Genesis-Plus-GX/source/ngc/loadrom.c
2007-08-17 15:03:07 +00:00

197 lines
5.6 KiB
C

/****************************************************************************
* Genesis Plus 1.2a
*
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***************************************************************************/
#include "shared.h"
#include "rominfo.h"
#include <ctype.h>
/* 05/05/2006: new region detection routine (taken from GENS sourcecode) */
extern uint8 region_detect;
extern uint8 cpu_detect;
void genesis_set_region ()
{
/* country codes used to differentiate region */
/* 0001 = japan ntsc (1) */
/* 0010 = japan pal (2) */
/* 0100 = usa (4) */
/* 1000 = europe (8) */
int country = 0;
int i = 0;
char c;
/* reading header to find the country */
if (!strnicmp(rominfo.country, "eur", 3)) country |= 8;
else if (!strnicmp(rominfo.country, "usa", 3)) country |= 4;
else if (!strnicmp(rominfo.country, "jap", 3)) country |= 1;
else for(i = 0; i < 4; i++)
{
c = toupper((int)rominfo.country[i]);
if (c == 'U') country |= 4;
else if (c == 'J') country |= 1;
else if (c == 'E') country |= 8;
else if (c < 16) country |= c;
else if ((c >= '0') && (c <= '9')) country |= c - '0';
else if ((c >= 'A') && (c <= 'F')) country |= c - 'A' + 10;
}
/* automatic detection */
/* setting region */
/* this is used by IO register */
if (country & 4) region_code = REGION_USA;
else if (country & 8) region_code = REGION_EUROPE;
else if (country & 1) region_code = REGION_JAPAN_NTSC;
else if (country & 2) region_code = REGION_JAPAN_PAL;
else region_code = REGION_USA;
/* cpu mode: PAL or NTSC */
if ((region_code == REGION_EUROPE) || (region_code == REGION_JAPAN_PAL)) vdp_pal = 1;
else vdp_pal = 0;
/* Force region setting */
if (region_detect == 1) region_code = REGION_USA;
else if (region_detect == 2) region_code = REGION_EUROPE;
else if (region_detect == 3) region_code = REGION_JAPAN_NTSC;
else if (region_detect == 4) region_code = REGION_JAPAN_PAL;
/* Force CPU mode */
if (cpu_detect == 1) vdp_pal = 0;
else if (cpu_detect == 2) vdp_pal = 1;
}
/* patch_game
* set specific timings for some games
*/
extern uint8 alttiming;
extern uint8 vdptiming;
extern uint8 sys_type[2];
void detect_game()
{
/* Lotus 2 RECS */
if (strstr(rominfo.product,"T-50746") != NULL) alttiming = 1;
else alttiming = 0;
/* Chaos Engine / Soldier of Fortune */
if ((strstr(rominfo.product,"T-104066") != NULL) ||
(strstr(rominfo.product,"T-124016") != NULL)) vdptiming = 1;
else vdptiming = 0;
/* Menacer 6-in-1 Pack */
if (strstr(rominfo.product,"MK-1658") != NULL)
{
input.system[0] = NO_SYSTEM;
input.system[1] = SYSTEM_MENACER;
}
else
{
if (sys_type[0] == 0) input.system[0] = SYSTEM_GAMEPAD;
else if (sys_type[0] == 1) input.system[0] = SYSTEM_TEAMPLAYER;
else if (sys_type[0] == 2) input.system[0] = NO_SYSTEM;
if (sys_type[1] == 0) input.system[1] = SYSTEM_GAMEPAD;
else if (sys_type[1] == 1) input.system[1] = SYSTEM_TEAMPLAYER;
else if (sys_type[1] == 2) input.system[1] = NO_SYSTEM;
}
}
/* SMD -interleaved) rom support */
static uint8 block[0x4000];
void deinterleave_block (uint8 * src)
{
int i;
memcpy (block, src, 0x4000);
for (i = 0; i < 0x2000; i += 1)
{
src[i * 2 + 0] = block[0x2000 + (i)];
src[i * 2 + 1] = block[0x0000 + (i)];
}
}
/*
* load_memrom
* softdev 12 March 2006
* Changed from using ROM buffer to a single copy in cart_rom
*
* Saving ROM size in bytes :)
* Required for remote loading.
*
* WIP3 - Removed 5Mb SSF2TNC from main memory to Audio ROM
*/
void load_memrom (int size)
{
int offset = 0;
SSF2TNC = 0;
/* Support for interleaved roms */
if ((size / 512) & 1)
{
int i;
size -= 512;
offset += 512;
for (i = 0; i < (size / 0x4000); i += 1)
{
deinterleave_block (cart_rom + offset + (i * 0x4000));
}
}
if (size > 0x500000) size = 0x500000;
if (offset) memcpy (cart_rom, cart_rom + offset, size);
if (size > 0x400000) SSF2TNC = 1; /*** Assume SSF2TNC (mapped ROM) ***/
genromsize = size;
/*** Clear out space ***/
if (size < 0x500000) memset (cart_rom + size, 0, 0x500000 - size);
return;
}
/*** Reloadrom
performs some initialization before running the new rom
***/
extern void decode_ggcodes ();
extern void ClearGGCodes ();
extern void sram_autoload();
extern uint8 autoload;
void reloadrom ()
{
load_memrom (genromsize);
getrominfo (cart_rom); /* Other Infos from ROM Header */
genesis_set_region (); /* Region Detection */
detect_game(); /* game special patches */
SRAM_Init (); /* SRAM Infos from ROM header */
system_init ();
audio_init(48000);
ClearGGCodes (); /* Game Genie */
decode_ggcodes ();
system_reset ();
if (autoload) sram_autoload();
}