Genesis-Plus-GX/source/memz80.c
ekeeke31 2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00

227 lines
5.5 KiB
C

/***************************************************************************************
* Genesis Plus
* Z80 memory handler
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
****************************************************************************************/
#include "shared.h"
/*
Handlers for access to unused addresses and those which make the
machine lock up.
*/
static inline void z80_unused_w(unsigned int address, unsigned int data)
{
#ifdef LOGERROR
error("Z80 unused write %04X = %02X\n", address, data);
#endif
}
static inline unsigned int z80_unused_r(unsigned int address)
{
#ifdef LOGERROR
error("Z80 unused read %04X\n", address);
#endif
return 0xff;
}
static inline void z80_lockup_w(unsigned int address, unsigned int data)
{
#ifdef LOGERROR
error("Z80 lockup write %04X = %02X\n", address, data);
#endif
gen_running = config.force_dtack;
}
static inline unsigned int z80_lockup_r(unsigned int address)
{
#ifdef LOGERROR
error("Z80 lockup read %04X\n", address);
#endif
gen_running = config.force_dtack;
return 0xff;
}
/*
VDP access
*/
static inline unsigned int z80_vdp_r(unsigned int address)
{
switch (address & 0xfd)
{
case 0x00: /* DATA */
return (vdp_data_r() >> 8);
case 0x01: /* DATA */
return (vdp_data_r() & 0xff);
case 0x04: /* CTRL */
return (0xfc | (vdp_ctrl_r() >> 8));
case 0x05: /* CTRL */
return (vdp_ctrl_r() & 0xff);
case 0x08: /* HVC */
case 0x0c:
return (vdp_hvc_r() >> 8);
case 0x09: /* HVC */
case 0x0d:
return (vdp_hvc_r() & 0xff);
case 0x18: /* Unused */
case 0x19:
case 0x1c:
case 0x1d:
return z80_unused_r(address);
default: /* Invalid address */
return z80_lockup_r(address);
}
}
static inline void z80_vdp_w(unsigned int address, unsigned int data)
{
switch (address & 0xfc)
{
case 0x00: /* Data port */
vdp_data_w(data << 8 | data);
return;
case 0x04: /* Control port */
vdp_ctrl_w(data << 8 | data);
return;
case 0x10: /* PSG */
case 0x14:
if (address & 1)
psg_write(mcycles_z80, data);
else
z80_unused_w(address, data);
return;
case 0x18: /* Unused */
z80_unused_w(address, data);
return;
case 0x1c: /* Test register */
vdp_test_w(data << 8 | data);
return;
default: /* Invalid address */
z80_lockup_w(address, data);
return;
}
}
/*
Z80 memory handlers
*/
unsigned int cpu_readmem16(unsigned int address)
{
switch((address >> 13) & 7)
{
case 0: /* Work RAM */
case 1:
return zram[address & 0x1fff];
case 2: /* YM2612 */
return fm_read(mcycles_68k, address & 3);
case 3: /* VDP */
if ((address >> 8) == 0x7f)
return z80_vdp_r (address);
return z80_unused_r(address);
default: /* V-bus bank */
{
address = zbank | (address & 0x7fff);
int slot = address >> 16;
if (zbank_memory_map[slot].read)
return (*zbank_memory_map[slot].read)(address);
return READ_BYTE(m68k_memory_map[slot].base, address&0xffff);
}
}
}
void cpu_writemem16(unsigned int address, unsigned int data)
{
switch((address >> 13) & 7)
{
case 0: /* Work RAM */
case 1:
zram[address & 0x1fff] = data;
return;
case 2: /* YM2612 */
fm_write(mcycles_z80, address & 3, data);
return;
case 3: /* Bank register and VDP */
switch(address >> 8)
{
case 0x60:
gen_bank_w(data & 1);
return;
case 0x7f:
z80_vdp_w(address, data);
return;
default:
z80_unused_w(address, data);
return;
}
return;
default: /* V-bus bank */
{
address = zbank | (address & 0x7fff);
int slot = address >> 16;
if (zbank_memory_map[slot].write)
(*zbank_memory_map[slot].write)(address, data);
else
WRITE_BYTE(m68k_memory_map[slot].base, address&0xffff, data);
return;
}
}
}
/*
Port handlers. Ports are unused when not in Mark III compatability mode.
Games that access ports anyway:
Thunder Force IV reads port $BF in it's interrupt handler.
*/
unsigned int cpu_readport16(unsigned int port)
{
#if LOGERROR
error("Z80 read port %04X\n", port);
#endif
return 0xFF;
}
void cpu_writeport16(unsigned int port, unsigned int data)
{
#if LOGERROR
error("Z80 write %02X to port %04X\n", data, port);
#endif
}