mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-10 04:45:08 +01:00
b08e66855a
~modified file headers ~separated GUI engine from menus
975 lines
25 KiB
C
975 lines
25 KiB
C
/****************************************************************************
|
|
* menu.c
|
|
*
|
|
* GUI Engine, using GX hardware
|
|
*
|
|
* Eke-Eke (2009)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
***************************************************************************/
|
|
|
|
#include "shared.h"
|
|
#include "gui.h"
|
|
#include "font.h"
|
|
|
|
#ifdef HW_RVL
|
|
gx_texture *w_pointer;
|
|
#endif
|
|
|
|
/* background color */
|
|
static GXColor bg_color;
|
|
|
|
/* prompt window button data */
|
|
static butn_data button_text_data =
|
|
{
|
|
{NULL,NULL},
|
|
{Button_text_png,Button_text_over_png}
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/* Generic GUI routines */
|
|
/*****************************************************************************/
|
|
|
|
/* Allocate texture images data */
|
|
void GUI_InitMenu(gui_menu *menu)
|
|
{
|
|
int i;
|
|
gui_item *item;
|
|
gui_butn *button;
|
|
gui_image *image;
|
|
|
|
/* background elements */
|
|
for (i=0; i<menu->max_images; i++)
|
|
{
|
|
image = &menu->bg_images[i];
|
|
image->texture = gxTextureOpenPNG(image->data,0);
|
|
}
|
|
|
|
for (i=0; i<2; i++)
|
|
{
|
|
/* key helpers */
|
|
item = menu->helpers[i];
|
|
if (item)
|
|
item->texture = gxTextureOpenPNG(item->data,0);
|
|
|
|
/* arrows */
|
|
button = menu->arrows[i];
|
|
if (button)
|
|
{
|
|
if (!button->data->texture[0])
|
|
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
|
|
if (!button->data->texture[1])
|
|
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
|
|
|
|
/* initial state */
|
|
button->state &= ~BUTTON_VISIBLE;
|
|
if (((i==0) && (menu->offset != 0)) || ((i==1) && (menu->offset + menu->max_buttons) < menu->max_items))
|
|
button->state |= BUTTON_VISIBLE;
|
|
}
|
|
}
|
|
|
|
/* menu buttons */
|
|
for (i=0; i<menu->max_buttons; i++)
|
|
{
|
|
button = &menu->buttons[i];
|
|
if (button->data)
|
|
{
|
|
if (!button->data->texture[0])
|
|
button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0);
|
|
if (!button->data->texture[1])
|
|
button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0);
|
|
}
|
|
}
|
|
|
|
/* menu items */
|
|
for (i=0; i<menu->max_items; i++)
|
|
{
|
|
item = &menu->items[i];
|
|
if (item->data)
|
|
item->texture = gxTextureOpenPNG(item->data,0);
|
|
}
|
|
}
|
|
|
|
/* release allocated memory */
|
|
void GUI_DeleteMenu(gui_menu *menu)
|
|
{
|
|
int i;
|
|
gui_butn *button;
|
|
gui_item *item;
|
|
gui_image *image;
|
|
|
|
/* background elements */
|
|
for (i=0; i<menu->max_images; i++)
|
|
{
|
|
image = &menu->bg_images[i];
|
|
gxTextureClose(&image->texture);
|
|
}
|
|
|
|
for (i=0; i<2; i++)
|
|
{
|
|
/* key helpers */
|
|
item = menu->helpers[i];
|
|
if (item)
|
|
gxTextureClose(&item->texture);
|
|
|
|
/* arrows */
|
|
button = menu->arrows[i];
|
|
if (button)
|
|
{
|
|
gxTextureClose(&button->data->texture[0]);
|
|
gxTextureClose(&button->data->texture[1]);
|
|
}
|
|
}
|
|
|
|
/* menu buttons */
|
|
for (i=0; i<menu->max_buttons; i++)
|
|
{
|
|
button = &menu->buttons[i];
|
|
if (button->data)
|
|
{
|
|
gxTextureClose(&button->data->texture[0]);
|
|
gxTextureClose(&button->data->texture[1]);
|
|
}
|
|
}
|
|
|
|
/* menu items */
|
|
for (i=0; i<menu->max_items; i++)
|
|
{
|
|
item = &menu->items[i];
|
|
gxTextureClose(&item->texture);
|
|
}
|
|
}
|
|
|
|
/* set default background */
|
|
void GUI_SetBgColor(GXColor color)
|
|
{
|
|
bg_color.r = color.r;
|
|
bg_color.g = color.g;
|
|
bg_color.b = color.b;
|
|
bg_color.a = color.a;
|
|
}
|
|
|
|
/* Menu Rendering */
|
|
void GUI_DrawMenu(gui_menu *menu)
|
|
{
|
|
int i;
|
|
gui_item *item;
|
|
gui_butn *button;
|
|
gui_image *image;
|
|
|
|
/* background color */
|
|
if (menu->screenshot)
|
|
{
|
|
gxClearScreen((GXColor)BLACK);
|
|
gxDrawScreenshot(128);
|
|
}
|
|
else
|
|
{
|
|
gxClearScreen(bg_color);
|
|
}
|
|
|
|
/* background elements */
|
|
for (i=0; i<menu->max_images; i++)
|
|
{
|
|
image = &menu->bg_images[i];
|
|
if (image->state & IMAGE_REPEAT)
|
|
gxDrawTextureRepeat(image->texture,image->x,image->y,image->w,image->h,image->alpha);
|
|
else if (image->state & IMAGE_VISIBLE)
|
|
gxDrawTexture(image->texture,image->x,image->y,image->w,image->h,image->alpha);
|
|
}
|
|
|
|
/* menu title */
|
|
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
|
|
|
|
/* draw buttons + items */
|
|
for (i=0; i<menu->max_buttons; i++)
|
|
{
|
|
button = &menu->buttons[i];
|
|
|
|
if (button->state & BUTTON_VISIBLE)
|
|
{
|
|
/* draw button + items */
|
|
item = &menu->items[menu->offset +i];
|
|
if ((i == menu->selected) && (button->state & BUTTON_ACTIVE))
|
|
{
|
|
if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
|
|
|
|
if (item->texture)
|
|
{
|
|
gxDrawTexture(item->texture, item->x-4,item->y-4,item->w+8,item->h+8,255);
|
|
FONT_writeCenter(item->text,18,button->x+4,item->x-4,button->y+(button->h - 36)/2+18,(GXColor)DARK_GREY);
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter(item->text,18,item->x+2,item->x+item->w+2,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY);
|
|
}
|
|
|
|
/* update help comment */
|
|
if (menu->helpers[1]) strcpy(menu->helpers[1]->comment,item->comment);
|
|
}
|
|
else
|
|
{
|
|
if (button->data)
|
|
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
|
|
|
|
if (item->texture)
|
|
{
|
|
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
|
|
FONT_writeCenter(item->text,16,button->x+8,item->x,button->y+(button->h - 32)/2+16,(GXColor)DARK_GREY);
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter(item->text,16,item->x,item->x+item->w,button->y+(button->h - 16)/2+16,(GXColor)DARK_GREY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw arrow */
|
|
for (i=0; i<2; i++)
|
|
{
|
|
button = menu->arrows[i];
|
|
if (button)
|
|
{
|
|
if (button->state & BUTTON_VISIBLE)
|
|
{
|
|
if (menu->selected == (menu->max_buttons + i))
|
|
gxDrawTexture(button->data->texture[1],button->x-2,button->y-2,button->w+4,button->h+4,255);
|
|
else
|
|
gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* left comment */
|
|
item = menu->helpers[0];
|
|
if (item)
|
|
{
|
|
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
|
|
FONT_write(item->comment,16,item->x+item->w+6,item->y+(item->h-16)/2 + 16,640,(GXColor)WHITE);
|
|
}
|
|
|
|
/* right comment */
|
|
item = menu->helpers[1];
|
|
if (item)
|
|
{
|
|
if (menu->selected < menu->max_buttons)
|
|
{
|
|
gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255);
|
|
FONT_alignRight(item->comment,16,item->x-6,item->y+(item->h-16)/2+16,(GXColor)WHITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Menu Transitions effect */
|
|
void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out)
|
|
{
|
|
int i,temp,xoffset,yoffset;
|
|
int max_offset = 0;
|
|
u8 item_alpha = 255;
|
|
GXColor text_color = DARK_GREY;
|
|
gui_item *item;
|
|
gui_butn *button;
|
|
gui_image *image;
|
|
|
|
/* find maximal offset */
|
|
for (i=0; i<menu->max_images; i++)
|
|
{
|
|
image = &menu->bg_images[i];
|
|
|
|
if (image->state & IMAGE_SLIDE_LEFT)
|
|
{
|
|
temp = image->x + image->w;
|
|
if (max_offset < temp) max_offset = temp;
|
|
}
|
|
else if (image->state & IMAGE_SLIDE_RIGHT)
|
|
{
|
|
temp = 640 - image->x;
|
|
if (max_offset < temp) max_offset = temp;
|
|
}
|
|
|
|
|
|
if (image->state & IMAGE_SLIDE_TOP)
|
|
{
|
|
temp = image->y + image->h;
|
|
if (max_offset < temp) max_offset = temp;
|
|
}
|
|
else if (image->state & IMAGE_SLIDE_BOTTOM)
|
|
{
|
|
temp = 480 - image->y;
|
|
if (max_offset < temp) max_offset = temp;
|
|
}
|
|
}
|
|
|
|
temp = max_offset;
|
|
|
|
/* Alpha steps */
|
|
int alpha = out ? 255 : 0;
|
|
int alpha_step = (255 * speed) / max_offset;
|
|
if (out) alpha_step = -alpha_step;
|
|
|
|
/* Let's loop until final position has been reached */
|
|
while (temp > 0)
|
|
{
|
|
/* background color */
|
|
if (menu->screenshot)
|
|
{
|
|
gxClearScreen((GXColor)BLACK);
|
|
if (alpha > 127) gxDrawScreenshot(128);
|
|
else gxDrawScreenshot(255 - alpha);
|
|
}
|
|
else
|
|
{
|
|
gxClearScreen(bg_color);
|
|
}
|
|
|
|
/* background images */
|
|
for (i=0; i<menu->max_images; i++)
|
|
{
|
|
image = &menu->bg_images[i];
|
|
|
|
/* X offset */
|
|
if (image->state & IMAGE_SLIDE_LEFT)
|
|
xoffset = out ? (temp - max_offset) : (-temp);
|
|
else if (image->state & IMAGE_SLIDE_RIGHT)
|
|
xoffset = out ? (max_offset - temp) : (temp);
|
|
else
|
|
xoffset = 0;
|
|
|
|
/* Y offset */
|
|
if (image->state & IMAGE_SLIDE_TOP)
|
|
yoffset = out ? (temp - max_offset) : (-temp);
|
|
else if (image->state & IMAGE_SLIDE_BOTTOM)
|
|
yoffset = out ? (max_offset - temp) : (temp);
|
|
else
|
|
yoffset = 0;
|
|
|
|
/* draw image */
|
|
if ((image->state & IMAGE_FADE) && ((out && (image->alpha > alpha)) || (!out && (image->alpha < alpha))))
|
|
{
|
|
/* FADE In-Out */
|
|
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
|
|
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha);
|
|
}
|
|
else
|
|
{
|
|
if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
|
|
else if (image->state & IMAGE_VISIBLE)gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha);
|
|
}
|
|
}
|
|
|
|
/* menu title */
|
|
if (menu->bg_images[2].state & IMAGE_SLIDE_TOP)
|
|
{
|
|
FONT_write(menu->title, 22,10,out ? (56 + temp - max_offset) : (56 -temp),640,(GXColor)WHITE);
|
|
}
|
|
else
|
|
{
|
|
FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE);
|
|
}
|
|
|
|
/* draw buttons + items */
|
|
for (i=0; i<menu->max_buttons; i++)
|
|
{
|
|
button = &menu->buttons[i];
|
|
|
|
if (button->state & BUTTON_VISIBLE)
|
|
{
|
|
/* X offset */
|
|
if (button->state & BUTTON_SLIDE_LEFT)
|
|
xoffset = out ? (temp - max_offset) : (-temp);
|
|
else if (button->state & BUTTON_SLIDE_RIGHT)
|
|
xoffset = out ? (max_offset - temp) : (temp);
|
|
else
|
|
xoffset = 0;
|
|
|
|
/* Y offset */
|
|
if (button->state & BUTTON_SLIDE_TOP)
|
|
yoffset = out ? (temp - max_offset) : (-temp);
|
|
else if (button->state & BUTTON_SLIDE_BOTTOM)
|
|
yoffset = out ? (max_offset - temp) : (temp);
|
|
else
|
|
yoffset = 0;
|
|
|
|
/* Alpha transparency */
|
|
if (button->state & BUTTON_FADE)
|
|
{
|
|
item_alpha = alpha;
|
|
text_color.a = alpha;
|
|
}
|
|
else
|
|
{
|
|
item_alpha = 255;
|
|
text_color.a = 255;
|
|
}
|
|
|
|
/* draw button + items */
|
|
item = &menu->items[menu->offset + i];
|
|
|
|
if (button->data) gxDrawTexture(button->data->texture[0],button->x+xoffset,button->y+yoffset,button->w, button->h,item_alpha);
|
|
if (item->texture)
|
|
{
|
|
gxDrawTexture(item->texture,item->x+xoffset,item->y+yoffset,item->w,item->h,item_alpha);
|
|
FONT_writeCenter(item->text,16,button->x+xoffset+8,item->x+xoffset,button->y+yoffset+(button->h - 32)/2+16,text_color);
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter(item->text,16,item->x+xoffset,item->x+item->w+xoffset,button->y+yoffset+(button->h - 16)/2+16,text_color);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* update offset */
|
|
temp -= speed;
|
|
|
|
/* update alpha */
|
|
alpha += alpha_step;
|
|
if (alpha > 255) alpha = 255;
|
|
else if (alpha < 0) alpha = 0;
|
|
|
|
/* copy EFB to XFB */
|
|
gxSetScreen ();
|
|
}
|
|
|
|
/* final position */
|
|
if (!out)
|
|
{
|
|
GUI_DrawMenu(menu);
|
|
gxSetScreen ();
|
|
}
|
|
else if (menu->screenshot)
|
|
{
|
|
gxClearScreen((GXColor)BLACK);
|
|
gxDrawScreenshot(255);
|
|
gxSetScreen ();
|
|
}
|
|
}
|
|
|
|
/* Basic Fading */
|
|
void GUI_FadeOut()
|
|
{
|
|
int alpha = 0;
|
|
while (alpha < 256)
|
|
{
|
|
gxDrawRectangle(0, 0, 640, 480, alpha, (GXColor)BLACK);
|
|
gxSetScreen();
|
|
alpha +=3;
|
|
}
|
|
}
|
|
|
|
/* Window Prompt */
|
|
/* prompt window slides in & out */
|
|
int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
|
|
{
|
|
int i, ret, quit = 0;
|
|
s32 selected = 0;
|
|
s32 old;
|
|
butn_data *data = &button_text_data;
|
|
s16 p;
|
|
|
|
#ifdef HW_RVL
|
|
int x,y;
|
|
struct orient_t orient;
|
|
#endif
|
|
|
|
/* initialize buttons data */
|
|
data->texture[0] = gxTextureOpenPNG(data->image[0],0);
|
|
data->texture[1] = gxTextureOpenPNG(data->image[1],0);
|
|
|
|
/* initialize texture window */
|
|
gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0);
|
|
gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0);
|
|
|
|
/* get initial positions */
|
|
int w = data->texture[0]->width;
|
|
int h = data->texture[0]->height;
|
|
int xwindow = (640 - window->width)/2;
|
|
int ywindow = (480 - window->height)/2;
|
|
int xpos = xwindow + (window->width - w)/2;
|
|
int ypos = (window->height - top->height - (h*nb_items) - (nb_items-1)*20)/2;
|
|
ypos = ypos + ywindow + top->height;
|
|
|
|
/* set initial vertical offset */
|
|
int yoffset = ywindow + window->height;
|
|
|
|
/* reset help comment */
|
|
if (parent->helpers[1]) strcpy(parent->helpers[1]->comment,"");
|
|
|
|
/* slide in */
|
|
while (yoffset > 0)
|
|
{
|
|
/* draw parent menu */
|
|
GUI_DrawMenu(parent);
|
|
|
|
/* draw window */
|
|
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
|
|
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
|
|
|
|
/* draw title */
|
|
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
|
|
|
|
/* draw buttons + text */
|
|
for (i=0; i<nb_items; i++)
|
|
{
|
|
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h)-yoffset,w,h,255);
|
|
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20 + h)+(h + 18)/2- yoffset,(GXColor)DARK_GREY);
|
|
}
|
|
|
|
/* update display */
|
|
gxSetScreen ();
|
|
|
|
/* slide speed */
|
|
yoffset -= 60;
|
|
}
|
|
|
|
/* draw menu */
|
|
while (quit == 0)
|
|
{
|
|
/* draw parent menu (should have been initialized first) */
|
|
GUI_DrawMenu(parent);
|
|
|
|
/* draw window */
|
|
gxDrawTexture(window,xwindow,ywindow,window->width,window->height,230);
|
|
gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255);
|
|
|
|
/* draw title */
|
|
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE);
|
|
|
|
/* draw buttons + text */
|
|
for (i=0; i<nb_items; i++)
|
|
{
|
|
if (i==selected)
|
|
{
|
|
gxDrawTexture(data->texture[1],xpos-4,ypos+i*(20+h)-4,w+8,h+8,255);
|
|
FONT_writeCenter(items[i],22,xpos,xpos+w,ypos+i*(20+h)+(h+22)/2,(GXColor)DARK_GREY);
|
|
}
|
|
else
|
|
{
|
|
gxDrawTexture(data->texture[0],xpos,ypos+i*(20 + h),w,h,255);
|
|
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2,(GXColor)DARK_GREY);
|
|
}
|
|
}
|
|
|
|
old = selected;
|
|
p = m_input.keys;
|
|
|
|
#ifdef HW_RVL
|
|
if (Shutdown)
|
|
{
|
|
gxTextureClose(&w_pointer);
|
|
GUI_DeleteMenu(parent);
|
|
GUI_FadeOut();
|
|
shutdown();
|
|
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
|
|
}
|
|
else if (m_input.ir.valid)
|
|
{
|
|
/* get cursor position */
|
|
x = m_input.ir.x;
|
|
y = m_input.ir.y;
|
|
|
|
/* draw wiimote pointer */
|
|
WPAD_Orientation(0,&orient);
|
|
gxResetAngle(orient.roll);
|
|
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
|
|
gxResetAngle(0.0);
|
|
|
|
/* check for valid buttons */
|
|
selected = -1;
|
|
for (i=0; i<nb_items; i++)
|
|
{
|
|
if ((x>=xpos)&&(x<=(xpos+w))&&(y>=ypos+i*(20 + h))&&(y<=(ypos+i*(20+h)+h)))
|
|
{
|
|
selected = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* reinitialize selection */
|
|
if (selected == -1) selected = 0;
|
|
}
|
|
#endif
|
|
|
|
/* update screen */
|
|
gxSetScreen ();
|
|
|
|
/* update selection */
|
|
if (p&PAD_BUTTON_UP)
|
|
{
|
|
if (selected > 0) selected --;
|
|
}
|
|
else if (p&PAD_BUTTON_DOWN)
|
|
{
|
|
if (selected < (nb_items -1)) selected ++;
|
|
}
|
|
|
|
/* sound fx */
|
|
if (selected != old)
|
|
{
|
|
if (selected >= 0)
|
|
{
|
|
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
|
|
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
|
|
}
|
|
}
|
|
|
|
if (p & PAD_BUTTON_A)
|
|
{
|
|
if (selected >= 0)
|
|
{
|
|
quit = 1;
|
|
ret = selected;
|
|
}
|
|
}
|
|
else if (p & PAD_BUTTON_B)
|
|
{
|
|
quit = 1;
|
|
ret = -1;
|
|
}
|
|
}
|
|
|
|
/* reset initial vertical offset */
|
|
yoffset = 0;
|
|
|
|
/* slide out */
|
|
while (yoffset < (ywindow + window->height))
|
|
{
|
|
/* draw parent menu */
|
|
GUI_DrawMenu(parent);
|
|
|
|
/* draw window + header */
|
|
gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
|
|
gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
|
|
|
|
/* draw title */
|
|
FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
|
|
|
|
/* draw buttons + text */
|
|
for (i=0; i<nb_items; i++)
|
|
{
|
|
gxDrawTexture(data->texture[0],xpos,ypos+i*(20+h)-yoffset,w,h,255);
|
|
FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2-yoffset,(GXColor)WHITE);
|
|
}
|
|
|
|
yoffset += 60;
|
|
gxSetScreen ();
|
|
}
|
|
|
|
/* final position */
|
|
GUI_DrawMenu(parent);
|
|
gxSetScreen ();
|
|
|
|
/* close textures */
|
|
gxTextureClose(&window);
|
|
gxTextureClose(&data->texture[0]);
|
|
gxTextureClose(&data->texture[1]);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int GUI_UpdateMenu(gui_menu *menu)
|
|
{
|
|
u16 p;
|
|
int ret = 0;
|
|
int selected = menu->selected;
|
|
int max_items = menu->max_items;
|
|
int max_buttons = menu->max_buttons;
|
|
gui_butn *button;
|
|
|
|
#ifdef HW_RVL
|
|
int i,x,y;
|
|
struct orient_t orient;
|
|
if (Shutdown)
|
|
{
|
|
GUI_DeleteMenu(menu);
|
|
GUI_FadeOut();
|
|
shutdown();
|
|
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
|
|
}
|
|
else if (m_input.ir.valid)
|
|
{
|
|
/* get cursor position */
|
|
x = m_input.ir.x;
|
|
y = m_input.ir.y;
|
|
|
|
/* draw wiimote pointer */
|
|
WPAD_Orientation(0,&orient);
|
|
gxResetAngle(orient.roll);
|
|
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
|
|
gxResetAngle(0.0);
|
|
|
|
/* check for valid buttons */
|
|
selected = max_buttons + 2;
|
|
for (i=0; i<max_buttons; i++)
|
|
{
|
|
button = &menu->buttons[i];
|
|
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
|
|
{
|
|
selected = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i=0; i<2; i++)
|
|
{
|
|
button = menu->arrows[i];
|
|
if (button)
|
|
{
|
|
if (button->state & BUTTON_VISIBLE)
|
|
{
|
|
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
|
|
{
|
|
selected = max_buttons + i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* reinitialize selection */
|
|
if (selected >= menu->max_buttons) selected = 0;
|
|
}
|
|
#endif
|
|
|
|
/* update screen */
|
|
gxSetScreen ();
|
|
|
|
/* update menu */
|
|
p = m_input.keys;
|
|
|
|
if (selected < max_buttons)
|
|
{
|
|
button = &menu->buttons[selected];
|
|
if (p & PAD_BUTTON_UP)
|
|
{
|
|
selected -= button->shift[0];
|
|
if (selected < 0)
|
|
{
|
|
selected = 0;
|
|
if (menu->offset)
|
|
menu->offset --;
|
|
}
|
|
}
|
|
else if (p & PAD_BUTTON_DOWN)
|
|
{
|
|
selected += button->shift[1];
|
|
if (selected >= max_buttons)
|
|
{
|
|
selected = max_buttons - 1;
|
|
if ((menu->offset + selected < (max_items - 1)))
|
|
menu->offset ++;
|
|
}
|
|
}
|
|
else if (p & PAD_BUTTON_LEFT)
|
|
{
|
|
if (button->state & BUTTON_SHIFT)
|
|
{
|
|
/* menu clicked */
|
|
ret = 2;
|
|
}
|
|
else
|
|
{
|
|
selected -= button->shift[2];
|
|
if (selected < 0)
|
|
{
|
|
selected = 0;
|
|
if (menu->offset)
|
|
menu->offset --;
|
|
}
|
|
}
|
|
}
|
|
else if (p & PAD_BUTTON_RIGHT)
|
|
{
|
|
if (button->state & BUTTON_SHIFT)
|
|
{
|
|
/* menu clicked */
|
|
ret = 1;
|
|
}
|
|
else
|
|
{
|
|
selected += button->shift[3];
|
|
if (selected >= max_buttons)
|
|
{
|
|
selected = max_buttons - 1;
|
|
if ((menu->offset + selected < (max_items - 1)))
|
|
menu->offset ++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p & PAD_BUTTON_A)
|
|
{
|
|
if (selected < max_buttons) ret = 1; /* menu clicked */
|
|
else if (selected == max_buttons) menu->offset --; /* up arrow */
|
|
else if (selected == (max_buttons+1))menu->offset ++; /* down arrow */
|
|
}
|
|
else if ((p & PAD_BUTTON_B) || (p & PAD_TRIGGER_Z))
|
|
{
|
|
/* quit menu */
|
|
ret = -1;
|
|
}
|
|
|
|
/* selected item has changed ? */
|
|
if (menu->selected != selected)
|
|
{
|
|
if (selected < max_buttons)
|
|
{
|
|
/* sound fx */
|
|
button = &menu->buttons[selected];
|
|
if (button->state & BUTTON_OVER_SFX)
|
|
{
|
|
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
|
|
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
|
|
}
|
|
}
|
|
else if (selected < (max_buttons + 2))
|
|
{
|
|
/* sound fx */
|
|
button = menu->arrows[selected-max_buttons];
|
|
if (button->state & BUTTON_OVER_SFX)
|
|
{
|
|
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
|
|
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
|
|
}
|
|
}
|
|
|
|
/* update selection */
|
|
menu->selected = selected;
|
|
}
|
|
|
|
/* update arrows buttons status (items list) */
|
|
button = menu->arrows[0];
|
|
if (button)
|
|
{
|
|
if (menu->offset > 0) button->state |= BUTTON_VISIBLE;
|
|
else button->state &= ~BUTTON_VISIBLE;
|
|
}
|
|
button = menu->arrows[1];
|
|
if (button)
|
|
{
|
|
if ((menu->offset + max_buttons) < max_items) button->state |= BUTTON_VISIBLE;
|
|
else button->state &= ~BUTTON_VISIBLE;
|
|
}
|
|
|
|
if (ret > 0)
|
|
{
|
|
if (selected < max_buttons)
|
|
{
|
|
/* sound fx */
|
|
button = &menu->buttons[selected];
|
|
if (button->state & BUTTON_SELECT_SFX)
|
|
{
|
|
ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_select_pcm,button_select_pcm_size,
|
|
((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int GUI_RunMenu(gui_menu *menu)
|
|
{
|
|
int update = 0;
|
|
|
|
/* update menu */
|
|
while (!update)
|
|
{
|
|
GUI_DrawMenu(menu);
|
|
update = GUI_UpdateMenu(menu);
|
|
}
|
|
|
|
if (update == 2) return (-2-menu->offset-menu->selected);
|
|
else if (update == 1) return (menu->offset + menu->selected);
|
|
else return -1;
|
|
}
|
|
|
|
/* basic slide effect for option menus */
|
|
void GUI_SlideMenuTitle(gui_menu *m, int title_offset)
|
|
{
|
|
#ifdef HW_RVL
|
|
gui_butn *button;
|
|
int i,x,y;
|
|
struct orient_t orient;
|
|
#endif
|
|
|
|
char title[64];
|
|
strcpy(title,m->title);
|
|
|
|
while (title_offset > 0)
|
|
{
|
|
strcpy(m->title,title+title_offset);
|
|
m->title[strlen(title)-title_offset-1] = 0;
|
|
GUI_DrawMenu(m);
|
|
#ifdef HW_RVL
|
|
if (m_input.ir.valid)
|
|
{
|
|
/* get cursor position */
|
|
x = m_input.ir.x;
|
|
y = m_input.ir.y;
|
|
|
|
/* draw wiimote pointer */
|
|
WPAD_Orientation(0,&orient);
|
|
gxResetAngle(orient.roll);
|
|
gxDrawTexture(w_pointer,x,y,w_pointer->width,w_pointer->height,255);
|
|
gxResetAngle(0.0);
|
|
|
|
/* check for valid buttons */
|
|
m->selected = m->max_buttons + 2;
|
|
for (i=0; i<m->max_buttons; i++)
|
|
{
|
|
button = &m->buttons[i];
|
|
if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
|
|
{
|
|
m->selected = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i=0; i<2; i++)
|
|
{
|
|
button = m->arrows[i];
|
|
if (button)
|
|
{
|
|
if (button->state & BUTTON_VISIBLE)
|
|
{
|
|
if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
|
|
{
|
|
m->selected = m->max_buttons + i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* reinitialize selection */
|
|
if (m->selected >= m->max_buttons) m->selected = 0;
|
|
}
|
|
#endif
|
|
gxSetScreen ();
|
|
usleep(6000);
|
|
title_offset--;
|
|
}
|
|
strcpy(m->title,title);
|
|
}
|