EkeEke
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b9b4c16272
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[Core/VDP] fixed typo
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2014-10-31 15:05:06 +01:00 |
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EkeEke
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453583886a
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[Core/VDP] fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is required
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2014-10-29 00:24:00 +01:00 |
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EkeEke
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bd8589f4b8
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[Core/VDP] fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support
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2014-10-29 00:12:55 +01:00 |
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EkeEke
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8c91bdc05e
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[Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware)
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2014-07-06 21:04:33 +02:00 |
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EkeEke
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10e5a924df
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
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2014-03-02 16:07:08 +01:00 |
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EkeEke
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2fd2f82537
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[Core/VDP] fixed broken Mode 1 rendering (TMS99xx "Text" mode)
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2013-12-27 19:33:06 +01:00 |
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EkeEke
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e76fb5dc08
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[Core/VDP] fixed Game Gear display rendering regression when left/right borders are disabled
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2013-11-06 01:13:38 +01:00 |
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EkeEke
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42ea79cf73
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[Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo)
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2013-10-20 20:53:33 +02:00 |
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EkeEke
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94c05c3548
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[Core/VDP] modified Master System color palette to use full brightness range (verified against real hardware)
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2013-07-14 19:55:37 +02:00 |
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EkeEke
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6635ab7ebf
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updated headers of modified files
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2013-06-17 22:42:05 +02:00 |
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EkeEke
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aede1b9299
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
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