Lime3DS/src/citra_qt/ui_settings.h

130 lines
2.9 KiB
C++
Raw Normal View History

2016-01-24 18:34:05 +01:00
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
2016-01-24 21:54:04 +01:00
#pragma once
2016-01-24 18:34:05 +01:00
2017-06-24 02:35:17 +02:00
#include <array>
#include <string>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
2016-01-24 18:34:05 +01:00
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 4>;
extern const Themes themes;
2017-06-24 02:35:17 +02:00
struct GameDir {
QString path;
bool deep_scan;
bool expanded;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
};
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
};
enum class GameListIconSize {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
};
2016-01-24 18:34:05 +01:00
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
2017-10-11 20:21:09 +02:00
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
2017-02-18 21:09:14 +01:00
bool show_status_bar;
2016-01-24 21:54:04 +01:00
bool confirm_before_closing;
bool first_start;
bool updater_found;
bool update_on_close;
bool check_for_update_on_start;
// Discord RPC
bool enable_discord_presence;
// Game List
GameListIconSize game_list_icon_size;
GameListText game_list_row_1;
GameListText game_list_row_2;
bool game_list_hide_no_icon;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString movie_record_path;
QString movie_playback_path;
QString screenshot_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QList<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
2017-06-24 02:35:17 +02:00
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
2018-01-19 14:42:21 +01:00
// multiplayer settings
QString nickname;
QString ip;
QString port;
QString room_nickname;
QString room_name;
quint32 max_player;
QString room_port;
uint host_type;
2018-01-19 14:42:21 +01:00
qulonglong game_id;
2018-04-30 09:40:51 +02:00
QString room_description;
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
// logging
bool show_console;
2016-01-24 21:54:04 +01:00
};
2016-01-24 18:34:05 +01:00
2016-01-24 21:54:04 +01:00
extern Values values;
2017-10-11 20:21:09 +02:00
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);