mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
f404e9eaa9
Added more EQ options in audio menu
218 lines
6.1 KiB
C
218 lines
6.1 KiB
C
/****************************************************************************
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* Genesis Plus
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* Game Genie Hardware emulation
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*
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* Copyright (C) 2009 Eke-Eke (GCN/Wii port)
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*
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* Based on documentation from Charles McDonald
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* (http://cgfm2.emuviews.com/txt/genie.txt)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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***************************************************************************/
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#include "shared.h"
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static struct
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{
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uint8 enabled;
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uint8 rom[0x10000];
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uint16 regs[0x20];
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uint16 old[6];
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uint16 data[6];
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uint32 addr[6];
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} ggenie;
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static void ggenie_write_byte(uint32 address, uint32 data);
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static void ggenie_write_word(uint32 address, uint32 data);
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static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type);
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static uint32 ggenie_read_regs(uint32 address);
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void ggenie_init(void)
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{
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memset(&ggenie,0,sizeof(ggenie));
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/* load Game Genie ROM program */
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FILE *f = fopen(GG_ROM,"rb");
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if (!f) return;
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fread(ggenie.rom,1,0x8000,f);
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fclose(f);
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/* $0000-$7fff mirrored into $8000-$ffff */
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memcpy(ggenie.rom+0x8000,ggenie.rom,0x8000);
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#ifdef LSB_FIRST
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/* Byteswap ROM */
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int i;
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uint8 temp;
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for(i = 0; i < 0x10000; i += 2)
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{
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temp = ggenie.rom[i];
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ggenie.rom[i] = ggenie.rom[i+1];
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ggenie.rom[i+1] = temp;
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}
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#endif
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/* set flag */
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ggenie.enabled = 1;
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}
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void ggenie_reset(void)
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{
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if (!ggenie.enabled) return;
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/* restore patched ROM */
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int i;
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for (i=0; i<6; i++)
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{
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if (ggenie.regs[0] & (1 << i))
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*(uint16 *)(cart_rom + ggenie.addr[i]) = ggenie.old[i];
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}
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/* reset internal state */
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memset(ggenie.regs,0,sizeof(ggenie.regs));
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memset(ggenie.old,0,sizeof(ggenie.old));
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memset(ggenie.data,0,sizeof(ggenie.data));
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memset(ggenie.addr,0,sizeof(ggenie.addr));
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/* default slot mapping */
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/* reads are mapped to Game Genie ROM */
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/* writes are mapped to Game Genie internal registers */
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m68k_memory_map[0].base = ggenie.rom;
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m68k_memory_map[0].write8 = ggenie_write_byte;
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m68k_memory_map[0].write16 = ggenie_write_word;
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m68k_memory_map[0].read16 = NULL;
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}
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/* Byte write handler */
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/* Note: 2nd revision of the Game Genie software use byte writes to set register values on exit */
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static void ggenie_write_byte(uint32 address, uint32 data)
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{
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/* Lock bit */
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if (ggenie.regs[0] & 0x100) return;
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/* Register offset */
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uint8 offset = (address >> 1) & 0x1f;
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/* Write internal register (lower or upper BYTE) */
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ggenie_write_regs(offset,data,address & 1);
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}
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/* Word write handler */
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static void ggenie_write_word(uint32 address, uint32 data)
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{
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/* Lock bit */
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if (ggenie.regs[0] & 0x100) return;
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/* Register offset */
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uint8 offset = (address >> 1) & 0x1f;
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/* Write internal register (full WORD) */
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ggenie_write_regs(offset,data,2);
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}
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static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type)
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{
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/* access type */
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switch (type)
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{
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case 0: /* upper byte write */
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data = (ggenie.regs[offset] & 0x00ff) | ((data & 0xff) << 8);
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break;
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case 1: /* lower byte write */
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data = (ggenie.regs[offset] & 0xff00) | (data & 0xff);
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break;
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default:
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break;
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}
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/* Mode Register */
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if (!offset)
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{
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/* by default, registers are write only */
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m68k_memory_map[0].read16 = NULL;
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/* MODE bits */
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if (data & 0x400)
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{
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/* $0000-$7ffff reads mapped to Cartridge ROM */
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m68k_memory_map[0].base = cart_rom;
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}
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else
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{
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/* $0000-$7ffff reads mapped to Game Genie ROM */
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m68k_memory_map[0].base = ggenie.rom;
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if (data & 0x200)
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{
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/* $0000-$7ffff reads mapped to Game Genie Registers */
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/* code doing this should execute in RAM so we don't need to modify base address */
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m68k_memory_map[0].read16 = ggenie_read_regs;
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}
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}
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/* LOCK bit */
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if ((data & 0x100) && !(ggenie.regs[0] & 0x100))
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{
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/* patch ROM when GG program exits (LOCK bit set) */
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/* this is done here to handle patched program reads faster & more easily */
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/* on real HW, address decoding would be done on each reads */
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int i,j;
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for (i=0; i<6; i++)
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{
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/* decode patch address */
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/* note: Charles's documment is wrong, first register holds bits 23-16 of patch address */
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ggenie.addr[i] = (ggenie.regs[2+3*i] << 16) | ggenie.regs[3+3*i];
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/* decode patch data */
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ggenie.data[i] = ggenie.regs[4+3*i];
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/* patch is enabled ? */
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if (data & (1 << i))
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{
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/* first look if address has not already been patched */
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for (j=0;j<i;j++)
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{
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if (ggenie.addr[i] == ggenie.addr[j])
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{
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/* disable code for later initialization */
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data &= ~(1 << i);
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}
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}
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/* ave old value and patch ROM if enabled */
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if (data & (1 << i))
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{
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ggenie.old[i] = *(uint16 *)(cart_rom + ggenie.addr[i]);
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*(uint16 *)(cart_rom + ggenie.addr[i]) = ggenie.data[i];
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}
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}
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}
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}
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}
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/* update internal register */
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ggenie.regs[offset] = data;
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}
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static uint32 ggenie_read_regs(uint32 address)
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{
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if (address < 0x40) return ggenie.regs[address >> 1];
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else return *(uint16 *)(cart_rom + address); /* is that correct ? */
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}
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