mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
2b78421402
------ * improved 68k accuracy (initial reset timing + auto-vectored interrupts handling). * modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters. * improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference. * improved PSG & FM chips synchronization with CPU execution (fixed point precision). * completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial. * improved color accuracy in VDP highlight mode to match results observed on real hardware. * improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode). * improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware. * improved H-Counter accuracy in 40-cell mode, as measured on real hardware. * optimized Z80 bus status signals * usual code cleanup [GCN/WII] --------- fixed ASNDLIB exit when returning to game fixed audio/video startup sync modified audio back-end engine according to new audio processing core (see above)
227 lines
5.5 KiB
C
227 lines
5.5 KiB
C
/***************************************************************************************
|
|
* Genesis Plus
|
|
* Z80 memory handler
|
|
*
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
|
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
****************************************************************************************/
|
|
#include "shared.h"
|
|
|
|
/*
|
|
Handlers for access to unused addresses and those which make the
|
|
machine lock up.
|
|
*/
|
|
static inline void z80_unused_w(unsigned int address, unsigned int data)
|
|
{
|
|
#ifdef LOGERROR
|
|
error("Z80 unused write %04X = %02X\n", address, data);
|
|
#endif
|
|
}
|
|
|
|
static inline unsigned int z80_unused_r(unsigned int address)
|
|
{
|
|
#ifdef LOGERROR
|
|
error("Z80 unused read %04X\n", address);
|
|
#endif
|
|
return 0xff;
|
|
}
|
|
|
|
static inline void z80_lockup_w(unsigned int address, unsigned int data)
|
|
{
|
|
#ifdef LOGERROR
|
|
error("Z80 lockup write %04X = %02X\n", address, data);
|
|
#endif
|
|
gen_running = config.force_dtack;
|
|
}
|
|
|
|
static inline unsigned int z80_lockup_r(unsigned int address)
|
|
{
|
|
#ifdef LOGERROR
|
|
error("Z80 lockup read %04X\n", address);
|
|
#endif
|
|
gen_running = config.force_dtack;
|
|
return 0xff;
|
|
}
|
|
/*
|
|
VDP access
|
|
*/
|
|
static inline unsigned int z80_vdp_r(unsigned int address)
|
|
{
|
|
switch (address & 0xfd)
|
|
{
|
|
case 0x00: /* DATA */
|
|
return (vdp_data_r() >> 8);
|
|
|
|
case 0x01: /* DATA */
|
|
return (vdp_data_r() & 0xff);
|
|
|
|
case 0x04: /* CTRL */
|
|
return (0xfc | (vdp_ctrl_r() >> 8));
|
|
|
|
case 0x05: /* CTRL */
|
|
return (vdp_ctrl_r() & 0xff);
|
|
|
|
case 0x08: /* HVC */
|
|
case 0x0c:
|
|
return (vdp_hvc_r() >> 8);
|
|
|
|
case 0x09: /* HVC */
|
|
case 0x0d:
|
|
return (vdp_hvc_r() & 0xff);
|
|
|
|
case 0x18: /* Unused */
|
|
case 0x19:
|
|
case 0x1c:
|
|
case 0x1d:
|
|
return z80_unused_r(address);
|
|
|
|
default: /* Invalid address */
|
|
return z80_lockup_r(address);
|
|
}
|
|
}
|
|
|
|
static inline void z80_vdp_w(unsigned int address, unsigned int data)
|
|
{
|
|
switch (address & 0xfc)
|
|
{
|
|
case 0x00: /* Data port */
|
|
vdp_data_w(data << 8 | data);
|
|
return;
|
|
|
|
case 0x04: /* Control port */
|
|
vdp_ctrl_w(data << 8 | data);
|
|
return;
|
|
|
|
case 0x10: /* PSG */
|
|
case 0x14:
|
|
if (address & 1)
|
|
psg_write(mcycles_z80, data);
|
|
else
|
|
z80_unused_w(address, data);
|
|
return;
|
|
|
|
case 0x18: /* Unused */
|
|
z80_unused_w(address, data);
|
|
return;
|
|
|
|
case 0x1c: /* Test register */
|
|
vdp_test_w(data << 8 | data);
|
|
return;
|
|
|
|
default: /* Invalid address */
|
|
z80_lockup_w(address, data);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Z80 memory handlers
|
|
*/
|
|
unsigned int cpu_readmem16(unsigned int address)
|
|
{
|
|
switch((address >> 13) & 7)
|
|
{
|
|
case 0: /* Work RAM */
|
|
case 1:
|
|
return zram[address & 0x1fff];
|
|
|
|
case 2: /* YM2612 */
|
|
return fm_read(mcycles_68k, address & 3);
|
|
|
|
case 3: /* VDP */
|
|
if ((address >> 8) == 0x7f)
|
|
return z80_vdp_r (address);
|
|
return z80_unused_r(address);
|
|
|
|
default: /* V-bus bank */
|
|
{
|
|
address = zbank | (address & 0x7fff);
|
|
int slot = address >> 16;
|
|
if (zbank_memory_map[slot].read)
|
|
return (*zbank_memory_map[slot].read)(address);
|
|
return READ_BYTE(m68k_memory_map[slot].base, address&0xffff);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void cpu_writemem16(unsigned int address, unsigned int data)
|
|
{
|
|
switch((address >> 13) & 7)
|
|
{
|
|
case 0: /* Work RAM */
|
|
case 1:
|
|
zram[address & 0x1fff] = data;
|
|
return;
|
|
|
|
case 2: /* YM2612 */
|
|
fm_write(mcycles_z80, address & 3, data);
|
|
return;
|
|
|
|
case 3: /* Bank register and VDP */
|
|
switch(address >> 8)
|
|
{
|
|
case 0x60:
|
|
gen_bank_w(data & 1);
|
|
return;
|
|
|
|
case 0x7f:
|
|
z80_vdp_w(address, data);
|
|
return;
|
|
|
|
default:
|
|
z80_unused_w(address, data);
|
|
return;
|
|
}
|
|
return;
|
|
|
|
default: /* V-bus bank */
|
|
{
|
|
address = zbank | (address & 0x7fff);
|
|
int slot = address >> 16;
|
|
if (zbank_memory_map[slot].write)
|
|
(*zbank_memory_map[slot].write)(address, data);
|
|
else
|
|
WRITE_BYTE(m68k_memory_map[slot].base, address&0xffff, data);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Port handlers. Ports are unused when not in Mark III compatability mode.
|
|
|
|
Games that access ports anyway:
|
|
Thunder Force IV reads port $BF in it's interrupt handler.
|
|
*/
|
|
|
|
unsigned int cpu_readport16(unsigned int port)
|
|
{
|
|
#if LOGERROR
|
|
error("Z80 read port %04X\n", port);
|
|
#endif
|
|
return 0xFF;
|
|
}
|
|
|
|
void cpu_writeport16(unsigned int port, unsigned int data)
|
|
{
|
|
#if LOGERROR
|
|
error("Z80 write %02X to port %04X\n", data, port);
|
|
#endif
|
|
}
|