Lime3DS/src/video_core/renderer_base.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
#include "core/core.h"
#include "video_core/rasterizer_interface.h"
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class EmuWindow;
class RendererBase : NonCopyable {
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public:
/// Used to reference a framebuffer
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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explicit RendererBase(EmuWindow& window);
virtual ~RendererBase();
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/// Swap buffers (render frame)
virtual void SwapBuffers() = 0;
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/// Initialize the renderer
virtual Core::System::ResultStatus Init() = 0;
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/// Shutdown the renderer
virtual void ShutDown() = 0;
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
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// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
return m_current_fps;
}
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int GetCurrentFrame() const {
return m_current_frame;
}
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VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
}
EmuWindow& GetRenderWindow() const {
return render_window;
}
void RefreshRasterizerSetting();
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protected:
EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
bool opengl_rasterizer_active = false;
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};