Genesis-Plus-GX/source/ntsc/md_ntsc.c

164 lines
5.3 KiB
C

/* md_ntsc 0.1.2. http://www.slack.net/~ant/ */
/* Added a custom blitter to double the height md_ntsc_blit_y2 -- AamirM */
#include "shared.h"
#include "md_ntsc.h"
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
md_ntsc_setup_t const md_ntsc_monochrome = { 0,-1, 0, 0,.2, 0, 0,-.2,-.2,-1, 0, 0 };
md_ntsc_setup_t const md_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
md_ntsc_setup_t const md_ntsc_svideo = { 0, 0, 0, 0, 0, 0,.2, -1, -1, 0, 0, 0 };
md_ntsc_setup_t const md_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 0, 0 };
#define alignment_count 2
#define burst_count 1
#define rescale_in 1
#define rescale_out 1
#define artifacts_mid 0.40f
#define fringing_mid 0.30f
#define std_decoder_hue 0
#define gamma_size 8
#define artifacts_max 1.00f
#define LUMA_CUTOFF 0.1974
#include "md_ntsc_impl.h"
/* 2 input pixels -> 4 composite samples */
pixel_info_t const md_ntsc_pixels [alignment_count] = {
{ PIXEL_OFFSET( -4, -9 ), { 0.1f, 0.9f, 0.9f, 0.1f } },
{ PIXEL_OFFSET( -2, -7 ), { 0.1f, 0.9f, 0.9f, 0.1f } },
};
static void correct_errors( md_ntsc_rgb_t color, md_ntsc_rgb_t* out )
{
unsigned i;
for ( i = 0; i < rgb_kernel_size / 4; i++ )
{
md_ntsc_rgb_t error = color -
out [i ] - out [i + 2 +16] - out [i + 4 ] - out [i + 6 +16] -
out [i + 8] - out [(i+10)%16+16] - out [(i+12)%16] - out [(i+14)%16+16];
CORRECT_ERROR( i + 6 + 16 );
/*DISTRIBUTE_ERROR( 2+16, 4, 6+16 );*/
}
}
void md_ntsc_init( md_ntsc_t* ntsc, md_ntsc_setup_t const* setup )
{
int entry;
init_t impl;
if ( !setup )
setup = &md_ntsc_composite;
init( &impl, setup );
for ( entry = 0; entry < md_ntsc_palette_size; entry++ )
{
float bb = impl.to_float [entry >> 6 & 7];
float gg = impl.to_float [entry >> 3 & 7];
float rr = impl.to_float [entry & 7];
float y, i, q = RGB_TO_YIQ( rr, gg, bb, y, i );
int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g );
md_ntsc_rgb_t rgb = PACK_RGB( r, g, b );
if ( setup->palette_out )
RGB_PALETTE_OUT( rgb, &setup->palette_out [entry * 3] );
if ( ntsc )
{
gen_kernel( &impl, y, i, q, ntsc->table [entry] );
correct_errors( rgb, ntsc->table [entry] );
}
}
}
#ifndef MD_NTSC_NO_BLITTERS
/* modified blitters to work on a line basis with genesis plus renderer*/
void md_ntsc_blit( md_ntsc_t const* ntsc, MD_NTSC_IN_T const* table, unsigned char* input,
int in_width, int vline)
{
int const chunk_count = in_width / md_ntsc_in_chunk - 1;
MD_NTSC_IN_T border = table[0];
MD_NTSC_BEGIN_ROW( ntsc, border,
MD_NTSC_ADJ_IN( table[*input++] ),
MD_NTSC_ADJ_IN( table[*input++] ),
MD_NTSC_ADJ_IN( table[*input++] ) );
#ifdef NGC
/* directly fill the RGB565 texture */
/* one tile is 32 byte = 4x4 pixels */
/* tiles are stored continuously in texture memory */
in_width = MD_NTSC_OUT_WIDTH(in_width) >> 2;
int offset = ((in_width << 5) * (vline >> 2)) + ((vline & 3) * 8);
md_ntsc_out_t* restrict line_out = (md_ntsc_out_t*)(texturemem + offset);
#else
md_ntsc_out_t* restrict line_out = (md_ntsc_out_t*)(&bitmap.data[(vline * bitmap.pitch)]);
#endif
int n;
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
MD_NTSC_COLOR_IN( 0, ntsc, MD_NTSC_ADJ_IN( table[*input++] ) );
MD_NTSC_RGB_OUT( 0, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 1, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_COLOR_IN( 1, ntsc, MD_NTSC_ADJ_IN( table[*input++] ) );
MD_NTSC_RGB_OUT( 2, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 3, *line_out++, MD_NTSC_OUT_DEPTH );
#ifdef NGC
line_out += 12;
#endif
MD_NTSC_COLOR_IN( 2, ntsc, MD_NTSC_ADJ_IN( table[*input++] ) );
MD_NTSC_RGB_OUT( 4, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 5, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_COLOR_IN( 3, ntsc, MD_NTSC_ADJ_IN( table[*input++] ) );
MD_NTSC_RGB_OUT( 6, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 7, *line_out++, MD_NTSC_OUT_DEPTH );
#ifdef NGC
line_out += 12;
#endif
}
/* finish final pixels */
MD_NTSC_COLOR_IN( 0, ntsc, MD_NTSC_ADJ_IN( table[*input++] ) );
MD_NTSC_RGB_OUT( 0, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 1, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_COLOR_IN( 1, ntsc, border );
MD_NTSC_RGB_OUT( 2, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 3, *line_out++, MD_NTSC_OUT_DEPTH );
#ifdef NGC
line_out += 12;
#endif
MD_NTSC_COLOR_IN( 2, ntsc, border );
MD_NTSC_RGB_OUT( 4, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 5, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_COLOR_IN( 3, ntsc, border );
MD_NTSC_RGB_OUT( 6, *line_out++, MD_NTSC_OUT_DEPTH );
MD_NTSC_RGB_OUT( 7, *line_out++, MD_NTSC_OUT_DEPTH );
}
#endif