items) - (nb_items-1)*20)/2;
ypos = ypos + ywindow + top->height;
/* set initial vertical offset */
int yoffset = ywindow + window->height;
/* reset help comment */
if (parent->helpers[1]) strcpy(parent->helpers[1]->comment,"");
/* slide in */
while (yoffset > 0)
{
/* draw parent menu */
GUI_DrawMenu(parent);
/* draw window */
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h)-yoffset,w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20 + h)+(h + 18)/2- yoffset,(GXColor)DARK_GREY);
}
/* update display */
gxSetScreen ();
/* slide speed */
yoffset -= 60;
}
/* draw menu */
while (quit == 0)
{
/* draw parent menu (should have been initialized first) */
GUI_DrawMenu(parent);
/* draw window */
gxDrawTexture(window,xwindow,ywindow,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
if (i==selected)
{
gxDrawTexture(data->texture[1],xpos-4,ypos+i*(20+h)-4,w+8,h+8,255);
FONT_writeCenter(items[i],22,xpos,xpos+w,ypos+i*(20+h)+(h+22)/2,(GXColor)DARK_GREY);
}
else
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h),w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2,(GXColor)DARK_GREY);
}
}
old = selected;
p = m_input.keys;
#ifdef HW_RVL
if (Shutdown)
{
gxTextureClose(&w_pointer);
GUI_DeleteMenu(parent);
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
selected = -1;
for (i=0; i<nb_items; i++)
{
if ((x>=xpos)&&(x<=(xpos+w))&&(y>=ypos+i*(20 + h))&&(y<=(ypos+i*(20+h)+h)))
{
selected = i;
break;
}
}
}
else
{
/* reinitialize selection */
if (selected == -1) selected = 0;
}
#endif
/* update screen */
gxSetScreen ();
/* update selection */
if (p&PAD_BUTTON_UP)
{
if (selected > 0) selected --;
}
else if (p&PAD_BUTTON_DOWN)
{
if (selected < (nb_items -1)) selected ++;
}
/* sound fx */
if (selected != old)
{
if (selected >= 0)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
if (p & PAD_BUTTON_A)
{
if (selected >= 0)
{
quit = 1;
ret = selected;
}
}
else if (p & PAD_BUTTON_B)
{
quit = 1;
ret = -1;
}
}
/* reset initial vertical offset */
yoffset = 0;
/* slide out */
while (yoffset < (ywindow + window->height))
{
/* draw parent menu */
GUI_DrawMenu(parent);
/* draw window + header */
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
/* draw title */
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
/* draw buttons + text */
for (i=0; i<nb_items; i++)
{
gxDrawTexture(data->texture[0],xpos,ypos+i*(20+h)-yoffset,w,h,255);
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2-yoffset,(GXColor)WHITE);
}
yoffset += 60;
gxSetScreen ();
}
/* final position */
GUI_DrawMenu(parent);
gxSetScreen ();
/* close textures */
gxTextureClose(&window);
if (delete_me[0]) gxTextureClose(&data->texture[0]);
if (delete_me[1]) gxTextureClose(&data->texture[1]);
return ret;
}
int GUI_UpdateMenu(gui_menu *menu)
{
u16 p;
int ret = 0;
int selected = menu->selected;
int max_items = menu->max_items;
int max_buttons = menu->max_buttons;
gui_butn *button;
#ifdef HW_RVL
int i,x,y;
struct orient_t orient;
if (Shutdown)
{
GUI_DeleteMenu(menu);
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
selected = max_buttons + 2;
for (i=0; i<max_buttons; i++)
{
button = &menu->buttons[i];
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
selected = i;
break;
}
}
for (i=0; i<2; i++)
{
button = menu->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
selected = max_buttons + i;
break;
}
}
}
}
}
else
{
/* reinitialize selection */
if (selected >= menu->max_buttons) selected = 0;
}
#endif
/* update screen */
gxSetScreen ();
/* update menu */
p = m_input.keys;
if (selected < max_buttons)
{
button = &menu->buttons[selected];
if (p & PAD_BUTTON_UP)
{
selected -= button->shift[0];
if (selected < 0)
{
selected = 0;
if (menu->offset)
menu->offset --;
}
}
else if (p & PAD_BUTTON_DOWN)
{
selected += button->shift[1];
if (selected >= max_buttons)
{
selected = max_buttons - 1;
if ((menu->offset + selected < (max_items - 1)))
menu->offset ++;
}
}
else if (p & PAD_BUTTON_LEFT)
{
if (button->state & BUTTON_SHIFT)
{
/* menu clicked */
ret = 2;
}
else
{
selected -= button->shift[2];
if (selected < 0)
{
selected = 0;
if (menu->offset)
menu->offset --;
}
}
}
else if (p & PAD_BUTTON_RIGHT)
{
if (button->state & BUTTON_SHIFT)
{
/* menu clicked */
ret = 1;
}
else
{
selected += button->shift[3];
if (selected >= max_buttons)
{
selected = max_buttons - 1;
if ((menu->offset + selected < (max_items - 1)))
menu->offset ++;
}
}
}
}
if (p & PAD_BUTTON_A)
{
if (selected < max_buttons) ret = 1; /* menu clicked */
else if (selected == max_buttons) menu->offset --; /* up arrow */
else if (selected == (max_buttons+1))menu->offset ++; /* down arrow */
}
else if ((p & PAD_BUTTON_B) || (p & PAD_TRIGGER_Z))
{
/* quit menu */
ret = -1;
}
/* selected item has changed ? */
if (menu->selected != selected)
{
if (selected < max_buttons)
{
/* sound fx */
button = &menu->buttons[selected];
if (button->state & BUTTON_OVER_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
else if (selected < (max_buttons + 2))
{
/* sound fx */
button = menu->arrows[selected-max_buttons];
if (button->state & BUTTON_OVER_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
/* update selection */
menu->selected = selected;
}
/* update arrows buttons status (items list) */
button = menu->arrows[0];
if (button)
{
if (menu->offset > 0) button->state |= BUTTON_VISIBLE;
else button->state &= ~BUTTON_VISIBLE;
}
button = menu->arrows[1];
if (button)
{
if ((menu->offset + max_buttons) < max_items) button->state |= BUTTON_VISIBLE;
else button->state &= ~BUTTON_VISIBLE;
}
if (ret > 0)
{
if (selected < max_buttons)
{
/* sound fx */
button = &menu->buttons[selected];
if (button->state & BUTTON_SELECT_SFX)
{
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_select_pcm,button_select_pcm_size,
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
}
}
}
return ret;
}
int GUI_RunMenu(gui_menu *menu)
{
int update = 0;
/* update menu */
while (!update)
{
GUI_DrawMenu(menu);
update = GUI_UpdateMenu(menu);
}
if (update == 2) return (-2-menu->offset-menu->selected);
else if (update == 1) return (menu->offset + menu->selected);
else return -1;
}
/* basic slide effect for option menus */
static void GUI_SlideMenuTitle(gui_menu *m, int title_offset)
{
#ifdef HW_RVL
gui_butn *button;
int i,x,y;
struct orient_t orient;
#endif
char title[64];
strcpy(title,m->title);
while (title_offset > 0)
{
strcpy(m->title,title+title_offset);
m->title[strlen(title)-title_offset-1] = 0;
GUI_DrawMenu(m);
#ifdef HW_RVL
if (m_input.ir.valid)
{
/* get cursor position */
x = m_input.ir.x;
y = m_input.ir.y;
/* draw wiimote pointer */
WPAD_Orientation(0,&orient);
gxResetAngle(orient.roll);
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
gxResetAngle(0.0);
/* check for valid buttons */
m->selected = m->max_buttons + 2;
for (i=0; i<m->max_buttons; i++)
{
button = &m->buttons[i];
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
m->selected = i;
break;
}
}
for (i=0; i<2; i++)
{
button = m->arrows[i];
if (button)
{
if (button->state & BUTTON_VISIBLE)
{
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
{
m->selected = m->max_buttons + i;
break;
}
}
}
}
}
else
{
/* reinitialize selection */
if (m->selected >= m->max_buttons) m->selected = 0;
}
#endif
gxSetScreen ();
usleep(6000);
title_offset--;
}
strcpy(m->title,title);
}
/***************************************************************************
* drawmenu (deprecated)
@ -1600,6 +663,7 @@ static void prefmenu ()
if (config.bg_color >= BG_COLOR_MAX) config.bg_color = 0;
if (config.bg_color) sprintf (items[4].text, "BG Color: Type %d", config.bg_color);
else sprintf (items[4].text, "BG Color: DEFAULT");
GUI_SetBgColor(bg_colors[config.bg_color]);
break;
case -1:
@ -2900,6 +1964,7 @@ void MainMenu (void)
}
GUI_InitMenu(m);
GUI_SetBgColor(bg_colors[config.bg_color]);
GUI_DrawMenuFX(m,10,0);
while (quit == 0)

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX audio support
*
* code by Eke-Eke (2007,2009)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,9 +24,6 @@
#include "shared.h"
#include <asndlib.h>
#include <oggplayer.h>
/* DMA soundbuffers (required to be 32-bytes aligned)
Length is dimensionned for one frame of emulation (see below)
To prevent audio clashes, we use double buffering technique:

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX audio support
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -3,7 +3,7 @@
*
* Genesis Plus GX input support
*
* code by Eke-Eke (2008-2009)
* Eke-Eke (2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,7 +23,7 @@
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "gui.h"
/* Analog sticks sensitivity */
#define ANALOG_SENSITIVITY 30

View File

@ -3,7 +3,7 @@
*
* Genesis Plus GX input support
*
* code by Eke-Eke (2008)
* Eke-Eke (2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX video & rendering support
*
* code by Softdev (2006), Eke-Eke (2007,2009)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX video support
*
* code by Softdev (2006), Eke-Eke (2007,2008)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -3,7 +3,8 @@
*
* Genesis Plus GX
*
* code by Softdev (2006), Eke-Eke (2007,2009)
* Softdev (2006)
* Eke-Eke (2007,2008,2009)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,7 +24,6 @@
#include "shared.h"
#include "font.h"
#include "menu.h"
#include "history.h"
#include "aram.h"
#include "dvd.h"
@ -32,7 +32,6 @@
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#include <di/di.h>
#endif
#ifdef HW_RVL

View File

@ -12,6 +12,9 @@
#include <malloc.h>
#include <sys/dir.h>
#include <asndlib.h>
#include <oggplayer.h>
#ifdef HW_RVL
#include <di/di.h>
#endif
@ -20,6 +23,7 @@
#include "gx_audio.h"
#include "gx_video.h"
#include "config.h"
#include "file_mem.h"
#define DEFAULT_PATH "/genplus"
#ifdef HW_RVL
@ -32,19 +36,11 @@
extern void error(char *format, ...);
extern void ClearGGCodes();
extern void GetGGEntries();
extern void MainMenu(void);
extern void legal();
extern void reloadrom (int size, char *name);
extern void shutdown();
extern int ManageSRAM(u8 direction, u8 device);
extern int ManageState(u8 direction, u8 device);
extern void memfile_autosave(s8 autosram, s8 autostate);
extern void memfile_autoload(s8 autosram, s8 autostate);
extern u32 frameticker;
extern char rom_filename[256];
#ifdef HW_RVL
extern u8 Shutdown;
#endif

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* HV Counters
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* ROM Loading Support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* ROM Loading Support
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* 68k memory handlers
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* 68k memory handlers
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* M68k Bank access from Z80
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* M68k Bank access from Z80
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Z80 memory handler
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Z80 memory handler
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Video Display Processor (Rendering)
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Video Display Processor (Rendering)
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -12,7 +12,7 @@
/*
** History:
**
** 2006~2008 Eke-Eke (Genesis Plus GX):
** 2006~2009 Eke-Eke (Genesis Plus GX):
** Credits to Nemesis (@spritesmind.net), most of those fixes came from his tests on a Model 1 Sega Mega Drive
**
** - removed unused multichip support

View File

@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* FreezeState support
* Genesis Plus
* Savestate support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,8 +1,8 @@
/***************************************************************************************
* Genesis Plus 1.2a
* FreezeState support
* Genesis Plus
* Savestate support
*
* Copyright (C) Eke-Eke, GC/Wii port
* Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,10 +1,10 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Main Emulation
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
*
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Main Emulation
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Video Display Processor (memory handlers)
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View File

@ -1,9 +1,9 @@
/***************************************************************************************
* Genesis Plus 1.2a
* Genesis Plus
* Video Display Processor (memory handlers)
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by