ekeeke31
f21a08ebfa
[Core]
...
.improved Z80 bus reset accuracy
.improved Z80 locks & VDP access accuracy
.improved soft-reset accuracy
.adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels)
.updated win32 port to compile with recent changes
.input code cleanup
[GCN]
.fixed soft-reset (reset switch should also works now)
IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
2010-05-30 18:42:03 +00:00
ekeeke31
2c2f760f44
.optimized memory footprint
...
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
5b888e725b
added proper IO initialization routines
...
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
...
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
f37b3bee42
+ added controller settings menu (preliminar, code is a little bit ugly)
2009-05-02 15:00:13 +00:00
ekeeke31
d1b4f1b109
+ fixed lightgun autodetection for Lethal Enforcers II
...
+ improved Mouse emulation
+ cleaned inputs functions a little bit
+ added preliminar Menu options (bg color, sfx/music volume)
2009-04-23 01:01:07 +00:00
ekeeke31
7b8984f729
minor bug fixes, modified SRAM/SaveState filenames
2008-12-12 13:27:38 +00:00
ekeeke31
8ea80d38a5
rewrote file interface
2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f
huge update
2008-12-04 19:32:22 +00:00
ekeeke31
6749058dad
updated SDL and DOS versions
2008-08-21 20:34:00 +00:00