Genesis-Plus-GX/wiki/Credits.md
2023-03-11 14:08:04 +01:00

46 lines
3.5 KiB
Markdown

This project would not have been possible without these people:
## Genesis Plus core ##
* current version (improved emulation accuracy, new features, compatibility fixes & various cores modification) by [eke-eke](http://gxdev.wordpress.com/)
* based on the original 1.2a version by [Charles MacDonald](http://www.techno-junk.org/)
* original Z80 core by Juergen Buchmueller ([MAME](http://mamedev.org/release.html))
* original Musashi 68k core by Karl Stenerud ([MAME](http://mamedev.org/release.html))
* original YM2612 & YM2413 core by Jarek Burczynski and Tatsuyuki Satoh ([MAME](http://mamedev.org/release.html))
* SVP core by [Notaz](http://notaz.gp2x.de/svp.php)
* Blip Buffer library & NTSC Video filter by Shay Green ([Blargg](http://www.fly.net/~ant/libs))
* 3-Band EQ implementation by [Neil C ](http://www.musicdsp.org/archive.php?classid=3#236)
* [libtremor](http://www.freshports.org/audio/libtremor) by xiph.org
### additional thanks to ###
* [Nemesis], for his tests and documentation on YM2612 & VDP chips.
* Tasco Deluxe for his work around the SVP chip and for his documentation of Realtec mapper used in a few unlicensed games.
* [Bart Trzynadlowski](http://www.trzy.org/) for his documentation of the "Super Street Fighter II" mapper and some 68000 undocumented aspects.
* [Jorge Cwik](http://pasti.fxatari.com/68kdocs/) for his work on some 68000 undocumented timings and instruction prefetch.
* [Haze](http://mamedev.emulab.it/haze/) for having found and documented many unlicensed game protections.
* Notaz & Stephane Dallongeville for sharing the source code of their respective emulators, Picodrive and Gens, which were also great sources of inspiration.
* Steve Snake, author of [Kega](http://www.eidolons-inn.net/tiki-index.php?page=Kega) and AamirM, author of [Regen](http://aamirm.hacking-cult.org/), for sharing some of their findings.
* Charles Mac Donald, again, for his excellent documentation about the Sega Genesis hardware and for having designed such a great emulator in the first place (your VDP renderer rules).
* [Spritesmind](http://www.spritesmind.net/_GenDev/forum/) & [SMS Power](http://www.smspower.org/) forums members for their technical help.
## Gamecube/Wii ports ##
* current version, Wii port, generic GUI design & coding by eke-eke
* based on the original Game Cube port from Softdev, Honkeykong & Markcube
* original icon, logo & button design by [LowLines](http://llref.emutalk.net/)
* credit picture by [Orioto](http://orioto.deviantart.com/)
* memory card icon design by [Brakken](http://www.tehskeen.net)
* [libFAT](http://chishm.drunkencoders.com/libfat/) by Chism
* [wiiuse](http://www.wiiuse.net/) library by Michael Laforest (para)
* [libDI](http://hackmii.com/2008/08/libdi-and-the-dvdx-installer/) by Erant
* [libOGC](http://www.devkitpro.org/category/libogc/) by Shagkur & many others
* asndlib and OGG player by [Hermes](http://www.entuwii.net/foro/viewtopic.php?f=6&t=87) incl. some fixes by [Tantric](http://code.google.com/u/dborth/)
* [libpng](http://www.libpng.org/pub/png/libpng.html) by various authors
### additional thanks to ###
* Softdev for all his great work and inspiration
* Wintermute for [devkitpro](http://www.devkitpro.org/) & [devkitPPC](http://www.devkitpro.org/category/devkitppc/)
* [Tmbinc](http://debugmo.de/) for having opened the way to the Game Cube scene
* [Twiizer team](http://hackmii.com/) for all their contribution to the Wii scene
* Brakken & former Tehskeen forum members for their feedback, support and donations