Genesis-Plus-GX/source/sound
ekeeke31 a4cfc2a77a [Core/VDP]
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* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.

[Core/Extra]
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* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads
2010-12-04 17:13:55 +00:00
..
blip.c Added missing files 2010-08-24 12:52:46 +00:00
blip.h Added missing files 2010-08-24 12:52:46 +00:00
eq.c Fixed Game Genie option menu 2009-07-30 07:15:54 +00:00
eq.h + added 3-Band Audio Equalizer support 2009-05-26 16:40:35 +00:00
Fir_Resampler.c masked interrupts during float operations 2010-12-04 17:11:13 +00:00
Fir_Resampler.h reverted back to signed long (32-bits) FM samples [fixed] 2010-04-21 12:50:29 +00:00
sn76489.c Added missing files 2010-08-24 12:52:46 +00:00
sn76489.h .implemented new SN76489 core, using Blargg's blip linear implementation 2010-08-24 12:48:40 +00:00
sound.c [Core/VDP] 2010-12-04 17:13:55 +00:00
sound.h [Core/VDP] 2010-12-04 17:13:55 +00:00
ym2612.c masked interrupts during float operations 2010-12-04 17:11:13 +00:00
ym2612.h .implemented new SN76489 core, using Blargg's blip linear implementation 2010-08-24 12:48:40 +00:00