mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
a5ac9544a8
+ improved ROM file browser + re-implemented support for held keys (fast update) ~ load background music from default FAT device to reduce dol size (temporary ?)
227 lines
8.0 KiB
C
227 lines
8.0 KiB
C
/****************************************************************************
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* menu.c
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*
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* Genesis Plus GX menu
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*
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* code by Eke-Eke (march 2009)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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***************************************************************************/
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#ifndef _MENU_H
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#define _MENU_H
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#endif
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/*****************************************************************************/
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/* GUI Buttons state */
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/*****************************************************************************/
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#define BUTTON_VISIBLE 0x01
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#define BUTTON_OVER_SFX 0x10
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#define BUTTON_SELECT_SFX 0x20
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/*****************************************************************************/
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/* GUI Image state */
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/*****************************************************************************/
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#define IMAGE_VISIBLE 0x01
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#define IMAGE_REPEAT 0x02
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#define IMAGE_FADE 0x10
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#define IMAGE_SLIDE_X 0x20
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#define IMAGE_SLIDE_Y 0x40
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/*****************************************************************************/
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/* GUI png data */
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/*****************************************************************************/
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extern const u8 Bg_intro_c1_png[];
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extern const u8 Bg_intro_c2_png[];
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extern const u8 Bg_intro_c3_png[];
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extern const u8 Bg_intro_c4_png[];
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extern const u8 Bg_main_png[];
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extern const u8 Bg_overlay_png[];
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extern const u8 Main_logo_png[];
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extern const u8 Banner_main_png[];
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extern const u8 Banner_bottom_png[];
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extern const u8 Banner_top_png[];
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extern const u8 Frame_s1_png[];
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extern const u8 Frame_s2_png[];
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extern const u8 Frame_title_png[];
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extern const u8 Overlay_bar_png[];
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extern const u8 Browser_dir_png[];
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extern const u8 Star_full_png[];
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extern const u8 Star_empty_png[];
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extern const u8 Snap_empty_png[];
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extern const u8 Snap_frame_png[];
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extern const u8 Main_load_png[];
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extern const u8 Main_options_png[];
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extern const u8 Main_quit_png[];
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extern const u8 Main_file_png[];
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extern const u8 Main_reset_png[];
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extern const u8 Main_ggenie_png[];
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extern const u8 Main_showinfo_png[];
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#ifdef HW_RVL
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extern const u8 Main_play_wii_png[];
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#else
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extern const u8 Main_play_gcn_png[];
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#endif
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extern const u8 Option_menu_png[];
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extern const u8 Option_ctrl_png[];
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extern const u8 Option_sound_png[];
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extern const u8 Option_video_png[];
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extern const u8 Option_system_png[];
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extern const u8 Load_recent_png[];
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extern const u8 Load_sd_png[];
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extern const u8 Load_dvd_png[];
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#ifdef HW_RVL
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extern const u8 Load_usb_png[];
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#endif
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extern const u8 Button_text_png[];
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extern const u8 Button_text_over_png[];
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extern const u8 Button_icon_png[];
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extern const u8 Button_icon_over_png[];
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extern const u8 Button_up_png[];
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extern const u8 Button_down_png[];
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extern const u8 Button_up_over_png[];
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extern const u8 Button_down_over_png[];
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#ifdef HW_RVL
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extern const u8 Key_A_wii_png[];
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extern const u8 Key_B_wii_png[];
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#else
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extern const u8 Key_A_gcn_png[];
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extern const u8 Key_B_gcn_png[];
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#endif
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#ifdef HW_RVL
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extern const u8 generic_point_png[];
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#endif
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extern const u8 button_select_pcm[];
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extern const u32 button_select_pcm_size;
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extern const u8 button_over_pcm[];
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extern const u32 button_over_pcm_size;
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/*****************************************************************************/
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/* Generic GUI structures */
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/*****************************************************************************/
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/* Menu Inputs */
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typedef struct
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{
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u16 keys;
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#ifdef HW_RVL
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struct ir_t ir;
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#endif
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} t_input_menu;
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/* Item descriptor*/
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data (items icon only) */
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char text[64]; /* item string (items list only) */
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char comment[64]; /* item comment */
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u16 x; /* item image or text X position (upper left corner) */
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u16 y; /* item image or text Y position (upper left corner) */
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u16 w; /* item image or text width */
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u16 h; /* item image or text height */
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} gui_item;
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/* Button descriptor */
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typedef struct
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{
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gx_texture *texture[2]; /* temporary texture datas */
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const u8 *image[2]; /* pointer to png image datas (default) */
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} butn_data;
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/* Button descriptor */
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typedef struct
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{
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butn_data *data; /* pointer to button image/texture data */
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u8 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */
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u16 x; /* button image X position (upper left corner) */
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u16 y; /* button image Y position (upper left corner) */
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u16 w; /* button image pixels width */
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u16 h; /* button image pixels height */
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} gui_butn;
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/* Image descriptor */
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typedef struct
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{
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gx_texture *texture; /* temporary texture data */
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const u8 *data; /* pointer to png image data */
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u8 state; /* image state (VISIBLE) */
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u16 x; /* image X position (upper left corner) */
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u16 y; /* image Y position (upper left corner) */
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u16 w; /* image width */
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u16 h; /* image height */
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u8 alpha; /* alpha transparency */
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u16 xrange[2]; /* image X range (slide effect) */
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u16 yrange[2]; /* image Y range (slide effect) */
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} gui_image;
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/* Menu descriptor */
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typedef struct
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{
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char title[64]; /* menu title */
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s8 selected; /* index of selected item */
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u8 offset; /* items list offset */
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u8 max_items; /* total number of items */
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u8 max_buttons; /* total number of buttons */
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u8 max_images; /* total number of background images */
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u8 shift[2]; /* number of buttons per line */
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gui_item *items; /* menu items */
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gui_butn *buttons; /* menu buttons */
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gui_image *bg_images; /* background images */
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gui_item *helpers[2]; /* left & right key comments */
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gui_butn *arrows[2]; /* arrows buttons */
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bool screenshot; /* use gamescreen as background */
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} gui_menu;
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/* Global data */
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extern u8 SILENT;
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extern t_input_menu m_input;
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#ifdef HW_RVL
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extern gx_texture *w_pointer;
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#endif
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extern void MainMenu(void);
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extern void GUI_InitMenu(gui_menu *menu);
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extern void GUI_DeleteMenu(gui_menu *menu);
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extern void GUI_DrawMenu(gui_menu *menu);
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extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
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extern int GUI_RunMenu(gui_menu *menu);
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#endif
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