Some games can benefit from a little overclocking but start behaving
strangely at 2x. Make the internal overclock ratio a fixed point
number and add 3 fractional settings.
This reduces all cycle costs by half for the primary CPU. There
is a delay upon loading before overclocking is applied as a
workaround for some games that detect PAL/NTSC systems by counting
cycles in a frame at startup.
Available options for core-provided aspect ratio are "auto", "NTSC PAR" and "PAL PAR".
- NTSC PAR forces pixel aspect ratio of NTSC tvs always, regardless of game or core region
- PAL PAR forces pixel aspect ratio of PAL tvs always, regardless of game or core region
- auto works as following
-- NTSC PAR is used when core region is set to auto and game region is NTSC, or core region is set to ntsc-u or ntsc-j.
-- PAL PAR is used when core region is set to auto and game region is PAL, or core region is set to pal.
-- 6:5 PAR is used for Game Gear games, if core options Borders and Game Gear extended screen are both disabled
.added support for .mdx ROM files
.added missing core settings (system hardware, region, lock-on, multitap, master system FM,...)
.fixed viewport width when NTSC Filter is enabled with Mega Drive or Mega CD games using H-32 mode
.code cleanup