ekeeke
47761b9b8f
[Core/MD] added basic emulation of 68k bus access refresh delays (fixes Super Airwolf graphical glitch during intro & some Krikzz's mcd-verificator timing tests)
2024-02-21 19:50:08 +01:00
ekeeke
6ec9ac2729
[Core/SG] added SG-1000 II hardware with 8KB RAM extension adapter in selectable hardware models ( fixes #437 )
2022-10-29 13:51:34 +02:00
ekeeke
dfe3672878
[Core/MD] added support for MegaSD CD hardware overlay (MD+ hacks) and extended SSF2 / ROM write mappers
2021-09-13 19:32:52 +02:00
EkeEke
d0aa36acc3
[Core/CPU] improved 68K/Z80 synchronization
2018-01-07 16:24:28 +01:00
EkeEke
f6f4556533
[Core/Sound] fixed 3-Band EQ implementation
2017-09-19 15:26:50 +02:00
EkeEke
41285e1131
[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
2016-12-18 23:09:16 +01:00
EkeEke
da1d08d7ef
[Core/General] removed libretro specific comments
2016-09-21 20:26:13 +02:00
Arto Vainiolehto
cbd2bc3d47
Add new core option: Core-provided aspect ratio.
...
Available options for core-provided aspect ratio are "auto", "NTSC PAR" and "PAL PAR".
- NTSC PAR forces pixel aspect ratio of NTSC tvs always, regardless of game or core region
- PAL PAR forces pixel aspect ratio of PAL tvs always, regardless of game or core region
- auto works as following
-- NTSC PAR is used when core region is set to auto and game region is NTSC, or core region is set to ntsc-u or ntsc-j.
-- PAL PAR is used when core region is set to auto and game region is PAL, or core region is set to pal.
-- 6:5 PAR is used for Game Gear games, if core options Borders and Game Gear extended screen are both disabled
2016-09-19 13:17:00 +03:00
EkeEke
2749f1dec0
[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack
2016-01-17 17:17:28 +01:00
EkeEke
c18e5d9825
[Core/misc] code cleanup (continued)
2015-10-19 18:48:26 +02:00
EkeEke
bf184b9440
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
2014-10-10 18:34:33 +02:00
EkeEke
10e5a924df
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
...
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
2014-03-02 16:07:08 +01:00
EkeEke
cd17a4e854
[Core/VDP] improved H-Counter accuracy in H32 mode (modified in r457 for Sonic 3D Blast bonus stage, not needed anymore)
2013-10-20 20:38:31 +02:00
EkeEke
6635ab7ebf
updated headers of modified files
2013-06-17 22:42:05 +02:00
EkeEke
aede1b9299
rearranged core & back-end specific code (part 2)
2013-06-17 22:31:31 +02:00