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352 lines
10 KiB
C
352 lines
10 KiB
C
/***************************************************************************************
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* Genesis Plus
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#include "gamepad.h"
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static struct
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{
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uint8 State;
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uint8 Counter;
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uint8 Timeout;
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uint32 Latency;
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} gamepad[MAX_DEVICES];
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static struct
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{
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uint8 Latch;
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uint8 Counter;
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} flipflop[2];
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static uint8 latch;
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void gamepad_reset(int port)
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{
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/* default state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown) */
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gamepad[port].State = 0x40;
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gamepad[port].Counter = 0;
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gamepad[port].Timeout = 0;
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gamepad[port].Latency = 0;
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/* reset 4-WayPlay latch (controller #0 used by default) */
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latch = 0x00;
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/* reset Master Tap flip-flop */
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flipflop[port>>2].Latch = 0;
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flipflop[port>>2].Counter = 0;
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}
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void gamepad_refresh(int port)
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{
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/* 6-buttons pad */
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if (gamepad[port].Timeout++ > 25)
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{
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gamepad[port].Counter = 0;
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gamepad[port].Timeout = 0;
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}
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}
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void gamepad_end_frame(int port, unsigned int cycles)
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{
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if (gamepad[port].Latency > cycles)
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{
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/* adjust TH direction switching latency for next frame */
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gamepad[port].Latency -= cycles;
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}
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else
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{
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
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}
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}
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INLINE unsigned char gamepad_read(int port)
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{
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/* D7 is not connected, D6 returns TH input state */
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unsigned int data = gamepad[port].State | 0x3F;
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/* pad state */
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unsigned int pad = input.pad[port];
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/* get current TH input pulse counter */
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unsigned int step = gamepad[port].Counter | (data >> 6);
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/* get current timestamp */
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unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
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/* TH direction switching latency */
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if (cycles < gamepad[port].Latency)
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{
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/* TH internal state switching has not occured yet (Decap Attack) */
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step &= ~1;
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}
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/* C/B or START/A buttons status is returned on D5-D4 (active low) */
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/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
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switch (step)
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{
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/* From gen_hw.txt (*):
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A 6-button gamepad allows the extra buttons to be read based on how
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many times TH is switched from (and not 0 to 1). Observe the
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following sequence:
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value (*)
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TH = 0 : ?0SA00DU 3-button pad return value (*)
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA0000 D3-D0 are forced to '0'
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TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
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TH = 0 : ?0SA1111 D3-D0 are forced to '1'
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From this point on, the standard 3-button pad values will be returned if any further TH transitions are done.
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(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
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*/
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case 6: /*** Third Low ***/
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{
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/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
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data &= ~(((pad >> 2) & 0x30) | 0x0F);
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break;
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}
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case 7: /*** Fourth High ***/
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{
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/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-D0 */
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data &= ~((pad & 0x30) | ((pad >> 8) & 0x0F));
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break;
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}
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case 8: /*** Fourth Low ***/
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{
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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data &= ~((pad >> 2) & 0x30);
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break;
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}
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default: /*** 3-button mode ***/
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{
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if (step & 1)
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{
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/* TH = 1 : ?1CBRLDU */
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data &= ~(pad & 0x3F);
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}
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else
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{
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/* TH = 0 : ?0SA00DU */
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data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
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}
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break;
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}
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}
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return data;
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}
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INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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{
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/* Check TH pin direction */
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if (mask & 0x40)
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{
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/* get TH output state */
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data &= 0x40;
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
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/* 6-Buttons controller specific */
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if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 10))
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{
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/* TH 1->0 transition */
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if (!data && gamepad[port].State)
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{
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gamepad[port].Counter += 2;
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gamepad[port].Timeout = 0;
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}
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}
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}
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else
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{
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/* retrieve current timestamp */
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unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
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/* TH is pulled high when not configured as output by I/O controller */
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data = 0x40;
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/* TH 0->1 internal switching does not occur immediately (verified on MK-1650 model) */
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if (!gamepad[port].State)
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{
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gamepad[port].Latency = cycles + 172;
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}
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}
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/* update TH input state */
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gamepad[port].State = data;
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}
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/*--------------------------------------------------------------------------*/
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/* Default ports handlers */
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/*--------------------------------------------------------------------------*/
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unsigned char gamepad_1_read(void)
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{
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return gamepad_read(0);
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}
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unsigned char gamepad_2_read(void)
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{
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return gamepad_read(4);
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}
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void gamepad_1_write(unsigned char data, unsigned char mask)
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{
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gamepad_write(0, data, mask);
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}
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void gamepad_2_write(unsigned char data, unsigned char mask)
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{
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gamepad_write(4, data, mask);
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}
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/*--------------------------------------------------------------------------*/
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/* 4-WayPlay ports handler */
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/*--------------------------------------------------------------------------*/
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unsigned char wayplay_1_read(void)
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{
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/* check if latched TH input on port B is HIGH */
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if (latch & 0x04)
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{
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/* 4-WayPlay detection : xxxxx00 */
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return 0x7C;
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}
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/* latched TR & TL input state on port B select controller # (0-3) on port A */
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return gamepad_read(latch);
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}
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unsigned char wayplay_2_read(void)
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{
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return 0x7F;
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}
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void wayplay_1_write(unsigned char data, unsigned char mask)
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{
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/* latched TR & TL input state on port B select controller # (0-3) on port A */
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gamepad_write(latch & 0x03, data, mask);
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}
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void wayplay_2_write(unsigned char data, unsigned char mask)
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{
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/* pins not configured as output by I/O controller are pulled HIGH */
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data |= ~mask;
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/* check if both UP & DOWN inputs are LOW */
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if (!(data & 0x03))
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{
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/* latch TH, TR & TL input state */
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latch = (data >> 4) & 0x07;
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}
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}
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/*--------------------------------------------------------------------------*/
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/* J-Cart memory handlers */
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/*--------------------------------------------------------------------------*/
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unsigned int jcart_read(unsigned int address)
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{
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/* D6 returns TH state, D14 is fixed low (fixes Micro Machines 2) */
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return (gamepad_read(5) | ((gamepad_read(6) & 0x3F) << 8));
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}
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void jcart_write(unsigned int address, unsigned int data)
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{
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data = (data & 0x01) << 6;
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gamepad_write(5, data, 0x40);
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gamepad_write(6, data, 0x40);
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}
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/*--------------------------------------------------------------------------*/
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/* Master Tap ports handler (unofficial, designed by Furrtek) */
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/* cf. http://www.smspower.org/uploads/Homebrew/BOoM-SMS-sms4p_2.png */
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/*--------------------------------------------------------------------------*/
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unsigned char mastertap_1_read(void)
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{
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return gamepad_read(flipflop[0].Counter);
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}
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unsigned char mastertap_2_read(void)
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{
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return gamepad_read(flipflop[1].Counter + 4);
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}
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void mastertap_1_write(unsigned char data, unsigned char mask)
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{
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/* update bits set as output only */
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data = (flipflop[0].Latch & ~mask) | (data & mask);
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/* check TH 1->0 transitions */
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if ((flipflop[0].Latch & 0x40) && !(data & 0x40))
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{
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flipflop[0].Counter = (flipflop[0].Counter + 1) & 0x03;
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}
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/* update internal state */
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flipflop[0].Latch = data;
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}
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void mastertap_2_write(unsigned char data, unsigned char mask)
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{
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/* update bits set as output only */
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data = (flipflop[1].Latch & ~mask) | (data & mask);
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/* check TH 1->0 transition */
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if ((flipflop[1].Latch & 0x40) && !(data & 0x40))
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{
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flipflop[1].Counter = (flipflop[1].Counter + 1) & 0x03;
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}
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/* update internal state */
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flipflop[1].Latch = data;
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}
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