Genesis-Plus-GX/gx
2015-01-24 17:24:34 +01:00
..
fileio [Gamecube/Wii] reduced SRAM file size 2014-12-14 18:55:02 +01:00
gui [Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data 2015-01-24 17:24:34 +01:00
images [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
sounds rearranged core & back-end specific code 2013-06-17 22:23:39 +02:00
utils [Gamecube/Wii] changed VI encoder code license to libogc 2014-11-23 20:58:01 +01:00
config.c [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
config.h [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
gx_audio.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
gx_audio.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
gx_input.c [Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data 2015-01-24 17:24:34 +01:00
gx_input.h [Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data 2015-01-24 17:24:34 +01:00
gx_video.c [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
gx_video.h [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
main.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
osd.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00