Lime3DS/src/citra_qt/uisettings.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#pragma once
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#include <array>
#include <string>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
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namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 4>;
extern const Themes themes;
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struct GameDir {
QString path;
bool deep_scan;
bool expanded;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
};
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
};
enum class GameListIconSize {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText {
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NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
LongTitleName, ///< Display the long name of the title
};
// The length of the GameListText, excluding NoText
constexpr int GAME_LIST_TEXT_LENGTH = 5;
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struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
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bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
bool first_start;
bool updater_found;
bool update_on_close;
bool check_for_update_on_start;
// Discord RPC
bool enable_discord_presence;
// Game List
GameListIconSize game_list_icon_size;
GameListText game_list_row_1;
GameListText game_list_row_2;
bool game_list_hide_no_icon;
bool game_list_single_line_mode;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString movie_record_path;
QString movie_playback_path;
QString screenshot_path;
QString video_dumping_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QList<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
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QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
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// multiplayer settings
QString nickname;
QString ip;
QString port;
QString room_nickname;
QString room_name;
quint32 max_player;
QString room_port;
uint host_type;
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qulonglong game_id;
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QString room_description;
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
// logging
bool show_console;
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};
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extern Values values;
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} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);