mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 11:11:48 +01:00
Fixed Game Genie option menu
Added more EQ options in audio menu
This commit is contained in:
parent
d112fb72a2
commit
f404e9eaa9
@ -6,7 +6,7 @@ Genesis Plus GX 1.4.0 (??/??/????) (Eke-Eke)
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------
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* modified SN76489 cut-off frequency
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* implemented optimized SN76489 core from Blargg that uses Blip Buffer linear synthesis (Noise Channel is now linear interpolated)
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* implemented optimized SN76489 core which uses Blip Buffer linear synthesis (Noise Channel is now linear interpolated) (credits to Blargg)
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* added an option to boost SN76489 Noise Channel
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* removed outdated Gens YM2612 core
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* improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real MD)
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@ -18,6 +18,7 @@ when High Quality FM is enabled.
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* improved VDP sprite masking emulation: fixes 3D level in Mickey Mania (thanks to Nemesis for his sprite test program)
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* fixed lightgun autodetection: fixes cursor position in Lethal Enforcers II
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* improved DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS 68k instructions timing accuracy
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* added Game Genie hardware emulation (this means Game Genie ROM file is now fully supported, see README for more details)
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* various code cleanup & core optimizations
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[Gamecube/Wii]
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@ -44,7 +44,7 @@ void ggenie_init(void)
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memset(&ggenie,0,sizeof(ggenie));
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/* load Game Genie ROM program */
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FILE *f = fopen(GAMEGENIE_ROM,"rb");
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FILE *f = fopen(GG_ROM,"rb");
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if (!f) return;
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fread(ggenie.rom,1,0x8000,f);
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fclose(f);
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@ -97,7 +97,7 @@ void ggenie_reset(void)
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/* Byte write handler */
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/* Note: 2nd revision of the Game Genie software use byte writes to set registe values on exit */
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/* Note: 2nd revision of the Game Genie software use byte writes to set register values on exit */
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static void ggenie_write_byte(uint32 address, uint32 data)
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{
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/* Lock bit */
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@ -212,6 +212,6 @@ static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type)
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static uint32 ggenie_read_regs(uint32 address)
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{
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if (address < 0x40) return ggenie.regs[address >> 1];
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else return *(uint16 *)(cart_rom + address);
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else return *(uint16 *)(cart_rom + address); /* is that correct ? */
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}
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@ -71,6 +71,8 @@ void config_default(void)
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config.hq_fm = 1;
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config.psgBoostNoise = 0;
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config.filter = 1;
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config.low_freq = 200;
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config.high_freq = 8000;
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config.lg = 1.0;
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config.mg = 1.0;
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config.hg = 1.0;
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@ -36,6 +36,8 @@ typedef struct
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int32 psg_preamp;
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int32 fm_preamp;
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uint8 filter;
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uint16 low_freq;
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uint16 high_freq;
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float lg;
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float mg;
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float hg;
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@ -513,7 +513,7 @@ int FileSelector(unsigned char *buffer, bool useFAT)
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else
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{
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/* user confirmation */
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if (GUI_ConfirmPrompt("Load this file ?"))
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if (GUI_ConfirmPrompt("Load selected File ?"))
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{
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/* Load ROM file from device */
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if (useFAT)
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@ -217,16 +217,18 @@ static gui_item items_options[5] =
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};
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/* Audio options menu */
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static gui_item items_audio[8] =
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static gui_item items_audio[10] =
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{
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{NULL,NULL,"High-Quality FM: LINEAR", "Setup YM2612 resampling", 52,132,276,48},
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{NULL,NULL,"PSG Noise Boost: OFF", "Boost PSG Noise Channel", 52,132,276,48},
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{NULL,NULL,"PSG Volume: 2.50", "Adjust SN76489 output level", 52,132,276,48},
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{NULL,NULL,"FM Volume: 1.00", "Adjust YM2612 output level", 52,132,276,48},
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{NULL,NULL,"Filtering: 3-BAND EQ", "Setup Audio filtering", 52,132,276,48},
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{NULL,NULL,"Low Gain: 1.00", "Adjust EQ Low Gain", 52,132,276,48},
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{NULL,NULL,"Middle Gain: 1.00", "Adjust EQ Middle Gain", 52,132,276,48},
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{NULL,NULL,"High Gain: 1.00", "Adjust EQ High Gain", 52,132,276,48},
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{NULL,NULL,"Low Freq: 200 Hz", "Adjust EQ Low Band Frequency", 52,132,276,48},
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{NULL,NULL,"High Freq: 20000 Hz","Adjust EQ High Band Frequency",52,132,276,48},
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{NULL,NULL,"Low Gain: 1.00", "Adjust EQ Low Band Gain", 52,132,276,48},
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{NULL,NULL,"Middle Gain: 1.00", "Adjust EQ Middle Band Gain", 52,132,276,48},
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{NULL,NULL,"High Gain: 1.00", "Adjust EQ High BandGain", 52,132,276,48},
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};
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/* System options menu */
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@ -439,7 +441,7 @@ static gui_menu menu_audio =
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{
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"Audio Settings",
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0,0,
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8,4,6,
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10,4,6,
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items_audio,
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buttons_list,
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bg_list,
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@ -708,16 +710,18 @@ static void soundmenu ()
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if (config.filter == 2) sprintf (items[4].text, "Filtering: 3-BAND EQ");
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else if (config.filter == 1) sprintf (items[4].text, "Filtering: LOW PASS");
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else sprintf (items[4].text, "Filtering: OFF");
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sprintf (items[5].text, "Low Gain: %1.2f", config.lg);
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sprintf (items[6].text, "Middle Gain: %1.2f", config.mg);
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sprintf (items[7].text, "High Gain: %1.2f", config.hg);
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sprintf (items[5].text, "Low Freq: %d", config.low_freq);
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sprintf (items[6].text, "High Freq: %d", config.high_freq);
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sprintf (items[7].text, "Low Gain: %1.2f", config.lg);
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sprintf (items[8].text, "Middle Gain: %1.2f", config.mg);
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sprintf (items[9].text, "High Gain: %1.2f", config.hg);
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GUI_InitMenu(m);
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if (config.filter < 2)
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m->max_items = 5;
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else
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m->max_items = 8;
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m->max_items = 10;
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GUI_SlideMenuTitle(m,strlen("Audio "));
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@ -781,28 +785,40 @@ static void soundmenu ()
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else
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{
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/* enable items */
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m->max_items = 8;
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m->max_items = 10;
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/* intialize EQ */
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audio_init_equalizer();
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audio_set_equalizer();
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}
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break;
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case 5:
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GUI_OptionBox(m,0,"Low Gain",(void *)&config.lg,0.01,0.0,2.0,0);
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sprintf (items[5].text, "Low Gain: %1.2f", config.lg);
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GUI_OptionBox(m,0,"Low Frequency",(void *)&config.low_freq,10,0,config.high_freq,1);
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sprintf (items[5].text, "Low Freq: %d", config.low_freq);
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audio_set_equalizer();
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break;
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case 6:
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GUI_OptionBox(m,0,"Middle Gain",(void *)&config.mg,0.01,0.0,2.0,0);
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sprintf (items[6].text, "Middle Gain: %1.2f", config.mg);
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GUI_OptionBox(m,0,"High Frequency",(void *)&config.high_freq,100,config.low_freq,30000,1);
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sprintf (items[6].text, "High Freq: %d", config.high_freq);
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audio_set_equalizer();
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break;
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case 7:
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GUI_OptionBox(m,0,"Low Gain",(void *)&config.lg,0.01,0.0,2.0,0);
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sprintf (items[7].text, "Low Gain: %1.2f", config.lg);
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audio_set_equalizer();
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break;
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case 8:
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GUI_OptionBox(m,0,"Middle Gain",(void *)&config.mg,0.01,0.0,2.0,0);
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sprintf (items[8].text, "Middle Gain: %1.2f", config.mg);
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audio_set_equalizer();
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break;
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case 9:
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GUI_OptionBox(m,0,"High Gain",(void *)&config.hg,0.01,0.0,2.0,0);
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sprintf (items[7].text, "High Gain: %1.2f", config.hg);
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sprintf (items[9].text, "High Gain: %1.2f", config.hg);
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audio_set_equalizer();
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break;
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@ -867,7 +883,7 @@ static void systemmenu ()
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{
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/* force region & cpu mode */
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set_region();
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/* reinitialize timings */
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system_init ();
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unsigned char *temp = memalign(32,YM2612GetContextSize());
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@ -916,11 +932,18 @@ static void systemmenu ()
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config.lock_on++;
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if (config.lock_on > CART_GG) config.lock_on = NO_CART;
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if (config.lock_on == CART_GG) sprintf (items[4].text, "Lock-On: GAME GENIE");
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else sprintf (items[4].text, "Lock-On: OFF");
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else sprintf (items[4].text, "Lock-On: OFF");
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if (genromsize || (config.bios_enabled == 3))
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{
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system_init ();
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audio_init(48000);
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system_reset ();
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}
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break;
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case 5: /*** SVP emulation ***/
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GUI_OptionBox(m,0,"SVP Cycles",(void *)&SVP_cycles,1,1,1500,1);
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sprintf (items[4].text, "SVP Cycles: %d", SVP_cycles);
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sprintf (items[5].text, "SVP Cycles: %d", SVP_cycles);
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break;
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case -1:
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@ -58,7 +58,7 @@ static void load_bios(void)
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config.bios_enabled &= ~2;
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/* open BIOS file */
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FILE *fp = fopen(BIOS_ROM, "rb");
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FILE *fp = fopen(OS_ROM, "rb");
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if (fp == NULL) return;
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/* read file */
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@ -26,13 +26,13 @@
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#include "file_mem.h"
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#define DEFAULT_PATH "/genplus"
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#define GAMEGENIE_ROM "/genplus/ggenie.bin"
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#define BIOS_ROM "/genplus/bios.bin"
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#define GG_ROM "/genplus/ggenie.bin"
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#define OS_ROM "/genplus/bios.bin"
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#ifdef HW_RVL
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#define VERSION "version 1.3.2cW"
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#define VERSION "version 1.3.3W"
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#else
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#define VERSION "version 1.3.2cG"
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#define VERSION "version 1.3.3G"
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#endif
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/* globals */
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@ -109,7 +109,9 @@ double do_3band(EQSTATE * es, int sample)
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// Calculate midrange (signal - (low + high))
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m = es->sdm3 - (h + l);
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//m = es->sdm3 - (h + l);
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// fix from http://www.musicdsp.org/showArchiveComment.php?ArchiveID=236 ?
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m = sample - (h + l);
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// Scale, Combine and store
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@ -95,7 +95,7 @@ void SN76489_Reset()
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p->NoiseShiftRegister=NoiseInitialState;
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/* Clear Blip delta buffer */
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blip_clear(p->blip_buffer);
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if (p->blip_buffer) blip_clear(p->blip_buffer);
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}
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void SN76489_Shutdown(void)
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@ -917,19 +917,20 @@ INLINE void set_ar_ksr(FM_CH *CH,FM_SLOT *SLOT,int v)
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CH->SLOT[SLOT1].Incr=-1;
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}
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/* Even if it seems unnecessary, in some odd case, KSR and KC are both modified */
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/* and could result in SLOT->kc remaining unchanged. */
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/* In such case, AR values would not be recalculated despite SLOT->ar has changed */
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/* This fixes the introduction music of Batman & Robin (Eke-Eke) */
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if ((SLOT->ar + SLOT->ksr) < 94 /*32+62*/)
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/* Even if it seems unnecessary to do it here, it could happen that KSR and KC */
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/* but the resulted SLOT->ksr value (kc >> SLOT->KSR) remains unchanged. */
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/* In such case, Attack Rate would not be recalculated by "refresh_fc_eg_slot". */
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/* This fixes the intro of "The Adventures of Batman & Robin" (Eke-Eke) */
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if ((SLOT->ar + SLOT->ksr) < (32+62))
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{
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SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
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SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
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}
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else
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{
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/* verified by Nemesis on real hardware (Attack phase is blocked) */
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SLOT->eg_sh_ar = 0;
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SLOT->eg_sel_ar = 18*RATE_STEPS; /* verified by Nemesis on real hardware (Attack phase is blocked) */
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SLOT->eg_sel_ar = 18*RATE_STEPS;
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}
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}
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@ -1392,15 +1393,16 @@ INLINE void refresh_fc_eg_slot(FM_SLOT *SLOT , int fc , int kc )
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SLOT->ksr = ksr;
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/* recalculate envelope generator rates */
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if ((SLOT->ar + SLOT->ksr) < 94 /*32+62*/)
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if ((SLOT->ar + SLOT->ksr) < (32+62))
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{
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SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
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SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
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}
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else
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{
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/* verified by Nemesis on real hardware (Attack phase is blocked) */
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SLOT->eg_sh_ar = 0;
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SLOT->eg_sel_ar = 18*RATE_STEPS; /* verified by Nemesis on real hardware (Attack phase is blocked) */
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SLOT->eg_sel_ar = 18*RATE_STEPS;
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}
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SLOT->eg_sh_d1r = eg_rate_shift [SLOT->d1r + SLOT->ksr];
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@ -1952,6 +1954,14 @@ void YM2612Update(int length)
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out_fm[4] = 0;
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out_fm[5] = 0;
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/* update SSG-EG output */
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update_ssg_eg_channel(&ym2612.CH[0].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[1].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[2].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[3].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[4].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[5].SLOT[SLOT1]);
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/* calculate FM */
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chan_calc(&ym2612.CH[0]);
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chan_calc(&ym2612.CH[1]);
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@ -1961,18 +1971,10 @@ void YM2612Update(int length)
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if (ym2612.dacen)
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{
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/* DAC Mode */
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*(ym2612.CH[5].connect4) += ym2612.dacout;
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out_fm[5] = ym2612.dacout;
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}
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else chan_calc(&ym2612.CH[5]);
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/* update SSG-EG output */
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update_ssg_eg_channel(&ym2612.CH[0].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[1].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[2].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[3].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[4].SLOT[SLOT1]);
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update_ssg_eg_channel(&ym2612.CH[5].SLOT[SLOT1]);
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/* advance LFO */
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advance_lfo();
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@ -43,14 +43,9 @@ uint8 system_hw;
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****************************************************************/
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static EQSTATE eq;
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void audio_init_equalizer(void)
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{
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init_3band_state(&eq,880,5000,snd.sample_rate);
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audio_set_equalizer();
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}
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void audio_set_equalizer(void)
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{
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init_3band_state(&eq,config.low_freq,config.high_freq,snd.sample_rate);
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eq.lg = (double)(config.lg);
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eq.mg = (double)(config.mg);
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eq.hg = (double)(config.hg);
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@ -101,10 +96,10 @@ void audio_update (int size)
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if (filter & 1)
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{
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/* single-pole low-pass filter (6 dB/octave) */
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l = (ll + l) >> 1;
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r = (rr + r) >> 1;
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ll = l;
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rr = r;
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ll = (ll + l) >> 1;
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rr = (rr + r) >> 1;
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l = ll;
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r = rr;
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}
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else if (filter & 2)
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{
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@ -174,7 +169,7 @@ int audio_init (int rate)
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}
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/* 3 band EQ */
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audio_init_equalizer();
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audio_set_equalizer();
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/* Set audio enable flag */
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snd.enabled = 1;
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@ -87,11 +87,10 @@ extern int32 current_z80;
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extern uint8 system_hw;
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/* Function prototypes */
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extern void audio_init_equalizer(void);
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extern void audio_set_equalizer(void);
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extern int audio_init (int rate);
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extern void audio_shutdown (void);
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extern void audio_update (int len);
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extern void audio_set_equalizer(void);
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extern void system_init (void);
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extern void system_reset (void);
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extern void system_shutdown (void);
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