Genesis-Plus-GX/source/gen_io.c
ekeeke31 2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00

195 lines
5.1 KiB
C

/***************************************************************************************
* Genesis Plus
* I/O Chip
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
****************************************************************************************/
#include "shared.h"
uint8 io_reg[0x10];
uint8 region_code = REGION_USA;
static struct port_t
{
void (*data_w)(uint32 data);
uint32 (*data_r)(void);
} port[3];
/*****************************************************************************
* I/O chip functions *
* *
*****************************************************************************/
void io_init(void)
{
/* Initialize IO Ports handlers */
switch (input.system[0])
{
case SYSTEM_GAMEPAD:
port[0].data_w = gamepad_1_write;
port[0].data_r = gamepad_1_read;
break;
case SYSTEM_MOUSE:
port[0].data_w = mouse_write;
port[0].data_r = mouse_read;
break;
case SYSTEM_WAYPLAY:
port[0].data_w = wayplay_1_write;
port[0].data_r = wayplay_1_read;
break;
case SYSTEM_TEAMPLAYER:
port[0].data_w = teamplayer_1_write;
port[0].data_r = teamplayer_1_read;
break;
default:
port[0].data_w = NULL;
port[0].data_r = NULL;
break;
}
switch (input.system[1])
{
case SYSTEM_GAMEPAD:
port[1].data_w = gamepad_2_write;
port[1].data_r = gamepad_2_read;
break;
case SYSTEM_MOUSE:
port[1].data_w = mouse_write;
port[1].data_r = mouse_read;
break;
case SYSTEM_MENACER:
port[1].data_w = NULL;
port[1].data_r = menacer_read;
break;
case SYSTEM_JUSTIFIER:
port[1].data_w = NULL;
port[1].data_r = justifier_read;
break;
case SYSTEM_WAYPLAY:
port[1].data_w = wayplay_2_write;
port[1].data_r = wayplay_2_read;
break;
case SYSTEM_TEAMPLAYER:
port[1].data_w = teamplayer_2_write;
port[1].data_r = teamplayer_2_read;
break;
default:
port[1].data_w = NULL;
port[1].data_r = NULL;
break;
}
/* External Port (unconnected) */
port[2].data_w = NULL;
port[2].data_r = NULL;
/* Initialize connected input devices */
input_init();
}
void io_reset(void)
{
/* Reset I/O registers */
io_reg[0x00] = region_code | 0x20 | (config.bios_enabled == 3);
io_reg[0x01] = 0x7F;
io_reg[0x02] = 0x7F;
io_reg[0x03] = 0x7F;
io_reg[0x04] = 0x00;
io_reg[0x05] = 0x00;
io_reg[0x06] = 0x00;
io_reg[0x07] = 0xFF;
io_reg[0x08] = 0x00;
io_reg[0x09] = 0x00;
io_reg[0x0A] = 0xFF;
io_reg[0x0B] = 0x00;
io_reg[0x0C] = 0x00;
io_reg[0x0D] = 0xFB;
io_reg[0x0E] = 0x00;
io_reg[0x0F] = 0x00;
/* Reset connected input devices */
input_reset();
}
void io_write(uint32 offset, uint32 value)
{
switch (offset)
{
case 0x01: /* Port A Data */
case 0x02: /* Port B Data */
case 0x03: /* Port C Data */
io_reg[offset] = value & (0x80 | io_reg[offset+3]);
if(port[offset-1].data_w)
port[offset-1].data_w(value);
return;
case 0x04: /* Port A Ctrl */
case 0x05: /* Port B Ctrl */
case 0x06: /* Port C Ctrl */
io_reg[offset] = value;
io_reg[offset-3] &= (0x80 | value);
return;
case 0x07: /* Port A TxData */
case 0x0A: /* Port B TxData */
case 0x0D: /* Port C TxData */
io_reg[offset] = value;
return;
case 0x09: /* Port A S-Ctrl */
case 0x0C: /* Port B S-Ctrl */
case 0x0F: /* Port C S-Ctrl */
io_reg[offset] = value & 0xF8;
return;
default: /* Read-only ports */
return;
}
}
uint32 io_read(uint32 offset)
{
switch(offset)
{
case 0x01: /* Port A Data */
case 0x02: /* Port B Data */
case 0x03: /* Port C Data */
{
uint8 input = 0x7F;
if(port[offset-1].data_r)
input = port[offset-1].data_r();
return (io_reg[offset] | ((~io_reg[offset+3]) & input));
}
default: /* return register value */
return (io_reg[offset]);
}
}