Commit Graph

7889 Commits

Author SHA1 Message Date
Vitor K
1e6507d792
Resolve C4101 warning
and catch logic_error instead of exception, as stoll should only throw std::invalid_argument and std::out_of_range, and both inherit from it.
2022-11-20 22:41:33 -03:00
DaemonTsun
64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Venkat Rao
4f715b6718
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs
664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
merry
2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
Port yuzu-emu/yuzu#3954: "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
FearlessTobi
95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Lioncash
81bf21283f common/color: Migrate code over to the Common namespace
No external code makes use of this header, so we can freely change the
namespace.
2022-11-15 11:25:51 +01:00
FearlessTobi
de1fe7e6e3 Address review comments 2022-11-15 11:20:35 +01:00
Jan Beich
35f7f5e3e3 common: switch to nullptr for sysctl's empty new value 2022-11-15 10:34:56 +01:00
Jan Beich
6dabf10009 common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2022-11-15 10:34:56 +01:00
Morph
cb8b72069f Fix macOS code and change "Swapfile" to "Swap" 2022-11-15 10:34:56 +01:00
Morph
a67f205cfe main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
Venkat Rao
f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled (#6184)
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled

* fix clang format
2022-11-12 08:08:26 +02:00
foghawk
a76ef97f15
citra_qt: ask for confirmation when changing games from the game list (#6186)
Co-authored-by: nobody <nobody>
2022-11-12 10:39:53 +05:30
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
GPUCode
38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00
PabloMK7
d04d71e4c9
Remove misplaced return statement 2022-11-09 16:25:52 +01:00
GPUCode
bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots 2022-11-09 16:50:05 +02:00
Tobias
3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" (#5499)
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias
14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows (#6166)
* Fix socket poll and handling in windows

* Fix clang

* Add guest timing adjust

* Use platform independent time fetch

* Use proper type in time_point

* Fix ambiguous function call

* Do suggestions

* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7
e14b9f7a25 Fix clang-format and unused include 2022-10-27 01:09:18 +02:00
PabloMK7
fd7ada2a9c Fix chainloading for all apps 2022-10-23 22:55:50 +02:00
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7 clang format 2022-10-23 13:19:33 +05:30
SachinVin
ae6b7edc25 gc_adapter.cpp: add missing include 2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1 Core: Port Exclusive memory impl from yuzu
core\arm\dynarmic\arm_dynarmic.cpp: fix build

core\arm\dynarmic\arm_dynarmic.cpp: Fixes

CPP 20
2022-10-23 13:19:33 +05:30
SachinVin
4a590d1fcb xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
d396944487 Fix self updating ncch app jump 2022-10-21 01:12:29 +02:00
PabloMK7
c49379442d Fix auto updating ncch files 2022-10-20 23:14:57 +02:00
PabloMK7
67c4b87184
Add internet permission to android build (#6167) 2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160) 2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors (#6158) 2022-10-14 22:28:38 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules (#6156)
* ccache: rename option as not to conflict with submodules

* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping (#6144)
* Android: add app UI settings for custom textures and texture dumping.

* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)

* Android: Add custom texture and texture dumping config.ini settings

* Register image interface line added.

* Update src/android/app/src/main/res/values/strings.xml

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Update src/android/app/src/main/jni/lodepng_image_interface.cpp

Whoops

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* clang-format attempt #1

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions (#6152) 2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib (#6147) 2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8 Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593 ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77 GetShaderCacheVersionHash: add comment explaining where the hash comes from 2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04 Include gl_shader_util in shader cache version hash calculation 2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache 2022-09-01 19:50:32 +05:30
emufan4568
10c7aa402d gl_shader_util: Downgrade GLSL to 430
* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312 Run clang format once more 2022-08-29 21:37:38 +03:00
GPUCode
48d5ec5c00 core: Update GL result enum
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
SachinVin
ddc802d2b4 android: add canary and nightly flavours + fix git version tags 2022-08-24 22:01:33 +05:30
GPUCode
13f38e0be5
citra_qt: Update error messages
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS 2022-08-23 16:48:19 +03:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case 2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose() 2022-08-22 18:11:26 -04:00
emufan4568
12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21 renderer_opengl: Apply styling suggestions 2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc video_core: Run clang format 2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug 2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864 rasterizer_cache: Make cache reset on resolution/filter change more explicit 2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline 2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448 cached_surface: Add missing include 2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e rasterizer_cache: Always create TextureDownloaderES
* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397 rasterizer_cache: Remove remaining OpenGL code 2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14 gl_rasterizer: Fix minor warnings and improve readability 2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874 renderer_opengl: Remove GLvec* types
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
e834f2b049 gl_resource_manager: Fix bug when allocating 3D textures 2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db renderer_opengl: Header cleanup
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b renderer_opengl: Remove amd hacks and legacy paths
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
  keep these hacks. In addition the upgrade to 4.3 guarantees the
  existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62 rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d rasterizer_cache: Header cleanup and copyright date update 2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4 rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1 rasterizer_cache: Move depth tuples to cpp file 2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41 rasterizer_cache: SurfaceParams interface cleanup 2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987 rasterizer_cache: Compute width and height only when used
Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42 rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088 rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
SachinVin
58d0705f0f
Merge pull request #6090 from JosJuice/android-cheats
android: Add cheat GUI
2022-08-14 18:14:40 +05:30
SachinVin
9ba1d68ba3
Merge pull request #6083 from pawelniegowski/amd-22-7-makecurrent-shader-bugfixes
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-08-14 18:14:26 +05:30
pawelniegowski
b0c72c2ea7 revert GLSL version change 2022-08-10 16:36:23 +02:00
JosJuice
5180122506 android: Add cheat GUI
Based on https://github.com/dolphin-emu/dolphin/pull/10092,
with adaptations made for differences in how Citra handles cheats.

You can access the cheat GUI while a game is running.
2022-08-06 08:19:18 +02:00
JosJuice
ce07ef1821 android: Use correct encoding when converting strings
The JNI functions that have "UTF" their name use "modified UTF-8"
rather than the standard UTF-8 that Citra uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2022-08-03 15:54:15 +02:00
JosJuice
87677be921 android: Create utility function for converting strings to Java 2022-08-03 15:45:11 +02:00
JosJuice
e65ca8b907 android: Deduplicate GetJString 2022-08-03 15:45:11 +02:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
clang-format

Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078)
Resolves #6077

If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader (#6075) 2022-07-23 21:57:55 +05:30
Z11-V
2b2868f156
screenshot fixes (#6070)
* screenshot fixes

* formatting

* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile (#6071) 2022-07-17 17:49:55 +05:30
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V
19d97e4180
added quick screenshot (#6025)
Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
SachinVin
d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph
edbe7600f5 common/assert: Use noinline lambda instead of a wrapper template
MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph
49c0ed297f common_funcs: Add CITRA_NO_INLINE 2022-06-14 07:18:12 -04:00
Vitor Kiguchi
bc5bf28333 webservice: change naming on android as well 2022-06-11 11:44:49 +02:00
Vitor Kiguchi
28188f13f5 remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d Move webservice settings to own file 2022-06-11 10:21:17 +02:00
SachinVin
88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks (#6033)
The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.

With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
liushuyu
8d603032f8
web_service: infect other targets with OpenSSL exports ...
... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin
b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
Adding Midnight Theme
2022-06-04 14:10:05 +05:30
BreadFish64
6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin
65611e5b51 Shader jit: Save and restore LOOPCOUNT_REG for nested loops,
also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control (#6020)
* Use cubic mapping for volume control

* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
Morph
77ce1c8f14 CMakeLists: Enforce C4267 on MSVC 2022-05-18 00:05:41 -04:00
Morph
adcc786ef2 tests: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph
0d955c452b citra_qt: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph
de1374c1b9 video_core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph
3a43475149 core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph
4e73ff3978 input_common: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph
1cc1c33a15 common: Resolve C4267 warning on MSVC
Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
Daisouji
577b4fe4e9 Adding Midnight_Blue to themes
Add files via upload

Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac
44e1f2319f
Improve tab ordering (#6019) 2022-05-13 20:36:09 +05:30
SachinVin
b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
SachinVin
047e238d09 shader_jit: Compile nested loops
and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
feos
1382035d4d
explicitly set timebase for video stream (#6005)
fixes #5965
2022-04-23 21:53:53 +05:30
bunnei
4a9995ab9f
Merge pull request #6004 from SachinVin/android-5-java-dump
Android dump
2022-04-21 23:00:42 -07:00
SachinVin
c86c96467a jni\CMakeLists.txt: Sort library list 2022-04-18 23:40:54 +05:30
SachinVin
9c695c8324 Android: rename android JNI from main to citra-android 2022-04-18 13:10:25 +05:30
SachinVin
c800a9e44c src/CmakeLists.txt: Android: Prefer target_include_directories over include_directories 2022-04-18 13:09:08 +05:30
SachinVin
46880e8d54 Android : Bump gradle version 2022-04-16 13:05:50 +05:30
SachinVin
5681e91cf7 Android: remove async GPU until it is fixed on desktop 2022-04-14 20:44:59 +05:30
SachinVin
cd4ef8611c build.gradle: Bump Cmake version and NDK version 2022-04-14 20:44:58 +05:30
SachinVin
0e347605e1 Android: log device info and settings 2022-04-14 20:44:58 +05:30
SachinVin
0af8406e44 Common: Add CPU feature detection for ARM64 2022-04-14 20:44:57 +05:30
SachinVin
f1c2f63aa1 Android: Java + JNI dump
CmakeLists

Jni Fix
2022-04-14 20:44:57 +05:30
PabloMK7
593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information (#5955) 2022-04-14 19:58:44 +05:30
tcoyvwac
ac7285c904
citra_qt: prefer standard algorithms (#5995)
qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android (#5976)
* VideoCore: Backport Shader cache for non separable shaders

android: disk_shader_cache: remove redundant lookup

* disk_shader_cache: dont compile dumped shaders

* cleanup Seperable shader loading

* gl_shader_disk_cache.cpp: remove redundant checks

* Skip compiling non seperable raws

* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks (#5968) 2022-03-05 12:38:46 +05:30
benstephens56
c8a7185444
Convert Input Count to Frame Count (#5954)
* Convert Input Count to Frame Count

While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.

* Update movie.cpp

* Update movie.cpp

* Fixing clang-format errors

* Update movie.cpp

Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.

* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const 2022-02-21 00:51:17 -07:00
liushuyu
04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0 2022-02-20 04:07:10 -07:00
Mai M
54a36bc54f
fs_user: Resolve sign conversion warning in GetPriority() (#5396)
Prevents a -Wsign-compare warning from occurring.
2022-02-19 09:49:16 +05:30
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei
bae1c31406
Merge pull request #5718 from liushuyu/httpc
externals: update httplib and libressl
2022-02-05 02:59:18 -07:00
bunnei
e3804a4c06
Merge pull request #5786 from vitor-k/macos-perms
Request Camera Permission on MacOS
2022-02-05 02:58:38 -07:00
Johel Ernesto Guerrero Peña
e04d904b2b
fix(net): prevent gibberish padding on linux client (#5941) 2022-02-05 11:23:48 +05:30