mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
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b08e66855a
~modified file headers ~separated GUI engine from menus
181 lines
5.8 KiB
Plaintext
181 lines
5.8 KiB
Plaintext
----------------------------------------------------------------------------
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Genesis Plus
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----------------------------------------------------------------------------
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Version 1.2a
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by Charles Mac Donald
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WWW: http://cgfm2.emuviews.com
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additional code by Eke-Eke
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WWW: http://gxdev.wordpress.com/
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What's New
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----------
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see CHANGELOG
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Features (NEW!)
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---------
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* cycle-accurate CPUs emulation & synchronization (68000, Z80, YM2612, SN76489)
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* cycle-accurate VDP emulation (DMA, FIFO, HV interrupts, HBLANK,…)
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* original frequency YM2612 emulation (High Quality FM)
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* basic hardware latency emulation
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* full overscan area (horizontal & vertical colored borders) emulation
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* TMSS BIOS support
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* PICO hardware support (experimental)
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* 3-buttons & 6-buttons controllers
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* Sega Team Player & EA 4-Way Play multitap adapters (up to 8players !)
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* Sega Menacer & Konami Justifier lightguns
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* Sega Mouse & Sega Mega Mouse
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* SVP DSP (Virtua Racing)
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* J-Cart
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* backup RAM (parallel SRAM/FRAM and serial EEPROM)
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* ROM bankswitch (Super Street Fighter 2)
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* SRAM switch (Phantasy Star 4, Legend of Thor, Sonic the Hedgehog 3)
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* ROM mappers & copy protection devices used in many unlicensed/pirate cartridges
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Usage
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-----
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The Windows version runs windowed in a 16-bit desktop with NO sound or
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joystick support.
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The DOS version has most of the functionality from SMS Plus, such
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as audio, joysticks, etc.
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Windows/DOS controls:
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Arrow Keys - Directional pad
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A,S,D,F - 1P gamepad, buttons A, B, C, Start
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Tab - Hard Reset
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Esc - Exit program
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F7 - Load Savestate (game.gpz)
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F8 - Save Savestate (game.gpz)
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F9 - Toggle CPU clock: PAL(50hz)/NTSC(60hz)
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F10 - Soft Reset
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F11 - Toggle Player # (keyboard/mouse)
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DOS only:
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End - Exit program
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F1-F4 - Set frameskip level (F1 = no skip ... F4 = skip 3 frames)
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F5 - Log 68k memory access (for debug ONLY)
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F6 - Log messages (for debug ONLY)
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WIndows only:
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End - Exit program
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F1-F4 - Set frameskip level (F1 = no skip ... F4 = skip 3 frames)
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F5 - Log messages (for debug ONLY)
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F6 - Toggle Turbo mode
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The mouse can be used for lightgun games, PICO games and when the Sega Mouse is activated.
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A SRAM file (game.srm) is automatically saved on exit and loaded on startup.
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DOS details:
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You can only support a second player if you are using a joystick driver
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that supports more than one joystick. (e.g. Sidewinder, dual pads, etc.)
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Type 'gen -help' on the command line for a list of useful options.
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-res <x> <y> set the display resolution.
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-vdriver <n> specify video driver.
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-depth <n> specify color depth. (8, 16)
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-scanlines use scanlines effect.
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-scale scale display to full resolution. (slow)
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-vsync wait for vertical sync before blitting.
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-sound enable sound. (force speed throttling)
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-sndrate <n> specify sound rate. (8000, 11025, 22050, 44100)
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-sndcard <n> specify sound card. (0-7)
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-swap swap left and right stereo output.
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-joy <s> specify joystick type.
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Here is a list of all the video drivers you can pass as a parameter
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to the '-vdriver' option:
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auto, safe, vga, modex, vesa2l, vesa3, vbeaf
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Here is a list of all the joystick drivers you can pass as a parameter
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to the '-joy' option:
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auto, none, standard, 2pads, 4button, 6button, 8button, fspro, wingex,
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sidewinder, gamepadpro, grip, grip4, sneslpt1, sneslpt2, sneslpt3,
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psxlpt1, psxlpt2, psxlpt3, n64lpt1, n64lpt2, n64lpt3, db9lpt1, db9lpt2,
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db9lpt3, tglpt1, tglpt2, tglpt3, wingwar, segaisa, segapci, segapci2
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You can put any commandline option into a plain text file which should
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be called "gen.cfg". Put one option per line, please. Command line options
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will override anything in the configuration file.
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Currently the zip loading code can manage a zipfile where the game
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image is the first thing in it. If you try to open a huge archive of
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games, only the first will be played.
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Credits and Acknowlegements
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---------------------------
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I would like to thank Omar Cornut, Christian Schiller, and Chris MacDonald
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for their invaluable help and support with this project.
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Richard Bannister for the Macintosh port and all of the code fixes and
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suggestions that have made Genesis Plus a better program.
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(http://www.bannister.org)
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Extra features, emulation accuracy & game compatibility improvments by Eke-Eke
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(from the Gamecube/Wii port: http://code.google.com/p/genplus-gx )
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The Genesis emulator authors: Bart Trzynadlowski, Quintesson, Steve Snake,
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James Ponder, Stef, Gerrie, Sardu, Haze, Notaz, Nemesis, AamirM
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The regular people and many lurkers at segadev.
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People from SpritesMind.net forums
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The MAME team for the CPU and sound chip emulators.
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Maxim for his SN76489 emulator
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Stef (again) for his alternate YM2612 emulator
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Notaz for his SVP emulator
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Tasco Deluxe for his documentation of Realtec mapper
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Erik de Castro Lopo for his "Secret Rabbit Code" library aka libsamplerate
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Jean-Loup Gailly and Mark Adler for their useful zip library
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Contact
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-------
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Charles MacDonald
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E-mail: cgfm2@hotmail.com
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WWW: http://cgfm2.emuviews.com
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Eke-Eke
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E-mail: eke_eke31@yahoo.fr
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WWW: http://gxdev.wordpress.com/
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Legal
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-----
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Copyright (C) 1999, 2000, 2001, 2002, 2003 Charles MacDonald
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The source code is distributed under the terms of the GNU General Public
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License.
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The Z80 CPU emulator, 68K CPU emulator, and the YM2612 emulation code
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are taken from the MAME project, and terms of their use are covered under
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the MAME license. (http://www.mame.net)
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