Commit Graph

61 Commits

Author SHA1 Message Date
ekeeke
2ca416f738 Updated HISTORY.txt 2020-09-04 02:41:21 +02:00
ekeeke
15722b16ab [Core/MD] added support for Triple Play 96 & Triple Play - Gold Edition real Mask ROM dumps 2020-07-14 01:45:12 +02:00
ekeeke
33a43e34c1 [Core/CD] incremented CD_PLAY status delay by one CDD interrupt (fixes regression freeze in Annet Futatabi introduced by previous change) 2020-04-10 15:28:16 +02:00
ekeeke
932a40923c Updated HISTORY.txt 2019-01-09 01:29:35 +01:00
EkeEke
fee2bc8c28 [Core/Sound] added accurate YM2612 status & BUSY flag emulation for MAME core (verified on discrete and ASIC-integrated chips) 2018-01-07 16:44:14 +01:00
EkeEke
902dc4c4c0 [Core/Sound] added (optional) YM2612 DAC distortion emulation in MAME core & removed configurable YM2612 DAC resolution (deprecated) 2017-12-22 20:43:28 +01:00
EkeEke
2ad037214b [Wii] added WiiU GamePad Controller support on vWii (thanks to Fix94) 2017-10-07 00:50:51 +02:00
EkeEke
05dc8faa04 [Core/CD] added (optional) CHD image file support 2017-08-27 16:42:31 +02:00
EkeEke
63b0d6a4c1 [Core/IO] increased Sega Mouse latency (fixes mouse support in Star Blade) 2017-07-15 13:00:49 +02:00
EkeEke
07f333b1ed [Core/MD] added (very basic) emulation of Flashkit MD hardware 2017-07-06 01:16:58 +02:00
EkeEke
4017d379e6 [Core/VDP] improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny) 2017-06-24 15:59:44 +02:00
EkeEke
62c1d82145 [Core/Sound] fixed Timer B overflow handling 2017-04-09 19:12:21 +02:00
EkeEke
5a74df31ee [Core/CPU] fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM) 2017-03-30 15:02:15 +02:00
EkeEke
a62c6f9ffe [Core/Sound]
* fixed YM2612 self-feedback regression introduced in 1.7.1
* fixed YM2612 one-sample extra delay on operator1 output
2017-03-28 16:19:55 +02:00
EkeEke
9bb64c47f9 [Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling 2016-12-18 23:36:59 +01:00
EkeEke
17a64572e7 [Core/CD] fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks 2016-09-09 16:03:41 +02:00
EkeEke
60bb5edb17 [Core/CD] fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection) 2016-09-07 23:01:40 +02:00
EkeEke
446d9aa61f [Core/CPU] fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew) 2016-08-16 00:02:33 +02:00
EkeEke
1dac828fb5 [Core/MD] improved SVP memory handlers accuracy (fixes Virtua Racing debug mode) 2016-07-09 19:46:22 +02:00
EkeEke
38753afaa5 [Core/CD] improved CDD "play" command accuracy (fixes "Snatcher" Act 2 starting cutscene) 2016-07-03 15:52:17 +02:00
EkeEke
9365ac2b55 [Core/VDP] improved VDP status timing accuracy 2016-05-01 20:21:45 +02:00
EkeEke
6c9b42f768 [Core/VDP] fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo) 2016-04-10 17:06:22 +02:00
EkeEke
862e44f098 [Core/MS] fixed 4MB ROM support 2016-03-30 17:35:00 +02:00
EkeEke
6b1d80b6a0 updated HISTORY.txt 2015-10-19 19:20:25 +02:00
EkeEke
f9e74075ad [Core/CD] fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file 2015-08-26 23:52:19 +02:00
EkeEke
9476daf1e9 [Core/IO] improved XE-1AP controller emulation 2015-08-26 23:32:25 +02:00
EkeEke
f55688de19 .updated HISTORY.txt to reflect all changes since 1.7.4
.synced README with Bitbucket repository
2015-07-14 19:13:44 +02:00
EkeEke
44fdb80c3c added HISTORY.txt and LICENSE.txt 2013-09-08 17:27:42 +02:00
ekeeke31
62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00
ekeeke31
651e91ece6 Reverted to r598 2011-07-13 22:49:52 +00:00
ekeeke31
7924f83b3d Deleted public repository 2011-07-13 11:44:38 +00:00
ekeeke31
ab4638144c [Core/VDP]
---------------
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).

[Core/IO]
---------------
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.

[Core/Extra]
---------------
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)

[Core/General]
---------------
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.

[Gamecube/Wii]
---------------
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)

[Wii only]
---------------
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-03-31 22:11:05 +00:00
ekeeke31
35b1a164bd Finalize 1.4.1 2010-12-04 17:18:34 +00:00
ekeeke31
d3116defa7 Bump up version 1.4.0 2010-11-01 18:19:46 +00:00
ekeeke31
28d112c03d updated changelog 2010-08-27 07:45:23 +00:00
ekeeke31
9f4806a37d finally implemented accurate column-based vertical scroll mode (verified on real hardware) 2010-08-19 12:11:51 +00:00
ekeeke31
cd14774e03 [Z80] fixed state of CPU registers on reset: fixes missing sound in Defender/Defender 2 (Williams Arcade Classics) 2010-08-08 17:28:11 +00:00
ekeeke31
c7e2dad7b4 2010-08-05 19:14:09 +00:00
ekeeke31
21e263dd25 improved 2-cell vscroll emulation accuracy (fixes Cutie Suzuki no Ringside Angel left-most column) 2010-07-30 21:26:06 +00:00
ekeeke31
c44daa134b minor input code cleanup & fixes
it's now possible to change the input configuration when J-CART is detected: this let you play 6-player mode in Super Skidmarks by connecting 4-WayPlay
2010-07-28 12:01:03 +00:00
ekeeke31
daf11963b1 .added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
682dd53a38 additional memory handler code cleanup 2010-06-14 19:20:05 +00:00
ekeeke31
12606da28e .improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
5078244cd1 added proper HV Counter latch support, as verified on real hardware (fixes Sunset Riders intro) 2010-05-17 10:59:47 +00:00
ekeeke31
44073ca30e implemented new save manager menu (multiple slots, snapshots, slot deletion...)
miscellaneous improvement to GUI engine
2010-05-06 12:59:43 +00:00
ekeeke31
ed11eb0133 [Core/VDP]
* improved sprites processing accuracy.
* fixed VBLANK transition line checks.
* code cleanup and (minor) optimizations.

[Core/Sound]
* increased FM internal sample size to 32-bit to avoid overflow when adding channels.
* added preliminary emulation of YM2612 DAC precision (can be configured to match real console output).
* added configurable roll-off for FIR filtering in High-Quality FM mode.

[Wii]
*added support to enable/disable Video Encoder Trap Filter: can help reproducing "color blending" as on a real Genesis (composite video only).
*added support to configure Video Encoder gamma correction.
2010-02-28 19:55:43 +00:00
ekeeke31
3cef34ffa4 fixed audio/video resynchronization when video settings are changed during frame execution 2010-01-27 23:53:20 +00:00
ekeeke31
2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
46758ce339 improved audio accuracy (input samplerate is now adjusted according to emulated framerate) 2009-12-30 15:24:12 +00:00