An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
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ekeeke31 2b78421402 [Core]
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* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
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fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
pcutil added libsamplerate support, improved zipped rom loading, improved SSG-EG support 2008-08-17 20:17:49 +00:00
source [Core] 2010-01-24 11:41:53 +00:00
compile_all.bat ~fixed video width not being initialized when using BIOS 2009-06-17 07:58:56 +00:00
HISTORY.txt [Core] 2010-01-24 11:41:53 +00:00
LICENSE.txt +added proper license/copyright stuff 2009-05-13 14:26:55 +00:00
Makefile.gc .fixed I/O access issues with devkitpro r18 2009-10-16 11:32:55 +00:00
Makefile.wii .fixed I/O access issues with devkitpro r18 2009-10-16 11:32:55 +00:00