Commit Graph

28 Commits

Author SHA1 Message Date
Clownacy
aeb3a98df2 [SDL] don't include libchdr
The makefiles don't reference any of its sources, leading to build errors.
I'd fix this myself, but even when adding the relevant sources, I get
errors about multiply-defined types.
2018-07-01 21:27:42 +01:00
Vladimir Kononovich
191665c8d1 Visual Studio 2017 sdl2 solution. 2018-06-30 20:51:37 +03:00
EkeEke
238e520a4a [SDL] fixed MingW compilation 2018-01-07 16:22:51 +01:00
EkeEke
902dc4c4c0 [Core/Sound] added (optional) YM2612 DAC distortion emulation in MAME core & removed configurable YM2612 DAC resolution (deprecated) 2017-12-22 20:43:28 +01:00
EkeEke
b62ce884b8 [Core/Sound] added nuked YM3438 core to SDL port and fixed some GCC warnings 2017-12-22 20:37:58 +01:00
EkeEke
f6f4556533 [Core/Sound] fixed 3-Band EQ implementation 2017-09-19 15:26:50 +02:00
EkeEke
b78ce06728 [Core/Sound] improved accuracy of SN76489 core 2017-03-28 16:15:45 +02:00
EkeEke
9bb64c47f9 [Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling 2016-12-18 23:36:59 +01:00
Clownacy
3da87f4548 [SDL/SDL2] define HAVE_ALLOCA_H on non-Windows systems
Prevents errors in libtremor
2016-11-03 15:44:00 +00:00
Clownacy
e4d9c04add [SDL/SDL2] removed explicit Windows-ism in Makefile
The Windows Make ports I've used automatically
add the .exe extension
2016-11-03 15:31:24 +00:00
Clownacy
4cea68fa10 [SDL/SDL2] merged SDL1 and SDL2 files 2016-11-03 15:21:25 +00:00
Clownacy
1cbf897ed1 [SDL] use 'return' instead of 'exit' in main, removed useless buffer 2016-10-20 23:26:58 +01:00
Clownacy
1cc83a28a2 [SDL] minor tweak 2016-10-20 23:06:10 +01:00
Clownacy
87cb6b8ec7 [SDL] added support for 32MB ROMs 2016-10-20 23:06:10 +01:00
Clownacy
edbef3fda6 [SDL] removed extraneous bracket from window title 2016-10-14 11:59:41 +01:00
Clownacy
a3c888249f [SDL] prevent a warning about unused variable 2016-10-14 11:45:29 +01:00
Clownacy
e84d7cdce8 [SDL] disabled Windows-only components of Makefile when not building on Windows 2016-10-14 11:45:29 +01:00
Clownacy
9da307e1eb [SDL] fixed undefined parameter type
This might have worked with c89, but now it just causes an error
2016-10-14 11:45:29 +01:00
Clownacy
17630b4cb3 [SDL] changed to c99 standard
c89 does not support long long, flagging an error
2016-10-14 11:45:20 +01:00
EkeEke
c0e7e595e4 [SDL] fixed gzopen() file type 2016-03-20 19:19:26 +01:00
EkeEke
d2c03aadd9 [Core/GG] fixed mirrored access to I/O control register (G-LOC Air Battle) 2015-03-24 23:59:31 +01:00
EkeEke
97595b4557 [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
EkeEke
37dd44df6c [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
EkeEke
32bc395dfd [Win32/SDL] renamed Makefile 2014-08-15 15:09:06 +02:00
EkeEke
f3d4cf51d2 [Core/Input] fixed Master Tap adapter & XE-1AP device naming in sourcecode 2014-08-09 18:59:14 +02:00
EkeEke
54210e8222 [Core/IO] added gamepad type auto-detection 2014-04-01 20:36:16 +02:00
EkeEke
11d275e2f8 [Gamecube/Wii] finalized 1.7.4 2013-06-21 15:14:00 +02:00
EkeEke
b629a0969e rearranged core & back-end specific code 2013-06-17 22:23:39 +02:00