Genesis-Plus-GX/libretro-common/include/gfx/math/vector_3.h
Alberto Fustinoni 6c1487acb0 added all common
2017-06-20 10:27:03 +09:00

70 lines
2.3 KiB
C

/* Copyright (C) 2010-2017 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (vector_3.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__
#define __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__
#include <stdint.h>
#include <math.h>
#include <retro_common_api.h>
RETRO_BEGIN_DECLS
typedef float vec3_t[3];
#define vec3_dot(a, b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2])
#define vec3_cross(dst, a, b) \
dst[0] = a[1]*b[2] - a[2]*b[1]; \
dst[1] = a[2]*b[0] - a[0]*b[2]; \
dst[2] = a[0]*b[1] - a[1]*b[0]
#define vec3_length(a) sqrtf(vec3_dot(a,a))
#define vec3_add(dst, src) \
dst[0] += src[0]; \
dst[1] += src[1]; \
dst[2] += src[2]
#define vec3_subtract(dst, src) \
dst[0] -= src[0]; \
dst[1] -= src[1]; \
dst[2] -= src[2]
#define vec3_scale(dst, scale) \
dst[0] *= scale; \
dst[1] *= scale; \
dst[2] *= scale
#define vec3_copy(dst, src) \
dst[0] = src[0]; \
dst[1] = src[1]; \
dst[2] = src[2]
#define vec3_normalize(dst) vec3_scale(dst,1.0f / vec3_length(dst))
RETRO_END_DECLS
#endif