Sam Spilsbury
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bbffa6ad69
|
shader: Format string must be provided inline and not as a variable
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2016-04-24 23:40:52 +08:00 |
|
Henrik Rydgard
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01a1555b5d
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Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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2016-04-24 14:19:49 +02:00 |
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Sam Spilsbury
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39d4994c15
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pica: Handle default lighting case
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2016-04-23 11:54:02 +08:00 |
|
tfarley
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562f36a144
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HWRasterizer: reorder declarations to match defs
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2016-04-22 10:52:02 -04:00 |
|
tfarley
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3268cab26b
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HWRasterizer: sync specular uniform for new shaders
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2016-04-22 10:48:00 -04:00 |
|
bunnei
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bab30bcd6e
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Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
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2016-04-22 08:15:51 -04:00 |
|
tfarley
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22f3a7e94c
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HWRasterizer: Texture forwarding
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2016-04-21 17:27:56 -04:00 |
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tfarley
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e46d086189
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Config: Add scaled resolution option
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2016-04-21 17:27:48 -04:00 |
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bunnei
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14cc1ed911
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Merge pull request #1655 from JayFoxRox/hw-dot3
OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-21 16:39:36 -04:00 |
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bunnei
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142a5dc3f5
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Merge pull request #1625 from JayFoxRox/sw-blend-func
Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 20:20:15 -04:00 |
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Jannik Vogel
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e2b63a2dd7
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Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 22:44:24 +02:00 |
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Lioncash
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4501a9eb50
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debug_utils: use std::make_unique for initializing PicaTrace
|
2016-04-14 22:05:28 -04:00 |
|
bunnei
|
aff35d3e58
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Merge pull request #1665 from lioncash/file
IOFile: Minor API changes
|
2016-04-14 16:28:15 -04:00 |
|
bunnei
|
d7fe2784cc
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
|
2016-04-13 23:04:53 -04:00 |
|
bunnei
|
3f623b2561
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
|
2016-04-13 23:04:53 -04:00 |
|
bunnei
|
847fb951e2
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shader_jit_x64: Free memory that's no longer needed after compilation.
|
2016-04-13 23:04:52 -04:00 |
|
bunnei
|
60aa72e117
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
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2016-04-13 23:04:52 -04:00 |
|
bunnei
|
60749f2cda
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
|
2016-04-13 23:04:52 -04:00 |
|
bunnei
|
1d45b57939
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shader_jit_x64: Separate initialization and code generation for readability.
|
2016-04-13 23:04:50 -04:00 |
|
bunnei
|
6e0319eec9
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
|
2016-04-13 23:04:49 -04:00 |
|
bunnei
|
f3afe24594
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shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
|
2016-04-13 23:04:49 -04:00 |
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bunnei
|
ffcf7ecee9
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shader: Remove unused 'state' argument from 'Setup' function.
|
2016-04-13 23:04:48 -04:00 |
|
bunnei
|
a5a74eb121
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shader_jit_x64: Specify shader main offset at runtime.
|
2016-04-13 23:04:47 -04:00 |
|
bunnei
|
c9d10de644
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shader_jit_x64: Allocate each program independently and persist for emu session.
|
2016-04-13 23:04:47 -04:00 |
|
bunnei
|
4632791a40
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shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
|
2016-04-13 23:04:44 -04:00 |
|
bunnei
|
135aec7bea
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shader_jit_x64: Fix strict memory aliasing issues.
|
2016-04-13 23:04:43 -04:00 |
|
Lioncash
|
a4120ca66c
|
file_util: Don't expose IOFile internals through the API
|
2016-04-13 20:17:17 -04:00 |
|
Jannik Vogel
|
ff7c798d86
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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
|
2016-04-10 22:07:06 +02:00 |
|
Jannik Vogel
|
0ad050f85d
|
OpenGL: Implement color combiner Operation::Dot3_RGB
|
2016-04-10 15:31:24 +02:00 |
|
Jannik Vogel
|
35a92b4097
|
OpenGL: Respect buffer-write allow registers
|
2016-04-08 22:57:11 +02:00 |
|
Jannik Vogel
|
c6bbc41984
|
OpenGL: Split buffer-write mask sync into seperate functions
|
2016-04-08 22:42:44 +02:00 |
|
Jannik Vogel
|
fa24df7340
|
Rasterizer: Respect buffer-write allow registers
|
2016-04-08 22:35:22 +02:00 |
|
Jannik Vogel
|
d47605b2ed
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OpenGL: Keep stencil-test and framebuffer.depth_format in sync
|
2016-04-08 22:35:17 +02:00 |
|
bunnei
|
6e750ae12d
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Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
|
2016-04-07 19:52:02 -04:00 |
|
Mathew Maidment
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aa6380e5bc
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Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
|
2016-04-05 20:10:11 -04:00 |
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MerryMage
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a06dcfeb61
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Common: Remove Common::make_unique, use std::make_unique
|
2016-04-05 13:31:17 +01:00 |
|
Emmanuel Gil Peyrot
|
3219be8ee0
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OpenGL: Fix a double framebuffer completeness checks.
|
2016-04-03 17:00:44 +01:00 |
|
Jannik Vogel
|
693cbc1f8f
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OpenGL: Check for framebuffer completeness
|
2016-04-03 17:06:05 +02:00 |
|
Jannik Vogel
|
c26b141407
|
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
|
2016-04-01 02:14:43 +02:00 |
|
Yuri Kunde Schlesner
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81004211dd
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
|
2016-03-23 20:18:40 -07:00 |
|
Yuri Kunde Schlesner
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0c447e0a06
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
|
2016-03-23 20:02:05 -07:00 |
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bunnei
|
ebbba0d381
|
Merge pull request #1508 from JayFoxRox/vs-output-map
Respect vs output map
|
2016-03-22 11:59:12 -04:00 |
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bunnei
|
784c5539ea
|
Merge pull request #1538 from lioncash/dot
shader_interpreter: use std::inner_product for the dot product
|
2016-03-20 00:35:06 -04:00 |
|
bunnei
|
58852bedbf
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Merge pull request #1535 from JayFoxRox/fix-align
PICA: Alignment happens locally in vertex
|
2016-03-17 20:00:00 -04:00 |
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Lioncash
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63e956cc7a
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video_core: Don't cast away const
|
2016-03-17 02:01:38 -04:00 |
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Lioncash
|
4d89df8df2
|
shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
|
2016-03-17 01:00:30 -04:00 |
|
Lioncash
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c928b04eee
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core/video_core: Make NumIds functions constexpr
|
2016-03-17 00:29:47 -04:00 |
|
Lioncash
|
39baad9926
|
core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
|
2016-03-17 00:27:15 -04:00 |
|
Jannik Vogel
|
7eef9ebc3b
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PICA: Alignment happens locally in vertex
|
2016-03-17 02:24:20 +01:00 |
|
bunnei
|
55f24e1cf4
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Merge pull request #1519 from JayFoxRox/vp-offset-fix
PICA: Fix viewport offset
|
2016-03-16 14:19:53 -04:00 |
|
bunnei
|
96cafbe4cc
|
Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
|
2016-03-16 13:18:51 -04:00 |
|
Jannik Vogel
|
9aad2f29bb
|
PICA: Fix MAD/MADI encoding
|
2016-03-15 20:01:25 +01:00 |
|
Jannik Vogel
|
964cfaea47
|
PICA: Fix viewport offset
|
2016-03-14 18:37:33 +01:00 |
|
Jannik Vogel
|
f746a00964
|
Respect vs output map
|
2016-03-14 13:03:34 +01:00 |
|
Jannik Vogel
|
a66c186e81
|
PICA: Align vertex attributes
|
2016-03-13 04:54:23 +01:00 |
|
bunnei
|
6efb710b28
|
shader_jit_x64: Clear cache after code space fills up.
|
2016-03-12 12:15:49 -05:00 |
|
bunnei
|
c103759cdc
|
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
|
2016-03-12 12:06:28 -05:00 |
|
bunnei
|
46f78b7f19
|
shader: Update log message to use proper log class.
|
2016-03-12 12:03:32 -05:00 |
|
Yuri Kunde Schlesner
|
305e63d9ea
|
Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
|
2016-03-09 20:08:38 -08:00 |
|
bunnei
|
4a2d1571bc
|
Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
|
2016-03-09 10:57:38 -05:00 |
|
Lioncash
|
88d604383e
|
Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
|
2016-03-09 01:31:14 -05:00 |
|
bunnei
|
8530a2d7df
|
Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
|
2016-03-08 23:12:04 -05:00 |
|
Lioncash
|
4b5b32e721
|
renderer_base: In-class initialize variables
|
2016-03-08 21:46:47 -05:00 |
|
Lioncash
|
be913040a8
|
render_base: Clarify/normalize getter functions
|
2016-03-08 21:45:24 -05:00 |
|
Lioncash
|
bf76afc68d
|
renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
|
2016-03-08 21:31:44 -05:00 |
|
LittleWhite
|
4be68dddfb
|
Improve error report from Init() functions
Add error popup when citra initialization failed
|
2016-03-08 22:05:25 +01:00 |
|
Yuri Kunde Schlesner
|
c58bc25d5b
|
Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
|
2016-03-05 20:16:20 -08:00 |
|
Dwayne Slater
|
6b775034dd
|
Add immediate mode vertex submission
|
2016-03-02 22:16:38 -05:00 |
|
bunnei
|
2b00bdec1f
|
Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
|
2016-02-25 19:36:27 -05:00 |
|
MerryMage
|
0801363840
|
renderer_opengl: Initalise fragment shader LUT textures
|
2016-02-26 00:12:38 +00:00 |
|
bunnei
|
e04e6aabbc
|
Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
|
2016-02-24 18:15:16 -08:00 |
|
Dwayne Slater
|
ed8072b48b
|
Fix out of bounds array access when loading a component >= 12
|
2016-02-20 19:03:14 -05:00 |
|
Dwayne Slater
|
82fc075ff6
|
Add support for padding vertex attributes
|
2016-02-20 19:00:31 -05:00 |
|
MerryMage
|
6c71858c5c
|
BitField: Make trivially copyable and remove assignment operator
|
2016-02-12 19:51:16 +00:00 |
|
bunnei
|
19557aaab3
|
pica: Cleanup lighting register definitions and documentation.
|
2016-02-05 17:20:25 -05:00 |
|
bunnei
|
c4d318f691
|
gl_rasterizer: Use alignas(16) instead of explicit padding.
|
2016-02-05 17:20:24 -05:00 |
|
bunnei
|
aaa7beeda8
|
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
|
2016-02-05 17:20:23 -05:00 |
|
bunnei
|
8e9318f20a
|
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
|
2016-02-05 17:20:23 -05:00 |
|
bunnei
|
b694423d09
|
pica_types: Fix typo in docstring.
|
2016-02-05 17:20:22 -05:00 |
|
bunnei
|
a949fd5f25
|
pica_types: Replace float24/20/16 with a template class.
|
2016-02-05 17:20:22 -05:00 |
|
bunnei
|
d171822dce
|
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
|
2016-02-05 17:20:20 -05:00 |
|
bunnei
|
310a1c30ca
|
gl_rasterizer: Remove unnecessary casts.
|
2016-02-05 17:20:19 -05:00 |
|
bunnei
|
c229503f4a
|
gl_rasterizer: Fix PicaShaderConfig on GCC.
|
2016-02-05 17:20:19 -05:00 |
|
bunnei
|
9dfb223d26
|
gl_rasterizer: Initial implementation of bump mapping.
|
2016-02-05 17:20:19 -05:00 |
|
bunnei
|
449902b558
|
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
|
2016-02-05 17:20:17 -05:00 |
|
bunnei
|
348c9c9ff3
|
gl_shader_gen: Implement lighting red, green, and blue reflection.
|
2016-02-05 17:20:16 -05:00 |
|
bunnei
|
01b407638c
|
gl_shader_gen: View should be normalized.
|
2016-02-05 17:20:15 -05:00 |
|
bunnei
|
c37de30cfc
|
gl_shader_gen: Implement fragment lighting fresnel effect.
|
2016-02-05 17:20:13 -05:00 |
|
bunnei
|
0e67c21c9e
|
gl_shader_gen: Implement fragment lighting specular 1 component.
|
2016-02-05 17:19:16 -05:00 |
|
bunnei
|
781b046579
|
gl_shader_gen: Add support for D0 LUT scaling.
|
2016-02-05 17:18:36 -05:00 |
|
bunnei
|
3d89dacd56
|
gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
|
2016-02-05 17:17:35 -05:00 |
|
bunnei
|
6307999116
|
pica: Cleanup and add some comments to lighting registers.
|
2016-02-05 17:17:34 -05:00 |
|
bunnei
|
6878ba7608
|
gl_rasterizer: Minor naming refactor on Pica register naming.
|
2016-02-05 17:17:33 -05:00 |
|
bunnei
|
76f303538b
|
gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
|
2016-02-05 17:17:33 -05:00 |
|
bunnei
|
5f3bad8fb1
|
gl_shader_gen: Fix directional lights.
|
2016-02-05 17:17:32 -05:00 |
|
bunnei
|
bdc72d0904
|
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
|
2016-02-05 17:17:32 -05:00 |
|
bunnei
|
603b619cbe
|
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
|
2016-02-05 17:17:31 -05:00 |
|
bunnei
|
021cb0bced
|
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
|
2016-02-05 17:17:31 -05:00 |
|
bunnei
|
bf89870437
|
renderer_opengl: Initial implementation of basic specular lighting.
|
2016-02-05 17:17:30 -05:00 |
|
bunnei
|
e34fa6365f
|
renderer_opengl: Implement HW fragment lighting distance attenuation.
|
2016-02-05 17:17:30 -05:00 |
|