Kiri
e5f77f14b9
Enchanced per-tile vertical scroll ( #453 )
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* Enchanced per-tile vertical scroll implementation
* Comment cleanup
2022-08-13 08:11:41 +02:00
ekeeke
e366ca817f
[Core/CD] added setting to enable/disable CD access time simulation
2022-05-01 15:47:18 +02:00
ekeeke
c6d1e5ac38
[Core/CD] added optional (platform-specific) SUB-CPU address error exceptions emulation (currently activated for libretro & SDL Windows ports only)
2021-10-09 18:53:59 +02:00
ekeeke
9254c331d2
[Core/CD] added configurable CD-DA and PCM outputs mixing volume
2021-10-07 23:20:31 +02:00
ekeeke
52c54c70b1
[libretro/SDL] added new source files to MSVC project
2021-09-17 10:46:53 +02:00
ekeeke
dfe3672878
[Core/MD] added support for MegaSD CD hardware overlay (MD+ hacks) and extended SSF2 / ROM write mappers
2021-09-13 19:32:52 +02:00
ekeeke
babb338dea
[Win/SDL] fixed comment in Makefiles
2021-08-10 14:41:09 +02:00
ekeeke
9630e59552
[SDL] fixed sound format on big-endian platforms
2020-05-01 09:55:22 +02:00
ekeeke
9d288726bf
[SDL] fixed linking issues with opll.o
2020-05-01 09:44:53 +02:00
ekeeke
dd4ce564da
[SDL] added support for nuked cycle-accurate YM2413 core (optional)
2020-04-04 15:29:19 +02:00
feos
11ad16f76c
add core/debug to gx_vstudio project
2019-04-25 20:31:43 +03:00
vadosnaprimer
d1e7cd6bea
add CPU hooking functionality
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can be used by a frontend to implement breakpoints or tracelogging
currently hooked: M68K executing/reading/writing, VDP reading/writing (only for MegaDrive)
2019-04-21 20:35:38 +03:00
Clownacy
49b90b966c
[SDL] remove -ansi compiler flag
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It seems like it's just an alias for -std=c89, which gets overridden by
-std=c99 later.
2018-07-09 21:00:24 +01:00
Clownacy
5eafe5b0cc
[SDL] the window surface should not be freed
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According to SDL's docs, the window surface is freed automatically by
other functions (SDL_Quit in SDL1.2, and SDL_DestroyWindow in SDL2).
I think this might have actually been the cause of those segmentation
errors upon closing that I noticed back when I opened #114 .
2018-07-09 18:53:09 +01:00
Clownacy
3edcab0b46
[SDL] SDL_CreateRGBSurface flags are deprecated in SDL2
2018-07-09 18:52:51 +01:00
tokumeiwokiboushimasu
fb670d1bf4
Update osd.h
2018-07-07 13:49:47 +09:00
tokumeiwokiboushimasu
e658f3abe0
Update Makefile.sdl2
2018-07-07 13:49:04 +09:00
tokumeiwokiboushimasu
99d896598f
Update Makefile.sdl1
2018-07-07 13:47:54 +09:00
EkeEke
7af5a0cdf4
[SDL] added LIBCHDR support
2018-07-03 00:12:36 +02:00
Clownacy
b68d016aa5
[SDL] fixed fullscreen in SDL2 build
2018-07-01 23:53:54 +01:00
Clownacy
0569355cb5
[SDL] make SDL2 build support 8, 15, and 32BPP rendering
2018-07-01 22:40:30 +01:00
Clownacy
6e9cb90da4
[SDL] SDL_OpenAudio returns negative error codes in SDL2
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SDL1.2 just returns -1, which this code was still checking for
2018-07-01 21:33:30 +01:00
Clownacy
cb5b682872
[SDL] don't accept alternate audio formats
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On my PC, the SDL2 build doesn't 'obtain' the S16 format it
requests, but since the rest of the SDL2 frontend expects S16, this
causes the audio to fail. So, instead, I force SDL to accept S16, and
just convert to the native format implicitly.
I also applied this to every sound format setting, since I imagine the
frontend doesn't support obtaining only one channel, or a non 48kHz
frequency.
2018-07-01 21:27:58 +01:00
Clownacy
aeb3a98df2
[SDL] don't include libchdr
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The makefiles don't reference any of its sources, leading to build errors.
I'd fix this myself, but even when adding the relevant sources, I get
errors about multiply-defined types.
2018-07-01 21:27:42 +01:00
Vladimir Kononovich
191665c8d1
Visual Studio 2017 sdl2 solution.
2018-06-30 20:51:37 +03:00
EkeEke
238e520a4a
[SDL] fixed MingW compilation
2018-01-07 16:22:51 +01:00
EkeEke
902dc4c4c0
[Core/Sound] added (optional) YM2612 DAC distortion emulation in MAME core & removed configurable YM2612 DAC resolution (deprecated)
2017-12-22 20:43:28 +01:00
EkeEke
b62ce884b8
[Core/Sound] added nuked YM3438 core to SDL port and fixed some GCC warnings
2017-12-22 20:37:58 +01:00
EkeEke
f6f4556533
[Core/Sound] fixed 3-Band EQ implementation
2017-09-19 15:26:50 +02:00
EkeEke
b78ce06728
[Core/Sound] improved accuracy of SN76489 core
2017-03-28 16:15:45 +02:00
EkeEke
9bb64c47f9
[Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling
2016-12-18 23:36:59 +01:00
Clownacy
3da87f4548
[SDL/SDL2] define HAVE_ALLOCA_H on non-Windows systems
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Prevents errors in libtremor
2016-11-03 15:44:00 +00:00
Clownacy
e4d9c04add
[SDL/SDL2] removed explicit Windows-ism in Makefile
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The Windows Make ports I've used automatically
add the .exe extension
2016-11-03 15:31:24 +00:00
Clownacy
4cea68fa10
[SDL/SDL2] merged SDL1 and SDL2 files
2016-11-03 15:21:25 +00:00
Clownacy
1cbf897ed1
[SDL] use 'return' instead of 'exit' in main, removed useless buffer
2016-10-20 23:26:58 +01:00
Clownacy
1cc83a28a2
[SDL] minor tweak
2016-10-20 23:06:10 +01:00
Clownacy
87cb6b8ec7
[SDL] added support for 32MB ROMs
2016-10-20 23:06:10 +01:00
Clownacy
edbef3fda6
[SDL] removed extraneous bracket from window title
2016-10-14 11:59:41 +01:00
Clownacy
a3c888249f
[SDL] prevent a warning about unused variable
2016-10-14 11:45:29 +01:00
Clownacy
e84d7cdce8
[SDL] disabled Windows-only components of Makefile when not building on Windows
2016-10-14 11:45:29 +01:00
Clownacy
9da307e1eb
[SDL] fixed undefined parameter type
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This might have worked with c89, but now it just causes an error
2016-10-14 11:45:29 +01:00
Clownacy
17630b4cb3
[SDL] changed to c99 standard
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c89 does not support long long, flagging an error
2016-10-14 11:45:20 +01:00
EkeEke
c0e7e595e4
[SDL] fixed gzopen() file type
2016-03-20 19:19:26 +01:00
EkeEke
d2c03aadd9
[Core/GG] fixed mirrored access to I/O control register (G-LOC Air Battle)
2015-03-24 23:59:31 +01:00
EkeEke
97595b4557
[Core/GG] added LCD ghosting software filter
2014-11-23 20:45:22 +01:00
EkeEke
37dd44df6c
[Core/Input] added Sega Graphic Board support (thanks to SMS Power)
2014-10-10 18:06:16 +02:00
EkeEke
32bc395dfd
[Win32/SDL] renamed Makefile
2014-08-15 15:09:06 +02:00
EkeEke
f3d4cf51d2
[Core/Input] fixed Master Tap adapter & XE-1AP device naming in sourcecode
2014-08-09 18:59:14 +02:00
EkeEke
54210e8222
[Core/IO] added gamepad type auto-detection
2014-04-01 20:36:16 +02:00
EkeEke
11d275e2f8
[Gamecube/Wii] finalized 1.7.4
2013-06-21 15:14:00 +02:00