EkeEke
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116b001fb2
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[Core/Sound] fixed YM2612 LFO PM implementation (block & keyscale code should not be modified by LFO)
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2017-04-09 18:54:02 +02:00 |
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EkeEke
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a62c6f9ffe
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[Core/Sound]
* fixed YM2612 self-feedback regression introduced in 1.7.1
* fixed YM2612 one-sample extra delay on operator1 output
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2017-03-28 16:19:55 +02:00 |
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EkeEke
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b78ce06728
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[Core/Sound] improved accuracy of SN76489 core
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2017-03-28 16:15:45 +02:00 |
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EkeEke
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9bb64c47f9
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[Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling
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2016-12-18 23:36:59 +01:00 |
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EkeEke
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41285e1131
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[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
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2016-12-18 23:09:16 +01:00 |
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EkeEke
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eedbfecac9
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[Core/Sound] improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help)
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2016-12-18 22:38:50 +01:00 |
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EkeEke
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d08b903a11
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[Core/MS] improved emulation of Japanese Master System I/O chip (315-5297)
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2014-11-23 20:30:27 +01:00 |
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EkeEke
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bf184b9440
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
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EkeEke
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6635ab7ebf
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updated headers of modified files
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2013-06-17 22:42:05 +02:00 |
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EkeEke
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aede1b9299
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
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