Commit Graph

217 Commits

Author SHA1 Message Date
ekeeke
5ec1cd099f Merge pull request #184 from bkoropoff/overclock-tidy
[Core] Improved CPU overclock granularity and added (optional) sprite limits removal support (bkoropoff)
2017-10-10 10:46:16 +02:00
Brian Koropoff
fe21bb5950 Tidy up overclock code
Also use full available precision for overclock ratio.
2017-10-07 17:24:37 -07:00
EkeEke
5c7eb1a55d [Core/Sound] fixed compilation warnings with Nuked core 2017-10-07 00:49:14 +02:00
nukeykt
64356591d6 [Core/Sound] Nuked OPN2: fix envelope generator increment calculation 2017-10-06 00:25:16 +09:00
Brian Koropoff
e0ef0902e9 Add option to remove per-line sprite limits 2017-10-04 22:24:31 -07:00
Brian Koropoff
f3e0641b1b Allow more fine-grained overclocking
Some games can benefit from a little overclocking but start behaving
strangely at 2x.  Make the internal overclock ratio a fixed point
number and add 3 fractional settings.
2017-10-04 22:07:45 -07:00
ekeeke
2345d98b69 Merge pull request #181 from libretro/master
[Core/CPU] add optional 68K and Z80 overclocking
2017-10-04 11:19:10 +02:00
Brian Koropoff
2135365d5c Add experimental overclock option.
This reduces all cycle costs by half for the primary CPU.  There
is a delay upon loading before overclocking is applied as a
workaround for some games that detect PAL/NTSC systems by counting
cycles in a frame at startup.
2017-10-03 16:46:17 -07:00
nukeykt
573120e4f6 Nuked OPN2: requested changes 2 2017-09-29 22:37:13 +09:00
nukeykt
405db5d9f4 Nuked OPN2: requested changes 2017-09-29 18:01:03 +09:00
nukeykt
51f802b2cc Nuked OPN2: ASIC YM3438 & YM2612 emulation 2017-09-29 01:45:49 +09:00
nukeykt
27a77147aa Nuked OPN2: optimize detune calculation 2017-09-28 19:54:12 +09:00
nukeykt
6a23a42540 Nuked OPN2: minor tweaks 2017-09-28 17:00:31 +09:00
ekeeke
e2774c7b8a Update ym2612.c
[Core/YM2612] minor optimizations
2017-09-27 13:58:22 +02:00
nukeykt
eb457641a8 Nuked OPN2: Don't attack if key is off 2017-09-26 20:36:07 +09:00
nukeykt
13ab2aafbc Nuked OPN2: Fix LFO PM 2017-09-26 19:23:43 +09:00
ekeeke
3d8bd155a7 [Core/Sound] fixed EG counter loopback behavior (verified on real YM3438 die by nukez) 2017-09-26 10:25:48 +02:00
twinaphex
accc1c030e Use stdint.h instead of inttypes.h - fixes MSVC < 2010 2017-09-26 04:18:19 +02:00
twinaphex
ba28a28b7e Fix Emscripten 2017-09-26 00:49:48 +02:00
ekeeke
3fc3a57b26 [Core/68k] fixed NBCD insruction when using register operand 2017-09-25 01:09:09 +02:00
nukeykt
1768a34144 Nuked OPN2: requested changes 3 2017-09-24 01:47:50 +09:00
nukeykt
757a6e0c1f Nuked OPN2: requested changes 2 2017-09-23 21:17:05 +09:00
nukeykt
1c6fa9fdb6 Nuked OPN2: requested changes 2017-09-23 20:26:26 +09:00
nukeykt
0128f345b5 Add nuked opn2 as alternative core 2017-09-23 12:52:45 +09:00
EkeEke
00a79db64e [Core/CD] fixed cooked Mode-1 (ISO) sectors access in CHD files 2017-09-23 00:14:43 +02:00
notaz
5d13ccbe3f [Core/SVP] fix pointer arithmetic on 64bit (#171)
I don't want broken version of my code to linger around.
2017-09-21 09:24:50 +02:00
EkeEke
94103569ff [Core/VDP] allow active screen width to be modified during first two lines (Bugs Bunny in Double Trouble) 2017-09-20 16:45:50 +02:00
EkeEke
527fd6ecd8 [Core/VDP] improved VDP status read timing accuracy (fixes 'Marvel Land' demo mode) 2017-09-20 10:53:08 +02:00
EkeEke
f6f4556533 [Core/Sound] fixed 3-Band EQ implementation 2017-09-19 15:26:50 +02:00
EkeEke
5a3cfbc1b9 [Core/CD] implemented proper CHD file virtualization 2017-09-19 15:00:03 +02:00
EkeEke
31906b20cf [Core/Sound] fixed PSG noise channel bug 2017-09-19 12:21:41 +02:00
EkeEke
3a0ec7e895 [Wii] fix compilation issue caused by libretro patch to libchdr 2017-09-19 12:19:28 +02:00
twinaphex
12fde25a68 Fix one compilation error for MSVC 2003 Xbox 1 - size_t is defined
in stddef.h
2017-09-17 19:32:52 +02:00
twinaphex
e23498aece Remove msvc 2003/2010 solutions 2017-09-17 19:32:52 +02:00
twinaphex
da80349f9c Update 2017-09-07 02:18:14 +02:00
twinaphex
2dfa1317b0 Update libchdr 2017-09-06 19:07:42 +02:00
EkeEke
05dc8faa04 [Core/CD] added (optional) CHD image file support 2017-08-27 16:42:31 +02:00
EkeEke
f5e425b92a [Core/CD] fixed CD hardware buffer initialization when using dynamic memory allocation 2017-08-15 11:00:47 +02:00
EkeEke
f5c826731d [Core/CD] fixed track relative time computation during pregap 2017-08-15 10:59:10 +02:00
EkeEke
147ad71a3c [Core/VDP] fixed FIFO timings when switching H32/H40 mode while display is active 2017-07-15 13:03:58 +02:00
EkeEke
63b0d6a4c1 [Core/IO] increased Sega Mouse latency (fixes mouse support in Star Blade) 2017-07-15 13:00:49 +02:00
EkeEke
07f333b1ed [Core/MD] added (very basic) emulation of Flashkit MD hardware 2017-07-06 01:16:58 +02:00
EkeEke
2a19462f0d [Core/CD] added support for platform-configurable CD file virtualization 2017-06-30 13:42:47 +02:00
EkeEke
4017d379e6 [Core/VDP] improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny) 2017-06-24 15:59:44 +02:00
EkeEke
38ffc317cb [Core/VDP] improved FIFO emulation accuracy 2017-06-05 23:52:03 +02:00
EkeEke
ee0fd881f6 [Core/CPU] removed 68k stack access optimizations to prevent unintentional (or intentional) ROM corruption 2017-05-08 16:35:05 +02:00
EkeEke
9810f9d34b [Core/CPU] minor optimization to 68k read/write handlers 2017-05-08 15:59:32 +02:00
EkeEke
0fc6a09b1d [Core/MD] fixed 68k read memory handler 2017-04-14 21:26:58 +02:00
EkeEke
4c04c8f719 [Core/Sound] minor YM2612 optimization 2017-04-09 19:31:40 +02:00
EkeEke
8f15c1d43b Merge branch 'master' of https://github.com/ekeeke/Genesis-Plus-GX 2017-04-09 19:13:01 +02:00