Commit Graph

21 Commits

Author SHA1 Message Date
ekeeke31
f21a08ebfa [Core]
.improved Z80 bus reset accuracy
.improved Z80 locks & VDP access accuracy
.improved soft-reset accuracy
.adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels)
.updated win32 port to compile with recent changes
.input code cleanup

[GCN]
.fixed soft-reset (reset switch should also works now)



IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
2010-05-30 18:42:03 +00:00
ekeeke31
2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
8f5d6b38c6 updated win32/sdl code 2010-01-27 07:12:26 +00:00
ekeeke31
2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
ecb5f0617b updated SDL/Win32 sourcecode 2009-11-22 16:35:41 +00:00
ekeeke31
5b888e725b added proper IO initialization routines
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
a0fe59e1fc ~fixed VDP bug from last revision
~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
7b7fa4123d ~fixed H32/H40 modes transition
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
2009-05-19 16:14:43 +00:00
ekeeke31
fefc260ec4 sound rendering test, updated DOS/Win32 ports 2008-12-18 17:13:47 +00:00
ekeeke31
fbf4c2be5a updated SDL port 2008-10-13 16:07:02 +00:00
ekeeke31
2fc0a8efca fixed sound in SDL/win32 port 2008-08-26 15:58:27 +00:00
ekeeke31
20b6adf7d4 improved sound support in SDL port 2008-08-25 20:58:05 +00:00
ekeeke31
63ca498fc9 updated documentation, added preliminar sound support for SDL/WIN32 port 2008-08-25 15:27:53 +00:00
ekeeke31
201c5eb922 updated SDL/DOS port 2008-08-24 19:58:37 +00:00
ekeeke31
fb9c8eeb19 fixed bug with sound output, fixed vdp latency during VBLANK, improved SDL/DOS ports 2008-08-22 15:58:49 +00:00
ekeeke31
6749058dad updated SDL and DOS versions 2008-08-21 20:34:00 +00:00
ekeeke31
0db46554ef added libsamplerate support, improved zipped rom loading, improved SSG-EG support 2008-08-17 20:17:49 +00:00
ekeeke31
be12343e35 end of restoration 2008-08-07 12:43:17 +00:00
ekeeke31
387d406911 Removed file/folder 2008-08-07 12:40:46 +00:00
ekeeke31
fb15609c9e restored from bountysource 2008-08-07 12:26:07 +00:00
ekeeke31
217ca8de3f 2007-08-10 20:34:06 +00:00