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--------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes. |
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dos | ||
win | ||
CHANGELOG.txt | ||
PORTING.txt | ||
README.txt |
---------------------------------------------------------------------------- Genesis Plus ---------------------------------------------------------------------------- based on the original version 1.2a by Charles Mac Donald WWW: http://cgfm2.emuviews.com version 1.4 by Eke-Eke WWW: http://code.google.com/p/genplus-gx What's New ---------- see CHANGELOG Features --------- * NTSC (60Hz) & PAL (50Hz) hardware emulation * highly accurate 68000 & Z80 CPU emulation * highly accurate VDP emulation (HBLANK, DMA, FIFO, HV interrupts, undocumented registers, display mid-line changes…) * cycle-accurate YM2612 emulation (FM synthesis is done at the original frequency, using FIR resampling) * cycle-accurate chip synchronization (68000/Z80/YM2612/SN76489) * basic hardware latency emulation (VDP/68k, Z80/68k) * full overscan area (horizontal & vertical colored borders) emulation (optional) * accurate TMSS model emulation incl. internal BIOS support (optional) * Blargg's software NTSC filters support (optional) * PICO emulation (partial) * 3-buttons & 6-buttons controllers support * Sega Team Player & EA 4-Way Play multitap adapters support * Sega Menacer & Konami Justifier lightguns support * Sega Mouse support * J-Cart adapter support(Micro Machines & Pete Sampras series, Super Skidmarks) * SVP DSP emulation (Virtua Racing) * SRAM support (up to 64kB) * serial EEPROM emulation (all known chips) * ROM bankswitch hardware support (Super Street Fighter 2) * ROM/SRAM bankswitch hardware support (Phantasy Star 4, Legend of Thor, Sonic the Hedgehog 3) * emulates most banking & copy protection devices used in unlicensed/pirate cartridges * native Game Genie & Action Replay hardware emulation * Lock-On hardware emulation * support for ROM image up to 10MB (Ultimate MK3 hack) Usage ----- The Windows version runs windowed in a 16-bit desktop with 48Hz sound using SDL but without joystick support. The DOS version has most of the functionality from SMS Plus, such as audio, joysticks, etc. Windows/DOS controls: Arrow Keys - Directional pad A,S,D,F - 1P gamepad, buttons A, B, C, StartTab - Hard Reset Esc - Exit program F7 - Load Savestate (game.gpz) F8 - Save Savestate (game.gpz) F9 - Toggle CPU clock: PAL(50hz)/NTSC(60hz) F10 - Soft Reset F11 - Toggle Border emulation (vertical only) F12 - Toggle Player # (keyboard/mouse) DOS only: F1-F4 - Set frameskip level (F1 = no skip ... F4 = skip 3 frames) Windows only: F4 - Toggle Audio (ONLY when Turbo mode is OFF) F6 - Toggle Turbo mode (ONLY when Audio is OFF) The mouse can be used for lightgun games, PICO games and when the Sega Mouse is activated. A SRAM file (game.srm) is automatically saved on exit and loaded on startup. DOS details: You can only support a second player if you are using a joystick driver that supports more than one joystick. (e.g. Sidewinder, dual pads, etc.) Type 'gen -help' on the command line for a list of useful options. -res <x> <y> set the display resolution. -vdriver <n> specify video driver. -depth <n> specify color depth. (8, 16) -scanlines use scanlines effect. -scale scale display to full resolution. (slow) -vsync wait for vertical sync before blitting. -sound enable sound. (force speed throttling) -sndrate <n> specify sound rate. (8000, 11025, 22050, 44100) -sndcard <n> specify sound card. (0-7) -swap swap left and right stereo output. -joy <s> specify joystick type. Here is a list of all the video drivers you can pass as a parameter to the '-vdriver' option: auto, safe, vga, modex, vesa2l, vesa3, vbeaf Here is a list of all the joystick drivers you can pass as a parameter to the '-joy' option: auto, none, standard, 2pads, 4button, 6button, 8button, fspro, wingex, sidewinder, gamepadpro, grip, grip4, sneslpt1, sneslpt2, sneslpt3, psxlpt1, psxlpt2, psxlpt3, n64lpt1, n64lpt2, n64lpt3, db9lpt1, db9lpt2, db9lpt3, tglpt1, tglpt2, tglpt3, wingwar, segaisa, segapci, segapci2 You can put any commandline option into a plain text file which should be called "gen.cfg". Put one option per line, please. Command line options will override anything in the configuration file. Currently the zip loading code can manage a zipfile where the game image is the first thing in it. If you try to open a huge archive of games, only the first will be played. Credits and Acknowlegements --------------------------- I would like to thank Omar Cornut, Christian Schiller, and Chris MacDonald for their invaluable help and support with this project. Richard Bannister for the Macintosh port and all of the code fixes and suggestions that have made Genesis Plus a better program. (http://www.bannister.org) Extra features, emulation accuracy & game compatibility improvments by Eke-Eke (from the Gamecube/Wii port: http://code.google.com/p/genplus-gx ) The Genesis emulator authors: Bart Trzynadlowski, Quintesson, Steve Snake, James Ponder, Stef, Gerrie, Sardu, AamirM The regular people and many lurkers at segadev and spritesmind.net. The MAME team for the CPU and sound chip emulators. Maxim for his SN76489 emulator. Nemesis for his researches about the YM2612 and VDP. Notaz for his SVP emulator. Tasco Deluxe for his documentation of Realtec mapper. Haze for his reverse-engineering of most unlicensed games protection. Shay Green (Blargg) for his FIR Resampler & NTSC Video Filter. Neil C for his 3-Band EQ implementation. Jean-Loup Gailly and Mark Adler for their useful zip library. Contact ------- Charles MacDonald E-mail: cgfm2@hotmail.com WWW: http://cgfm2.emuviews.com Eke-Eke E-mail: eke_eke31@yahoo.fr WWW: http://code.google.com/p/genplus-gx Legal ----- Copyright (C) 1999, 2000, 2001, 2002, 2003 Charles MacDonald Copyright (C) 2006-2010 Eke-Eke The source code is distributed under the terms of the GNU General Public License. The Z80 CPU emulator, 68K CPU emulator, and the YM2612 emulation code are taken from the MAME project, and terms of their use are covered under the MAME license. (http://www.mame.net)