Genesis-Plus-GX/source/gx/gx_input.c

809 lines
22 KiB
C

/****************************************************************************
* gx_input.c
*
* Genesis Plus GX input support
*
* code by Eke-Eke (2008)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
***************************************************************************/
#include "shared.h"
#include "font.h"
#include "menu.h"
/* configurable keys */
#define KEY_BUTTONA 0
#define KEY_BUTTONB 1
#define KEY_BUTTONC 2
#define KEY_START 3
#define KEY_MENU 4
#define KEY_BUTTONX 5 // 6-buttons only
#define KEY_BUTTONY 6 // 6-buttons only
#define KEY_BUTTONZ 7 // 6-buttons only
u8 ConfigRequested = 1;
static const char *keys_name[MAX_KEYS] =
{
"Button A",
"Button B",
"Button C",
"Button START ",
"Menu",
"Button X",
"Button Y",
"Button Z",
};
/* gamepad available buttons */
static const u16 pad_keys[8] =
{
PAD_TRIGGER_Z,
PAD_TRIGGER_R,
PAD_TRIGGER_L,
PAD_BUTTON_A,
PAD_BUTTON_B,
PAD_BUTTON_X,
PAD_BUTTON_Y,
PAD_BUTTON_START,
};
#ifdef HW_RVL
/* directional buttons mapping */
#define PAD_UP 0
#define PAD_DOWN 1
#define PAD_LEFT 2
#define PAD_RIGHT 3
static u32 wpad_dirmap[3][4] =
{
{WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE only */
{WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */
{WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */
};
/* wiimote/expansion available buttons */
static u32 wpad_keys[20] =
{
WPAD_BUTTON_2,
WPAD_BUTTON_1,
WPAD_BUTTON_B,
WPAD_BUTTON_A,
/* WPAD_BUTTON_MINUS, used for mode */
WPAD_BUTTON_HOME,
WPAD_BUTTON_PLUS,
WPAD_NUNCHUK_BUTTON_Z,
WPAD_NUNCHUK_BUTTON_C,
WPAD_CLASSIC_BUTTON_ZR,
WPAD_CLASSIC_BUTTON_X,
WPAD_CLASSIC_BUTTON_A,
WPAD_CLASSIC_BUTTON_Y,
WPAD_CLASSIC_BUTTON_B,
WPAD_CLASSIC_BUTTON_ZL,
WPAD_CLASSIC_BUTTON_FULL_R,
WPAD_CLASSIC_BUTTON_PLUS,
WPAD_CLASSIC_BUTTON_HOME,
WPAD_CLASSIC_BUTTON_MINUS,
WPAD_CLASSIC_BUTTON_FULL_L,
};
#endif
/*******************************
gamepad support
*******************************/
static void pad_config(int num, int padtype)
{
int i,j;
int max = (padtype == DEVICE_6BUTTON) ? MAX_KEYS : (MAX_KEYS - 3);
u16 p;
u8 quit;
char msg[30];
u32 pad = PAD_ScanPads() & (1<<num);
if (!pad)
{
sprintf(msg, "PAD #%d is not connected !", num+1);
WaitPrompt(msg);
return;
}
/* configure keys */
for (i=0; i<max; i++)
{
/* remove any pending keys */
while (PAD_ButtonsHeld(num))
{
VIDEO_WaitVSync();
PAD_ScanPads();
}
gxClearScreen((GXColor)BLACK);
sprintf(msg,"Press key for %s",keys_name[i]);
WriteCentre(254, msg);
gxSetScreen();
/* check buttons state */
quit = 0;
while (quit == 0)
{
VIDEO_WaitVSync();
PAD_ScanPads();
p = PAD_ButtonsDown(num);
for (j=0; j<8; j++)
{
if (p & pad_keys[j])
{
config.pad_keymap[num][i] = pad_keys[j];
quit = 1;
j = 9; /* exit loop */
}
}
}
}
}
static void pad_update(s8 num, u8 i)
{
/* get PAD status */
s8 x = PAD_StickX (num);
s8 y = PAD_StickY (num);
u16 p = PAD_ButtonsHeld(num);
u8 sensitivity = 30;
/* get current key config */
u16 pad_keymap[MAX_KEYS];
memcpy(pad_keymap, config.pad_keymap[num], MAX_KEYS * sizeof(u16));
/* SOFTRESET */
if ((p & PAD_TRIGGER_L) && (p & PAD_TRIGGER_Z))
{
set_softreset();
}
/* BUTTONS */
if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X;
if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y;
if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z;
/* MODE/START */
if ((p & PAD_BUTTON_START) && (p & PAD_TRIGGER_Z)) input.pad[i] |= INPUT_MODE;
else if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
/* MENU */
if (p & pad_keymap[KEY_MENU])
{
ConfigRequested = 1;
}
/* LIGHTGUN screen position (x,y) */
if (input.dev[i] == DEVICE_LIGHTGUN)
{
input.analog[i-4][0] += x / sensitivity;
input.analog[i-4][1] -= y / sensitivity;
if (input.analog[i-4][0] < 0) input.analog[i-4][0] = 0;
else if (input.analog[i-4][0] > bitmap.viewport.w) input.analog[i-4][0] = bitmap.viewport.w;
if (input.analog[i-4][1] < 0) input.analog[i-4][1] = 0;
else if (input.analog[i-4][1] > bitmap.viewport.h) input.analog[i-4][1] = bitmap.viewport.h;
}
/* PEN tablet position (x,y) */
else if ((system_hw == SYSTEM_PICO) && (i == 0))
{
input.analog[0][0] += x / sensitivity;
input.analog[0][1] -= y / sensitivity;
if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3;
}
/* MOUSE quantity of movement (-256,256) */
else if (input.dev[i] == DEVICE_MOUSE)
{
input.analog[2][0] = (x / sensitivity) * 2;
input.analog[2][1] = (y / sensitivity) * 2;
if (config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1];
}
/* GAMEPAD directional buttons */
else
{
if ((p & PAD_BUTTON_UP) || (y > sensitivity)) input.pad[i] |= INPUT_UP;
else if ((p & PAD_BUTTON_DOWN) || (y < -sensitivity)) input.pad[i] |= INPUT_DOWN;
if ((p & PAD_BUTTON_LEFT) || (x < -sensitivity)) input.pad[i] |= INPUT_LEFT;
else if ((p & PAD_BUTTON_RIGHT) || (x > sensitivity)) input.pad[i] |= INPUT_RIGHT;
}
}
/*******************************
wiimote support
*******************************/
#ifdef HW_RVL
#define PI 3.14159265f
s8 WPAD_StickX(u8 chan,u8 right)
{
float mag = 0.0;
float ang = 0.0;
WPADData *data = WPAD_Data(chan);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (right == 0)
{
mag = data->exp.nunchuk.js.mag;
ang = data->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (right == 0)
{
mag = data->exp.classic.ljs.mag;
ang = data->exp.classic.ljs.ang;
}
else
{
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate X value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val = mag * sin(PI * ang/180.0f);
return (s8)(val * 128.0f);
}
s8 WPAD_StickY(u8 chan, u8 right)
{
float mag = 0.0;
float ang = 0.0;
WPADData *data = WPAD_Data(chan);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (right == 0)
{
mag = data->exp.nunchuk.js.mag;
ang = data->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (right == 0)
{
mag = data->exp.classic.ljs.mag;
ang = data->exp.classic.ljs.ang;
}
else
{
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate X value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val = mag * cos(PI * ang/180.0f);
return (s8)(val * 128.0f);
}
static void wpad_config(u8 num, u8 exp, u8 padtype)
{
int i,j;
int max = (padtype == DEVICE_6BUTTON) ? MAX_KEYS : (MAX_KEYS - 3);
u8 quit;
char msg[30];
u32 current = 255;
/* check wiimote status */
WPAD_Probe(num, &current);
if (((exp > WPAD_EXP_NONE) && (current != exp)) || (current == 255))
{
if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", num+1);
if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", num+1);
if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", num+1);
WaitPrompt(msg);
return;
}
/* index for wpad_keymap */
u8 index = exp + (num * 3);
/* loop on each mapped keys */
for (i=0; i<max; i++)
{
/* remove any pending buttons */
while (WPAD_ButtonsHeld(num))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
}
/* user information */
gxClearScreen((GXColor)BLACK);
sprintf(msg,"Press key for %s",keys_name[i]);
WriteCentre(254, msg);
gxSetScreen();
/* wait for input */
quit = 0;
while (quit == 0)
{
WPAD_ScanPads();
/* get buttons */
for (j=0; j<20; j++)
{
if (WPAD_ButtonsDown(num) & wpad_keys[j])
{
config.wpad_keymap[index][i] = wpad_keys[j];
quit = 1;
j = 20; /* leave loop */
}
}
} /* wait for input */
} /* loop for all keys */
/* removed any pending buttons */
while (WPAD_ButtonsHeld(num))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
}
}
float old_x = 0.0;
float old_y = 0.0;
static void wpad_update(s8 num, u8 i, u32 exp)
{
/* get buttons status */
u32 p = WPAD_ButtonsHeld(num);
/* get analog sticks values */
u8 sensitivity = 30;
s8 x = 0;
s8 y = 0;
if (exp != WPAD_EXP_NONE)
{
x = WPAD_StickX(num,0);
y = WPAD_StickY(num,0);
}
/* retrieve current key mapping */
u32 *wpad_keymap = config.wpad_keymap[exp + (3 * num)];
/* BUTTONS */
if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A;
if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B;
if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C;
if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X;
if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y;
if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z;
if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START;
/* MODE Button (FIXED) */
if (((exp == WPAD_EXP_CLASSIC) && (p & WPAD_CLASSIC_BUTTON_MINUS)) ||
((exp != WPAD_EXP_CLASSIC) && (p & WPAD_BUTTON_MINUS)))
input.pad[i] |= INPUT_MODE;
/* LIGHTGUN screen position (X,Y) */
if (input.dev[i] == DEVICE_LIGHTGUN)
{
if (x || y)
{
/* analog stick */
input.analog[i-4][0] += x / sensitivity;
input.analog[i-4][1] -= y / sensitivity;
if (input.analog[i-4][0] < 0) input.analog[i-4][0] = 0;
else if (input.analog[i-4][0] > bitmap.viewport.w) input.analog[i-4][0] = bitmap.viewport.w;
if (input.analog[i-4][1] < 0) input.analog[i-4][1] = 0;
else if (input.analog[i-4][1] > bitmap.viewport.h) input.analog[i-4][1] = bitmap.viewport.h;
}
if (exp != WPAD_EXP_CLASSIC)
{
/* wiimote IR */
struct ir_t ir;
WPAD_IR(num, &ir);
if (ir.valid)
{
input.analog[i-4][0] = (ir.x * bitmap.viewport.w) / 640;
input.analog[i-4][1] = (ir.y * bitmap.viewport.h) / 480;
if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B;
}
}
}
/* PEN tablet position (x,y) */
else if ((system_hw == SYSTEM_PICO) && (i == 0))
{
if (x || y)
{
/* analog stick */
input.analog[0][0] += x / sensitivity;
input.analog[0][1] -= y / sensitivity;
if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c;
else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c;
if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc;
else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3;
}
if (exp != WPAD_EXP_CLASSIC)
{
/* wiimote IR */
struct ir_t ir;
WPAD_IR(num, &ir);
if (ir.valid)
{
input.analog[0][0] = 0x3c + (ir.x * (0x17c - 0x3c + 1)) / 640;
input.analog[0][1] = 0x1fc + (ir.y * (0x3f3 - 0x1fc + 1)) / 480;
if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B;
}
}
}
/* MOUSE quantity of movement (-256,256) */
else if (input.dev[i] == DEVICE_MOUSE)
{
/* analog stick */
input.analog[2][0] = x * 2 / sensitivity;
input.analog[2][1] = 0 - y * 2 / sensitivity;
if (exp != WPAD_EXP_CLASSIC)
{
/* wiimote IR */
struct ir_t ir;
WPAD_IR(num, &ir);
if (ir.valid)
{
input.analog[2][0] = ir.x - old_x;
if (input.analog[2][0] > 256)
{
input.analog[2][0] = 256;
old_x += 256;
}
else if (input.analog[2][0] < -256)
{
input.analog[2][0] = -256;
old_x -= 256;
}
else
{
old_x = ir.x;
}
input.analog[2][1] = ir.y - old_y;
if (input.analog[2][1] > 256)
{
input.analog[2][1] = 256;
old_y += 256;
}
else if (input.analog[2][1] < -256)
{
input.analog[2][1] = -256;
old_y -= 256;
}
else
{
old_y = ir.y;
}
if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B;
}
else
{
old_x += input.analog[2][0];
old_y += input.analog[2][1];
}
}
if (!config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1];
}
/* GAMEPAD directional buttons */
else
{
if ((p & wpad_dirmap[exp][PAD_UP]) || (y > sensitivity)) input.pad[i] |= INPUT_UP;
else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -sensitivity)) input.pad[i] |= INPUT_DOWN;
if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -sensitivity)) input.pad[i] |= INPUT_LEFT;
else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > sensitivity)) input.pad[i] |= INPUT_RIGHT;
}
/* SOFTRESET */
if (((p & WPAD_CLASSIC_BUTTON_PLUS) && (p & WPAD_CLASSIC_BUTTON_MINUS)) ||
((p & WPAD_BUTTON_PLUS) && (p & WPAD_BUTTON_MINUS)))
{
set_softreset();
}
/* MENU */
if (p & wpad_keymap[KEY_MENU])
{
ConfigRequested = 1;
}
}
#endif
/*****************************************************************
Generic input handlers
******************************************************************/
void gx_input_init(void)
{
PAD_Init ();
#ifdef HW_RVL
WPAD_Init();
WPAD_SetIdleTimeout(60);
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
VIDEO_SetPostRetraceCallback(gx_input_updateMenu);
VIDEO_Flush();
}
void gx_input_setDefault(void)
{
int i;
/* set default key mapping for each type of devices */
for (i=0; i<4; i++)
{
config.pad_keymap[i][KEY_BUTTONA] = PAD_BUTTON_B;
config.pad_keymap[i][KEY_BUTTONB] = PAD_BUTTON_A;
config.pad_keymap[i][KEY_BUTTONC] = PAD_BUTTON_X;
config.pad_keymap[i][KEY_START] = PAD_BUTTON_START;
config.pad_keymap[i][KEY_MENU] = PAD_TRIGGER_Z;
config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L;
config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y;
config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R;
}
#ifdef HW_RVL
for (i=0; i<4; i++)
{
/* WIIMOTE */
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONA] = WPAD_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONB] = WPAD_BUTTON_2;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONC] = WPAD_BUTTON_1;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_START] = WPAD_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_MENU] = WPAD_BUTTON_HOME;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONX] = 0;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONY] = 0;
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONZ] = 0;
/* WIIMOTE + NUNCHUK */
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONB] = WPAD_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONC] = WPAD_BUTTON_B;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_START] = WPAD_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_MENU] = WPAD_BUTTON_HOME;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONY] = WPAD_BUTTON_1;
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONZ] = WPAD_BUTTON_2;
/* CLASSIC CONTROLLER */
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_MENU] = WPAD_CLASSIC_BUTTON_HOME;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_X;
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_ZR;
}
#endif
/* default device assignation */
for (i=0; i<MAX_DEVICES; i++)
{
/* set gamepad as default */
config.input[i].device = (i < 4) ? 0 : -1;
config.input[i].port = i%4;
}
#ifdef HW_RVL
u32 exp;
VIDEO_WaitVSync();
int j;
for (i=0; i<4; i++)
{
/* try to autodetect connected controller */
exp = 255;
WPAD_Probe(i, &exp);
if (exp <= WPAD_EXP_CLASSIC)
{
/* set expansion controller (or wiimote if no expansion) as default */
config.input[i].device = exp + 1;
config.input[i].port = i;
}
else
{
/* look for unassigned wiimotes */
for (j=0; j<i; j++)
{
/* classic is used, wiimote is free */
if (config.input[j].device == (WPAD_EXP_CLASSIC + 1))
{
/* assign wiimote */
config.input[i].device = 1;
config.input[i].port = j;
}
}
}
}
for (i=4; i<MAX_DEVICES; i++)
{
/* set gamepad if not assigned */
config.input[i].device = (config.input[i%4].device == 0) ? -1 : 0;
}
#endif
}
void gx_input_config(u8 num, u8 type, u8 padtype)
{
switch (type)
{
case 0:
pad_config(num, padtype);
break;
default:
#ifdef HW_RVL
wpad_config(num,type-1, padtype);
#endif
break;
}
}
void gx_input_updateEmu(void)
{
int i;
int num = 0;
/* update inputs */
PAD_ScanPads();
#ifdef HW_RVL
WPAD_ScanPads();
if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_HOME)
{
/* do additional check here to prevent bad controller configuration */
ConfigRequested = 1;
return;
}
#endif
for (i=0; i<MAX_DEVICES; i++)
{
input.pad[i] = 0;
if (input.dev[i] != NO_DEVICE)
{
if (config.input[num].device == 0)
pad_update(config.input[num].port, i);
#ifdef HW_RVL
else if (config.input[num].device > 0)
wpad_update(config.input[num].port,i, config.input[num].device - 1);
#endif
num ++;
}
}
}
/* Menu inputs update function (done by Video Interrupt callback) */
void gx_input_updateMenu(u32 cnt)
{
/* get gamepad inputs */
PAD_ScanPads();
s16 p = PAD_ButtonsDown(0);
s8 x = PAD_StickX(0);
s8 y = PAD_StickY(0);
if (x > 70) p |= PAD_BUTTON_RIGHT;
else if (x < -70) p |= PAD_BUTTON_LEFT;
if (y > 60) p |= PAD_BUTTON_UP;
else if (y < -60) p |= PAD_BUTTON_DOWN;
#ifdef HW_RVL
/* get wiimote + expansions inputs */
WPAD_ScanPads();
u32 q = WPAD_ButtonsDown(0);
/*u32 h = WPAD_ButtonsHeld(0);*/
x = WPAD_StickX(0, 0);
y = WPAD_StickY(0, 0);
/* Wiimote orientation */
WPAD_IR(0, &m_input.ir);
/* wiimote directions */
if (m_input.ir.valid)
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
}
else
{
if (q & WPAD_BUTTON_UP) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_BUTTON_DOWN) p |= PAD_BUTTON_RIGHT;
else if (q & WPAD_BUTTON_LEFT) p |= PAD_BUTTON_DOWN;
else if (q & WPAD_BUTTON_RIGHT) p |= PAD_BUTTON_UP;
}
/* analog sticks */
if (y > 70) p |= PAD_BUTTON_UP;
else if (y < -70) p |= PAD_BUTTON_DOWN;
if (x < -60) p |= PAD_BUTTON_LEFT;
else if (x > 60) p |= PAD_BUTTON_RIGHT;
/* classic controller directions */
if (q & WPAD_CLASSIC_BUTTON_UP) p |= PAD_BUTTON_UP;
else if (q & WPAD_CLASSIC_BUTTON_DOWN) p |= PAD_BUTTON_DOWN;
if (q & WPAD_CLASSIC_BUTTON_LEFT) p |= PAD_BUTTON_LEFT;
else if (q & WPAD_CLASSIC_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT;
/* wiimote keys */
if (q & WPAD_BUTTON_MINUS) p |= PAD_TRIGGER_L;
if (q & WPAD_BUTTON_PLUS) p |= PAD_TRIGGER_R;
if (q & WPAD_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_2) p |= PAD_BUTTON_A;
if (q & WPAD_BUTTON_1) p |= PAD_BUTTON_B;
if (q & WPAD_BUTTON_HOME) p |= PAD_TRIGGER_Z;
/* classic controller keys */
if (q & WPAD_CLASSIC_BUTTON_FULL_L) p |= PAD_TRIGGER_L;
if (q & WPAD_CLASSIC_BUTTON_FULL_R) p |= PAD_TRIGGER_R;
if (q & WPAD_CLASSIC_BUTTON_A) p |= PAD_BUTTON_A;
if (q & WPAD_CLASSIC_BUTTON_B) p |= PAD_BUTTON_B;
if (q & WPAD_CLASSIC_BUTTON_HOME) p |= PAD_TRIGGER_Z;
#endif
m_input.keys = p;
}