Tobias
6d3d9f7a8a
core: Add support for N3DS memory mappings ( #5103 )
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* core: Add support for N3DS memory mappings
* Address review comments
2020-02-29 19:48:27 +01:00
zhupengfei
13e2d534e9
core: Add dump RomFS support
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This is added to LayeredFS, then the NCCH container and then the loader interface.
2020-02-09 20:59:31 +08:00
Steveice10
5cf684c951
Filter non-executable files out of the game list.
2019-09-08 14:19:11 -07:00
Weiyi Wang
5f11c5f733
Kernel: replace boost::intrusive_ptr with std::shared_ptr
2019-03-24 14:32:11 -04:00
B3n30
d37a2270d6
Replace boost::optional with std::optional where possible
2018-10-05 13:51:09 +02:00
zhupengfei
bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements
2018-10-01 08:42:22 +08:00
Lioncash
63c7b44ba8
kernel: Move object class to its own source files
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General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-23 17:31:59 +02:00
wwylele
d4a808c885
ncch_container: support encrypted games
2018-08-07 18:53:06 +03:00
Lioncash
661f7bbcfd
core: Make converting constructors explicit where applicable
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Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-30 08:21:13 +08:00
Subv
7f48aa8d25
Loaders: Don't automatically set the current process every time we load an application.
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The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
bunnei
f5cf9960d9
loader: Expose program title.
2017-08-03 20:10:37 -04:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8
Fixed encrypted ROM error messages.
2017-06-02 18:25:32 -04:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
MerryMage
351b5d23f4
loader: Implement ReadProgramId
2016-12-15 18:42:38 +00:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
080a2d719c
Loader: Split SMDH into its own header and import helpers from QGameList
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Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
9a35d1fb4a
Loader: Add a GetFileType method to get the type of a loaded file
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele
5d5dd66d92
add icon & title to game list
2016-05-04 13:02:49 +03:00
Lioncash
c99f47d8f0
loader: Make MakeMagic constexpr
2016-03-21 03:28:22 -04:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
archshift
bba12520c4
Expose loader helper functions for identifying files.
2015-09-30 21:04:47 -07:00
Yuri Kunde Schlesner
2d7299a86f
Loader: Remove unnecessary pointer indirection to IOFile
2015-07-13 20:00:56 -03:00
condut
c385b7767d
FS: Stream RomFS from file instead of loading all of it to memory
2015-07-13 19:57:12 -03:00
Emmanuel Gil Peyrot
45c4781544
CitraQt: Cleanup includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
eb3eb9f75d
Loader: Remove .bin file support
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It is of very limited practical utility currently, and will soon be
impossible to support due to more accurate memory map emulation.
2015-05-08 23:09:41 -03:00
Yuri Kunde Schlesner
3cb19c9589
Process: Rename StaticAddressMapping => AddressMapping
2015-05-08 22:12:10 -03:00
Yuri Kunde Schlesner
6d60acf0f1
Kernel: Introduce skeleton Process class to hold process data
2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Lioncash
676daef3c7
core: Fix some warnings on OSX
2015-02-03 08:14:42 -05:00
Emmanuel Gil Peyrot
82ec17db7d
Loader: Guess filetype from the magic, or fallback to the extension.
2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
b5237e885d
Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
2015-01-15 21:21:26 +00:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
ichfly
1aa969741d
Loader: Add 3DSX support
2014-12-08 18:06:43 +01:00
bunnei
6966fdf025
Loader: Added support for loading raw BIN executables.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
2014-08-28 17:51:49 -04:00
bunnei
b70c4fb48e
NCCH: Updated ExeFS memory allocation to be safer.
2014-07-04 20:37:51 -04:00
bunnei
2c62d92551
Loader: Updated read methods to be const
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- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei
d8da707bb9
Loader: Refactored interface such that data is no longer stored by loader.
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NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei
a7f1c54490
Loader: Refactored loading functions to only read data from binary if called.
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NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei
62b444cd17
Loader: Refactored use of const.
2014-06-24 19:30:06 -04:00